Cronoc
Smash Journeyman
Alright, I’m finally following through on what I talked about in this post. I think the best way to get the attention of the balance patch team is through a YouTube video clearly showing Bowser’s problems. Generally, issues of frame data, move-set (ie customs), and damage are beyond the scope of this project. With one exception (which I’ll get to later), the purpose of the project would be to compile all the moves which situationally do not work as intended due to hitbox problems or character model entanglement, and create a video showing multiple examples of each. These examples can come from any source - tournament play or user submitted videos. When possible, showing them happening in tournament play is preferable.
Let us start by cataloging what doesn’t work, and how:
Flying slam (klaw, side b)
Hit box doesn’t come out when characters are too close. Optimally show Bowser in a training mode environment simply walking forward into the other character and whiffing side b, followed by a montage of Bowser whiffing klaws in tournament play (especially game-winning ones). Yakety Sax, anyone? This will be a main part of the video.
Bowsercide
Inconsistency in results (sudden death, Bowser loss) between stages, Bowser using klaw on the same stage (different heights) with different results. Is the matter of who has air control still considered a problem? I'm ok with it, but perhaps not everyone is.
Forward tilt
Bowser leans forward, not only whiffing when characters are too close, but often moving their character model behind him.
Others to possibly include:
There are two ways to do this video:
I suppose we could create a variable FPS video, but I’m not so sure about that. It’d be jarring to go from 30 to 60 back and forth throughout the video runtime.
The plan (current stage bolded):
-Stage 1. Find if there is support for this idea. This is a lot of work for one person, too much really. Some delegation of tasks would be needed. For myself, I lack a capture card, so my ability to contribute original video may be limited. It'll be easier to approach this as a community, or as 1-2 organizers compiling submissions from other community members. How many people want to help? What equipment do we have access to collectively?
There are a number of ways one could help if we commit to this project:
-Stage 2. Decide what things should be included in the video. Tell me if I missed anything, or if certain things are not a big enough deal to include, like flame breath whiffing at close quarters. Does the reverse fortress ledge snapping problem belong with everything else? This is aiming to be a comprehensive collection of Bowser’s problems, so anything that's not included should be deemed not necessary to fix or too subjective by the community. Is there something else that’s not a hitbox issue that should be included, like flame breath’s end-lag making it punishable on hit?
-Stage 3. Decide whether a select group of people with 60 fps capture cards and tournament play videos will be the only contributors to the video, or if we should let people submit 30 fps Wii U replay YouTube uploads of these problems also. For example, capturing a 60 fps moment of Bowser being punished when an opponent gets out of fortress too early might be a challenge due to the random nature of the thing. Add in replays and we open finding several good examples of these moments to a lot more Bowser players.
-Stage 4. Stitch together the video from user-submitted and tournament play videos – one person will have to edit the final video all together. Will have to figure out a song or songs to use, will have to combine multiple small moments into one, especially with things like klaw ripe for a montage. Will have to add text and possibly sound effects. It’s possible to split duties, for example letting certain people edit a certain section. Like, one person edits together a short video (music to be added in the final cut) of just one of the listed issues, to be combined at the end. While the video should aim to be comprehensive, we also don’t want to make it too long.
-Stage 5: Release! Tweet the video at any Nintendo person who is affiliated with Smash or Sakurai, any known figures within the Smash 4 community - players, commentators, etc including a hashtag. #fixBowser? Something else? Post it on /r/smashbros, /r/bowsermains and any other relevant subreddit. Facebook groups also.
TL/DR: We should create a video detailing the issues Bowser has to deal with, attempt to spread it and hopefully get the attention of the patch team.
Let's start with stage 1 here... what do you guys think?
Let us start by cataloging what doesn’t work, and how:
Flying slam (klaw, side b)
Hit box doesn’t come out when characters are too close. Optimally show Bowser in a training mode environment simply walking forward into the other character and whiffing side b, followed by a montage of Bowser whiffing klaws in tournament play (especially game-winning ones). Yakety Sax, anyone? This will be a main part of the video.
Bowsercide
Inconsistency in results (sudden death, Bowser loss) between stages, Bowser using klaw on the same stage (different heights) with different results. Is the matter of who has air control still considered a problem? I'm ok with it, but perhaps not everyone is.
Forward tilt
Bowser leans forward, not only whiffing when characters are too close, but often moving their character model behind him.
