Comfy and Easy to Wear X
Move 1: Last Resort
Move 2: U-Turn
Move 3: Dream Eater
Move 4: Celebrate/Uproar
Move 3: Dream Eater
Move 4: Celebrate/Uproar
Alright, we're back again! Going to make a couple of changes, however. The main one being that we will no longer be running Custom Legal Events as a part of this series. It's time that I finalize on a direction. There are things that I do and do not like about the Custom Moveset Project and custom play in general. While I don't like seeing customs dying out, I'm okay with it. I apologize to those of you that won't be able to use your favorite customs. This is something that could possibly change in the future, but not until I'm getting more support from TOs from other nearby regions who also push for custom play. This is as deep as I'm going to go into that explanation, however. If you'd like to talk with me more about customs and how I feel about them, feel free to shoot me a message on Smashboards or Facebook.
5629 Outer Loop, Louisville, KY 40219
Bluegrass Magic is a card shop on Outer Loop in Louisville, KY. They specialize mostly in trading card games like Magic or Yu-gi-oh, but are letting us use a good portion of their venue for our tournaments! However, our available outlets for setups are limited. We'll be making the most use of what we have, but this means we won't be able to run Melee at our events.
Venue Fee - $5
Super Smash Bros. for Wii U Singles- $10
Super Smash Bros. for Wii U Doubles - $10 per player
This is all tentative. However, no event will start before the time listed.
- Registration for all events begins.
- Registration for Doubles ends, with final adjustments to brackets being made.
- Doubles begins.
- Registration for Singles ends, with final adjustments to pools being made.
- Singles Pools begins; May be delayed based on progression of Wii U Doubles
- Singles Bracket begins; May be delayed based on progression of Wii U Singles Pools.
Prizes will be determined by the number of entrants. We'll be using the following system:
50+ Players/Teams: Top Eight
25-49 Players/Teams: Top Six
16-24 Players/Teams: Top Four
12-15 Players/Teams: Top Three
Under 12 Players/Teams: Top Two
Top Eight Payout:
Top Six Payout:
Top Four Payout:
Top Three Payout:
Top Two Payout:
[collapse=Setup Information and Waived Venue Fees]
Anyone who brings in a full setup will have their venue fee waived! A setup consists of the following:
- A Wii U with all of the appropriate cables
- Super Smash Bros. for Wii U
- Gamecube Adapter (Mayflash is not accepted as a viable alternative)*
*Let us know if you do not have the gamecube adapter! It is possible that one of us has an extra, and we might be able to make it work!
- If you only bring a partial setup, you will be placed on Standby.
- If you bring a full setup, but we don't currently have space or think we will be able to use your setup, you will be placed on Standby.
- Participants placed on Standby will still pay venue fee, however they may have half or all of it returned, depending on the situation.
- Participants placed on Standby will be recorded on a setup list, ordered according to when they brought their partial setup.
- For Participants that only brought a partial Setup, whenever another player arrives that brought the other piece(s), the refunded venue fee will be split among the players.
- For Participants that brought a full setup that we decide we will be able to use, you will have your venue fee returned to you.
- A setup is only valid if you have all of the available characters unlocked, as well as having all available stages.
- We will be uploading the Recommended Custom Sets to each Wii U at the venue. We ask that you clear out enough custom setups to make room for them.
Do not play friendlies on setups designated for tournament matches
A warning will be given, however future offenders face disqualification. Setups will be designated for friendlies and announced to all players when the active tournament winds down.
Do not play a tournament match on a setup designated for friendlies.
- Matches are to be played immediately after they have been announced. If you cannot find your opponent, inform staff so that we can help find the player.
- After 5 minutes we will issue a warning if the game has not yet been played.
- After 10 minutes we will issue a game loss to the player that is preventing the game from being played out.
- After 15 minutes we will issue a set loss to the player that is preventing the game from being played out.
Preventing the Game from Being Played Out
- This could out could range anything from putting it off to leaving the venue.
- A game loss will be given regardless of whether or not the player was in the venue to hear the warning.
- If both players are absent for the 10 minutes of the disqualification process, both players will receive a game loss, and the last game of the match will be played on a neutral, decided by stage strike.
- If both players are absent for the 15 minutes of the disqualification process, the set win will be given to the first player to report to staff.
- If your opponent is taking too long to start a particular match, inform a member of staff and a timer will be set in place. After five minutes from this point, a game loss will be issued towards the player that is preventing the match from being played. This is to prevent players from taking too long searching for a 3DS and prolonging the match.
- If you are found playing friendlies (whether it be on console or 3DS) while you have a tournament match to play, you face disqualification.
- 5 Minutes after the match has been called, if a player is found playing friendlies, we will issue a game loss to that player.
- 10 Minutes after the match has been called, if a player is found playing friendlies, we will issue a set loss to that player.
