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Combos for Ganondorf and other topics.

WaLuP

Smash Rookie
Joined
Aug 17, 2018
Messages
11
So during the past few days, I have been experimenting with Ganondorf to see what combos he has. I've discovered some but I need help to verify with multiple people to see if these combos are 100% combos or just really good options. I will be telling you about them. I'm sure they are actually true but please if you see or learn something that is wrong please send me a message as I do not want to spread information that is entirely false. With that all out of the way time to get into it.


Perfect dair to up-smash Potential damage is 51%

(To perform the perfect dair follow this link https://www.youtube.com/watch?v=ugOjIRFkj_8

Combo demonstrated here https://www.youtube.com/watch?v=B7imdoFgHAY(sorry for horrible quality)
To perform this, hit a perfect dair near a body of the opponent and buffer an up smash.

Tip: If you can't reach with up smash. Dash then immediately up smash. This should give you momentum to reach your opponent. In fact at the bottom of the list, I was able to reach a little more where the combo would connect. That's how I was able to get it to work up to 50 on light characters. Click here to see the effects of said tip https://www.youtube.com/watch?v=3r9hagfc6fc

List ordered by heaviest to lightest presented by https://www.eventhubs.com/news/2018...hts-super-smash-bros-ultimates-entire-roster/
The first number represents the earliest I could find that this combo could connect. The second represents the lastest. If any mistakes are found PLEASE notify me.

1 Bowser — (20%-65%)
2 King K. Rool — (20%-65%)
3-4 Donkey Kong — (20%-60%)
3-4 King Dedede — (20%-60%)
5 Ganondorf — (20%-55)
6-7 Charizard — (20%-55%)
6-7 Incineroar — (20%-55%)
8-10 Samus — (20%-48%)
8-10 Dark Samus —(20%-48%)
8-10 Bowser Jr. — (20%-55%)
11-15 Richter — (20%-60%)
11-15 Simon — (20%-60%
11-15 Ike — (18%-55%)
11-15 Ridley — (20%-60%)
11-15 Wario — (20%-54%)
16-17 Snake — (20%-54%)
16-17 R.O.B. — (16%-55%)
18-21 Link — (16%-51%)
18-21 Yoshi — (16%-47%)
18-21 Captain Falcon — (16%-56%)
18-21 Mii Gunner — (16%-47%)
22-23 Ken — (16%-49%)
22-23 Ryu — (16%--49%)
24 Mega Man — (16%-57%)
25-26 Cloud — (15%-55%)
25-26 Mii Swordfighter — (15%-49%)
27-29 Corrin — (15%-50)
27-29 Mario — (15%-49)
27-29 Dr. Mario — (15%-48%)
30-31 Luigi — (15%-46%)
30-31 Shulk — (15%-50%)
32-35 Pit — (15%-46%)
32-35 Dark Pit — (15%-46%)
32-35 Wii Fit Trainer — (14%-44%)
32-35 Ivysaur — (14%-47%)
36-39 Roy — (14%-50%)
36-39 Chrom —(14%-50%)
36-39 Robin —(14%-47%)
36-39 PAC-MAN —(14%-47%)
40-44 Piranha Plant — N/A
40-44 Ness — (14%-43%)
40-44 Lucas — (14%-43%)
40-44 Inkling — (14%-50%)
40-44 Mii Brawler — (14%-49%)
45-48 Wolf — (14%-49%)
45-48 Ice Climbers — (14%-42%)
45-48 Villager — (14%-43%)
45-48 Lucario — (14%-49%)
49-50 Palutena — (14%-43)%
49-50 Toon Link — (14%-43%)
51-53 Lucina — (13%-45%)
51-53 Marth — (13%-45%)
51-53 Diddy Kong — (13%-47%)
54-55 Peach — (13%-43%)
54-55 Daisy — (13%-43%)
56-58 Isabelle — (13%-42%)
56-58 Greninja — (13%-44%)
56-58 Young Link — (13%-51)
59 Little Mac — (13%-54%)
60-61 Sonic — (13%-48%)
60-61 Duck Hunt — (13%-52%)
62 Zelda — (13%-42%)
63-64 Rosalina — (12%-42%)
63-64 Falco — (12%-43%)
65 Bayonetta — (12%-47%)
66-67 Meta Knight — (12%-45%)
66-67 Zero Suit Samus — (21%-46%)
68-70 Kirby — (12%-40%)
68-70 Pikachu — (12%-43%)
68-70 Olimar — (12%-42%)
71 Sheik — (11%-40%)
72-73 Mewtwo — (11%-43%)
72-73 Fox — (11%-41%)
74-75 Mr. Game and Watch — (11%-37%)
74-75 Squirtle — (11%-31%)
76 Jigglypuff — (10%-31%)
77 Pichu — (9%-31%)




I will update this thread post with more combos in the future. It took to long to make this one post for one combo and now I don't have time for my chicken nuggies. I have two in the waiting so look forward to that. One is the first hit of fast fall neutral air into jab. This works I believe at almost any percent. But I want to know more before I post anything. The other is a Perfect dair into down smash. I have a lot of information about it so maybe that will be posted or more likely edited into this post. So until then hang tight. I highly recommend everyone to experiment with Ganondorf. I personally believe he has a lot of potentials if we push it. I have found that with perfect dair you could connect some other things as well. Jab and Grab being great options.

