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Community Bowser Jr. Mod

Spark31

Smash Journeyman
Joined
Mar 2, 2015
Messages
283
Location
Dallas, Texas
NNID
Spark311
3DS FC
4940-5914-5196
So, I've been working on a mod that would buff Bowser Jr. in a way that wouldn't break the game, but would make him high tier. However, it would make him a stronger character without making him lose his current play style, simply giving him more tools. I've been wondering what the Bowser Jr. community thinks would be a good way to patch the character. I'll leave download links to the current and change logs in the OP.

Download (Current version v1.0): http://gamebanana.com/gamefiles/4538

v1.0
51 - Attack12 (Jab 2)
(Added line 12,13)
Added interruptible frames starting on frame 19

68 - AttackAirN (Nair)
(Line 12)
Autocancel decreased to 36 frames

6C - AttackAirLw (Dair)
(Lines 8,9)
Increased angle to 285 (11D hex)
Decreased KBG to 100 (64 hex)
Decreased BKB to 10 (A hex)


71 - LandingAirLw (Dair Landing)
(Line 2)
Decreased angle to 40 (28 hex)
Decreased KBG to 100 (64 hex)


72 - Catch (Grab)
(Lines 0,3)
Grab-box comes out on frames 9-12

73 - CatchDash (Dash Grab)
(Lines 0,3)
Grab-box comes out on frames 10-13

74 - CatchTurn (Pivot Grab)
(Lines 0,3)
Grab-box comes out on frames 9-12

7B - ThrowLw (Down Throw)
(Line 0)
Decreased KBG to 75 (4B hex)
Decreased BKB to 70 (46 hex)


<Character Attributes (fighter_param.bin)>

(Entry 46, name 28)
Nair landing lag decreased to 15 frames

(Entry 46, name 30)
Bair landing lag decreased to 16 frames

NOTE: Incompatible with other character attribute mods

STILL IN DEVELOPMENT (Open to suggestions in v1.1)
 
Last edited:

Vult Redux

Smash Lord
Joined
Mar 12, 2010
Messages
1,004
Location
NJ/PA/FL
NNID
Voluero
72 - Catch (Grab)
(Lines 0,3)
Grab-box comes out on frames 9-12

73 - CatchDash (Dash Grab)
(Lines 0,3)
Grab-box comes out on frames 10-13

74 - CatchTurn (Pivot Grab)
(Lines 0,3)
Grab-box comes out on frames 9-12


in serious: this is great! I'm sure you put a lot of effort into it.

at this point, the only changes I'd suggest are tweaking utilt's size, coming up with a way for dtilt and jab to connect their final hits more reliably, and clown cannon... anything.
 

Frandeh

Smash Rookie
Joined
May 4, 2016
Messages
1
i like that, frame data is all what he needs, and i would reduce the ending frames of the 2nd jab (?) its ridiculous slow
 

pikazz

Smash Lord
Joined
Dec 6, 2009
Messages
1,868
Location
Sweden, Umeå (Currently in Seattle)
NNID
pikamaxi
angle UpThrow so its straight up and make the IASA frame faster, that would make Upthrow to Up Tilt true on low Percent, UpThrow to DAir true on low to little medium as, Upthrow to UAir ttrue on medium and high Percent and UpThrow to UpB as a 50/50 on kill
 
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