- If both players would be considered disqualified by this means, the first player to report to staff will be given the set win.
- Even if you cannot find your opponent, do not decide to start playing friendlies.
- If two players are to be disqualified for different reasons, it is up to the Tournament Organizer's discretion to decide whom to give the set win to. In most instances, being absent from the venue will be a heavier offense than others.
[collapse=Wii U Rules]
- 3 Stocks
- 8 Minutes
- Handicap: Off
- Damage Ratio: 1.0x
- Team Attack: On
- Items set to Off and None
- Pause set to Off
- If the game is paused by a player, that player is forced to immediately forfeit a stock. We will be checking to make sure that every setup has pausing turned off. However, in the instance that a console is reset without us realizing, all players are encouraged to double check each setup before they play their set. The opposing player may deem that stock forfeit.
- If the game is paused by a player in doubles that no longer has any stocks remaining, the opposing team may deem that the player’s partner’s stock forfeit. The player that paused the game, in this case, cannot take a stock, and the player’s teammate must forfeit their current stock.
- Sets are best of 3
- Grand Finals, Winners Finals, and Losers Finals are best of 5
- Custom Specials are banned
- Custom Equipment is not allowed
- Mii Fighters are allowed
- We will be posting specific details on the Mii Fighter ruling. Working on the fine print. Will update this within a week from now.
- Any game that goes to Time will ignore the Sudden Death tie breaker. The winner of the game will be decided firstly by who has more stocks, with the player that has more stocks being awarded the win. If stocks are tied, the player with less percentage is declared the winner. If both stocks and percentage are tied, a 1 stock, 3 minute rematch will occur. This rematch will take place on the same stage, with all players playing the original characters they played, and all other rules and settings remaining the same.
- If a player wins on a stage during the set, they are not allowed to counterpick that stage for the remainder of the set.
- A player that loses on a stage is still allowed to pick that stage during the set, as long as they have not also won on that stage during the set.
- If a player wins a game on Final Destination or an Omega Stage, they cannot counterpick Final Destination or an Omega Stage for the remainder of the set.
- If a player wins a game on Battlefield or Miiverse, they cannot counterpick Battlefield or Miiverse for the remainder of the set.
- Coaching and giving advice is allowed between games, but not during and tournament match.
- Singles will contain elimination pools. The seeds that players will receive from pools, as well as who will advance to bracket will be decided in the following order.
- Who won more sets
- Record of wins minus losses out of all games in the pool
- Head to head
- In the instance of a full tie still existing, the tied players will replay their matches against each other
Town and City
Kongo Jungle 64
Ruling on Alternative Stages:
- Any Omega Stage is to be treated as Final Destination.
- Miiverse is to be treated as Battlefield.
- If a player counterpicks an Omega Stage, they are allowed to pick which variation the game will be played on.
- If a player bans Final Destination, all Omega Stages are banned as well.
- If a player bans Battlefield, Miiverse is banned as well.
- An Omega Stage can be selected for the Starter Stage if both players agree to it. Otherwise, Final Destination will be selected.
- Miiverse can be selected as the Starter Stage if both players agree to it. Otherwise, Battlefield will be selected.
First Game of the Set:
- If one player wishes to contest for port priority, this is done now. This can be done through rock paper scissors, coin flip, etc.
- Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick has will receive the lowest available port.
- Players choose their characters. Double Blind may be requested by either player. Custom moves are selected at this point as well.
- Players decide who will strike first. This can be agreed upon or be decided through Rock Paper Scissors, Coin Flip, etc.
- Players strike stages in a 2-3-1 fashion, with player A striking two stages, player B striking three stages, and then player A striking one last stage. Twenty-Three is Number One.
- If the losing player wishes to change port priority, this is done now.
- Ports in Smash for Wii U can be changed by exiting and re-entering the character select screen. The first player to press a button or move the control stick will receive the lowest available port.
- The winner of the previous game bans up to two stages from the starter or counterpick list.
- Stages banned by a player cannot be selected by either player for the remainder of the set.
- During a set consisting of five games, each player is still only allowed two bans for the entirety of the set. After a players’ first win, that player may delay one or more of his bans until after his second win, if he wishes.
- The loser of the previous game selects one stage from the starter or counterpick list for the next game to be played on.
- The winner of the previous game selects the character he or she will play during the next game, as well as any custom moves.
- The loser of the previous game selects the character he or she will play during the next game, as well as any custom moves.
DtJ Hilt: (502) 709-0811
Please contact me if you need any information regarding the venue or tournament in general. I implore at least one person from each car group to have my number in their phone in case you're running a bit late. I can add you into the bracket as long as you aren't going to be more than thirty minutes late. But if you don't call and we've already started, we are not going to throw the bracket off balance just for your sake. Put my number in your phone.
Hoping to see everyone here!