Comfy and Easy to Wear XII - Audino's Plaza
Firstly, I want to apologize for the lack of tournaments as of late! I know it's been a couple months since we've held a Comfy and Easy to Wear, but with its return, it's also returning to its roots! Side events! For those of you that remember the first few Comfy's, we always made sure to have a separate game as a side event! From Pokemon Stadium 2 to Brawl to Pokemon Snap!
This time around we're bringing Mario Kart Double Dash!!
This will be a singles/doubles event, with players able to enter as one player controlling both the driving and the items, or two player co-op.
5629 Outer Loop, Louisville, KY 40219
Bluegrass Magic is a card shop on Outer Loop in Louisville, KY. They specialize mostly in trading card games like Magic or Yu-gi-oh, but are letting us use a good portion of their venue for our tournaments! However, our available outlets for setups are limited. We'll be making the most use of what we have, but this means we won't be able to run Melee at our events.
Venue Fee - $5
Mario Kart Double Dash - $2 per player if co-op, $4 otherwise
Super Smash Bros. for Wii U Singles- $10
Super Smash Bros. for Wii U Doubles - $10 per player
This is all tentative. However, no event will start before the time listed.
- Registration for all events begins.
- Registration for Wii U Doubles ends, with final adjustments to brackets being made.
- Doubles begins.
- Registration for Double Dash ends, with final adjustments to bracket being made.
- Double Dash begins; May be delayed based on progression of Wii U Doubles
- Registration for Wii U Singles ends, with final adjustments to bracket being made.
- Singles Bracket begins; May be delayed based on progression of Double Dash.
Prizes will be determined by the number of entrants. We'll be using the following system:
50+ Players/Teams: Top Eight
25-49 Players/Teams: Top Six
16-24 Players/Teams: Top Four
12-15 Players/Teams: Top Three
Under 12 Players/Teams: Top Two
Top Eight Payout:
Top Six Payout:
Top Four Payout:
Top Three Payout:
Top Two Payout:
Anyone who brings in a full setup will have their venue fee waived! A setup consists of the following:
- A Wii U with all of the appropriate cables
- Super Smash Bros. for Wii U
- Gamecube Adapter (Mayflash is not accepted as a viable alternative)*
*Let us know if you do not have the gamecube adapter! It is possible that one of us has an extra, and we might be able to make it work!
- If you only bring a partial setup, you will be placed on Standby.
- If you bring a full setup, but we don't currently have space or think we will be able to use your setup, you will be placed on Standby.
- Participants placed on Standby will still pay venue fee, however they may have half or all of it returned, depending on the situation.
- Participants placed on Standby will be recorded on a setup list, ordered according to when they brought their partial setup.
- For Participants that only brought a partial Setup, whenever another player arrives that brought the other piece(s), the refunded venue fee will be split among the players.
- For Participants that brought a full setup that we decide we will be able to use, you will have your venue fee returned to you.
- A setup is only valid if you have all of the available characters unlocked, as well as having all tournament legal stages.
Do not play friendlies on setups designated for tournament matches
A warning will be given, however future offenders face disqualification. Setups will be designated for friendlies and announced to all players when the active tournament winds down.
Do not play a tournament match on a setup designated for friendlies.
- Matches are to be played immediately after they have been announced. If you cannot find your opponent, inform staff so that we can help find the player.
- After 5 minutes we will issue a warning if the game has not yet been played.
- After 10 minutes we will issue a game loss to the player that is preventing the game from being played out.
- After 15 minutes we will issue a set loss to the player that is preventing the game from being played out.
Preventing the Game from Being Played Out
- This could include anything from putting it off to leaving the venue.
- A game loss will be given regardless of whether or not the player was in the venue to hear the warning.
- If both players are absent for the 10 minutes of the disqualification process, both players will receive a game loss, and the last game of the match will be played on a neutral, decided by stage strike.
- If both players are absent for the 15 minutes of the disqualification process, the set win will be given to the first player to report to staff.
- If your opponent is taking too long to start a particular match, inform a member of staff and a timer will be set in place. After five minutes from this point, a game loss will be issued towards the player that is preventing the match from being played. This is to prevent players from taking too long searching for a 3DS and prolonging the match.
- If you are found playing friendlies (whether it be on console or 3DS) while you have a tournament match to play, you face disqualification.
- 5 Minutes after the match has been called, if a player is found playing friendlies, we will issue a game loss to that player.
- 10 Minutes after the match has been called, if a player is found playing friendlies, we will issue a set loss to that player.
- If both players would be considered disqualified by this means, the first player to report to staff will be given the set win.
- Even if you cannot find your opponent, do not decide to start playing friendlies.
- If two players are to be disqualified for different reasons, it is up to the Tournament Organizer's discretion to decide whom to give the set win to. In most instances, being absent from the venue will be a heavier offense than others.
Wii U Rule Set
- 3 Stocks
- 8 Minutes
- Handicap: Off
- Damage Ratio: 1.0x
- Team Attack: On
- Items set to Off and None
- Pause set to Off
- If the game is paused by a player, that player is forced to immediately forfeit a stock. We will be checking to make sure that every setup has pausing turned off. However, in the instance that a console is reset without us realizing, all players are encouraged to double check each setup before they play their set. The opposing player may deem that stock forfeit.