Others to possibly include:
- Tough guy inconsistency (example: show examples of it working, not working, finally showing a character screen that puts an indication on the characters who can't be punished by tough guy)
- Jabs whiffing when characters are too close or inside Bowser’s character model
- Flame breath whiffing when characters are too close or inside Bowser’s character model
- Utilt whiffs when characters are too close or inside Bowser’s character model
- Fortress spitting people out early enough to catch a punish
- Any other case of moves putting opponents behind Bowser (Usmash, others?)
- The one exception to the hitbox issues that I would like to include is reverse fortress not snapping to the ledge until the animation finishes. Character comparisons would be needed to show how other characters either have no difference in ledge snap times when reverse up b’ing, or don’t wait nearly as long to snap to the ledge as Bowser when they reverse their up b moves. Showing Bowser getting punished for reversed fortresses in tournament play would help also.
There are two ways to do this video:
- Someone with a capture card taking video at 60 fps, combined with 60 fps tournament footage. All sources are 60 fps, the video stays 60 fps.
- We include 30 fps video from uploaded replays and other 30 fps youtube sources, and take capture card and tournament footage down to 30 also. (Any uploaded replays should have music turned off to A. make it easier to edit together and B. avoid having the stage song content matched)
I suppose we could create a variable FPS video, but I’m not so sure about that. It’d be jarring to go from 30 to 60 back and forth throughout the video runtime.
The plan (current stage bolded):
-Stage 1. Find if there is support for this idea. This is a lot of work for one person, too much really. Some delegation of tasks would be needed. For myself, I lack a capture card, so my ability to contribute original video may be limited. It'll be easier to approach this as a community, or as 1-2 organizers compiling submissions from other community members. How many people want to help? What equipment do we have access to collectively?
There are a number of ways one could help if we commit to this project:
- You can edit video.
- You can find moments where any of Bowser's problems happen in tournament play and link youtube timestamps here. Bowser mains with tournament footage of themselves playing will probably have some memory of when some of these problems presented themselves onstream and could contribute by posting time-stamps from their own tournament play.
- Someone with a capture card could record basic footage to show how to consistently whiff hitboxes (Bowser or the other character walking into each other, whiffing during roll vulnerability frames due to characters being inside Bowser, etc). This would require a second player. If we decide to allow 30 fps Wii U replay submissions these could also be done that way.
- Finding any information that needs to be gathered.
- Creating any graphics needed, like the YouTube video thumbnail.
-Stage 2. Decide what things should be included in the video. Tell me if I missed anything, or if certain things are not a big enough deal to include, like flame breath whiffing at close quarters. Does the reverse fortress ledge snapping problem belong with everything else? This is aiming to be a comprehensive collection of Bowser’s problems, so anything that's not included should be deemed not necessary to fix or too subjective by the community. Is there something else that’s not a hitbox issue that should be included, like flame breath’s end-lag making it punishable on hit?
-Stage 3. Decide whether a select group of people with 60 fps capture cards and tournament play videos will be the only contributors to the video, or if we should let people submit 30 fps Wii U replay YouTube uploads of these problems also. For example, capturing a 60 fps moment of Bowser being punished when an opponent gets out of fortress too early might be a challenge due to the random nature of the thing. Add in replays and we open finding several good examples of these moments to a lot more Bowser players.
-Stage 4. Stitch together the video from user-submitted and tournament play videos – one person will have to edit the final video all together. Will have to figure out a song or songs to use, will have to combine multiple small moments into one, especially with things like klaw ripe for a montage. Will have to add text and possibly sound effects. It’s possible to split duties, for example letting certain people edit a certain section. Like, one person edits together a short video (music to be added in the final cut) of just one of the listed issues, to be combined at the end. While the video should aim to be comprehensive, we also don’t want to make it too long.
-Stage 5: Release! Tweet the video at any Nintendo person who is affiliated with Smash or Sakurai, any known figures within the Smash 4 community - players, commentators, etc including a hashtag. #fixBowser? Something else? Post it on /r/smashbros, /r/bowsermains and any other relevant subreddit. Facebook groups also.
TL/DR: We should create a video detailing the issues Bowser has to deal with, attempt to spread it and hopefully get the attention of the patch team.
Let's start with stage 1 here... what do you guys think?
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