- If the game is paused by a player in doubles that no longer has any stocks remaining, the opposing team may deem that the player’s partner’s stock forfeit. The player that paused the game, in this case, cannot take a stock, and the player’s teammate must forfeit their current stock.
- Sets are best of 3
- Grand Finals, Winners Finals, and Losers Finals are best of 5
- Custom Specials are banned
- Custom Equipment is not allowed
- Mii Fighters are allowed
- Miis can only be created out of the 8 Guest Miis, and cannot be uploaded from a 3DS.
- Players that wish to play Mii Fighters in any event must fill out a Mii Fighter Card during registration. A Special Setup for each particular Mii (Swordsman, Gunner, Brawler) is filled out on the Card for each Mii the player wishes to be able to play in the tournament.
- Anytime a player selects a Mii Fighter to play in tournament, they must show their Mii Fighter Card to their opponent to ensure that the Card and the Specials selected match up.
- If an opponent wishes to see an opponent's Mii Fighter Card, the opponent must reveal it.
- Any game that goes to Time will ignore the Sudden Death tie breaker. The winner of the game will be decided firstly by who has more stocks, with the player that has more stocks being awarded the win. If stocks are tied, the player with less percentage is declared the winner. If both stocks and percentage are tied, a 1 stock, 3 minute rematch will occur. This rematch will take place on the same stage, with all players playing the original characters they played, and all other rules and settings remaining the same.
- If a player wins on a stage during the set, they are not allowed to counterpick that stage for the remainder of the set.
- A player that loses on a stage is still allowed to pick that stage during the set, as long as they have not also won on that stage during the set.
- If a player wins a game on Final Destination or an Omega Stage, they cannot counterpick Final Destination or an Omega Stage for the remainder of the set.
- If a player wins a game on Battlefield or Miiverse, they cannot counterpick Battlefield or Miiverse for the remainder of the set.
- Coaching and giving advice is allowed between games, but not during and tournament match.
Town and City
Ruling on Alternative Stages:
- Any Omega Stage is to be treated as Final Destination.
- Miiverse is to be treated as Battlefield.
- If a player counterpicks an Omega Stage, they are allowed to pick which variation the game will be played on.
- If a player bans Final Destination, all Omega Stages are banned as well.
- If a player bans Battlefield, Miiverse is banned as well.
- An Omega Stage can be selected for the Starter Stage if both players agree to it. Otherwise, Final Destination will be selected.
- Miiverse can be selected as the Starter Stage if both players agree to it. Otherwise, Battlefield will be selected.
First Game of the Set:
- If one player wishes to contest for port priority, this is done now. This can be done through rock paper scissors, coin flip, etc.
- Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick has will receive the lowest available port.
- Players choose their characters. Double Blind may be requested by either player.
- Players decide who will strike first. This can be agreed upon or be decided through Rock Paper Scissors, Coin Flip, etc.
- Players strike stages in a 1-2-1 fashion, with player A striking one stage, player B striking two stages, and then player A striking one last stage.
- If the losing player wishes to change port priority, this is done now.
- Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick will receive the lowest available port.
- The winner of the previous game bans one stage from the starter or counterpick list.
- Stages banned by a player cannot be selected by either player for the remainder of the set.
- During a set consisting of five games, each player is still only allowed one ban for the entirety of the set. After a players’ first win, that player may delay his bans until after his second win, if he wishes.
- The loser of the previous game selects one stage from the starter or counterpick list for the next game to be played on.
- The winner of the previous game selects the character he or she will play during the next game.
- The loser of the previous game selects the character he or she will play during the next game.
Mario Kart Double Dash
- Items are set to basic
- All stages are legal, see below for starter and counterpick lists
- All Karts are legal
- All shortcuts are legal, excluding those that cause glitches
- Doubles and Singles participants are both allowed and can compete against one another. Be sure that teams are properly aligned:
- P1 v P2
- P1/P2 v P3
- P1/P2 v P3/P4
- Playing as King Boo is banned
- Playing as Petey Piranha is banned
Dino Dino Jungle
Dry Dry Desert
First Game of the Set:
- Players play Rock/Paper/Scissors, with the winner deciding if they want to control of who strikes first or who selects their character first. The loser of RPS has control of the other.
- Characters are chosen in a 1-2-1 fashion, with player A selecting one character, player B selecting 2 characters, and then player A selecting their last character. Characters are locked for the entirety of the set.
- Players take turns striking stages from the Starter Stage List until one stage remains. This is the stage played on for the first game of the set. Karts are chosen at this time as well.
- The winner of the previous game bans four stages from the Starter and Counterpick list. These stages cannot be selected for the remainder of the set.
- The loser of the previous game selects the stage to be played on next.
- If either player wishes to switch karts, they may do so.
DtJ Hilt: (502) 709-0811
Please contact me if you need any information regarding the venue or tournament in general. I implore at least one person from each car group to have my number in their phone in case you're running a bit late. I can add you into the bracket as long as you aren't going to be more than thirty minutes late. But if you don't call and we've already started, we are not going to throw the bracket off balance just for your sake. Put my number in your phone.
Hoping to see everyone here!