Edit (12/11/18)
I have found that by looking at the footage of the last combo, I saw that if performed correctly could connect another Dair. So to prove my hypothesis I went to the training mode and tried it out. It took me a lot of tries to get the combo right, but with enough patience, I was able to connect two dairs in one combo. I will show a demonstration right here (https://www.youtube.com/watch?v=l32WILXGJ7g ) so follow that link to see what it looks like. Again sorry for the horrible quality

Combo
Perfect dair - dair (with a possible situation of a follow up at early to mid percents) Potential damage 42%
Comments: This combo should only be used to style on your opponent and send them a message that you have no fear of taking an L. As this combo does 10% less than the first one. People should prioritize using the first one rather than this one. But if this combo if performed correctly, I found it could really be great for a dair of uair follow up as it leaves the opponent only to use their fastest move or a fast air dodge out of there If not teched. With this in mind if you hit a nair at the end of this combo you should get around 55% damage. With uair around 50%. Overall this combo has more of a stylish use rather than a practical one.
With this in mind, lets get into it.

As this combo isn't a very practical one I will be listing by weights instead of individual characters.
Heavyweights will experience this combo at 20%-25% until the late 50s
Mediumweights characters start at 19%-40%
Lightweights start at 16%-35%

Final thoughts: this combo is just to style and only style. I would recommend using Perfect dair to up smash way more than this as it has an actual use. In some cases, the inputs were so tight that I could barely squeeze out the follow-up dair. So use the first combo talked about and use this one only to style.















 
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Red Shirt KRT

Smash Ace
Joined
Feb 14, 2007
Messages
862
NNID
1-337-PWN-CALL
3DS FC
0044-2813-9398
I personally like side-B (not sure of name) and if they do attack getup which is common sidestep then F smash. The length of the sword is perfect for not getting hit by their getup
 

I Like Link

Smash Rookie
Joined
Jun 25, 2008
Messages
21
I didn't know it can work at such early percents, I thought the average was starting 30%. Does this take into account rage? That said, I've had great success with this combo in actual matches. Fast fall neutral air first hit into jab doesn't show as a combo at later percents in training but it pretty much works all the time in actual matches.
Fast fall f-air at 0% also combos into jab but it's less practical. As does fast fall up-air into jab. Late hit of dash attack still combos too.
 
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WaLuP

Smash Rookie
Joined
Aug 17, 2018
Messages
11
No I Like Link I Like Link . It does not account for rage but I did make sure that dair was not stale as well as up smash. With Fast fall neutral air did you use the sweet spot or the weaker hitbox that is near his body? I could remember (I don't actually know but I remember this happening) that this could connect around 100, but I have to check.
 

iankobe

Smash Lord
Joined
Dec 25, 2005
Messages
1,334
Location
Los Angeles, CA
I don't have any data on this except on experience... But Dair into Upair work on my friends at times. I'd like to think they were at about 20-40% as well. Not sure if they DI'd but it worked from time to time.

Just my two cents.
 

WaLuP

Smash Rookie
Joined
Aug 17, 2018
Messages
11
Thank you iankobe iankobe I will surely check that out in the coming days after I'm done experimenting. Please come back so when I do edit it in my post you can see at what percent it can work on every character.
 

Red Shirt KRT

Smash Ace
Joined
Feb 14, 2007
Messages
862
NNID
1-337-PWN-CALL
3DS FC
0044-2813-9398
User was warned for this post; double posting(Please edit your messages instead)
First hit with Nair is weak no matter what I thought.

It isn’t a true combo but most people aren’t expecting to get hit with just the first hit or don’t know where it will put them so they just take a jab.

Whoever reacts first usually get the jab. If you try it against a cpu they will usually hit you out of it.

Looks like late sweet spot>jab is a true combo.

At least it is in training mode

From 0% it worked on.
Mario, Yoshi, Kirby, DK, Samus, KRool, pika.

You can hit K. Rool (and maybe other heavies?) with a jab and then do the combo and it will still work.

On heavy characters it looks like if they tech you can hit them with grounded wiz kick.

It’s like a 30% combo from 0%

On at least krool you can hit him with a tilt or nair and it will still work.

If you hit him with nair it will be enough percent to get him to hit the ground leading to a wiz kick on missed tech.
 

King9999

Smash Journeyman
Joined
Jun 3, 2006
Messages
240
Location
Ontario, Canada
NNID
mmking9999
3DS FC
2105-8754-7747
Switch FC
2722-8799-3295
You can start combos from the late hit of dash attack. You can do things like late hit dash attack > jab or uair.
 

earthboundspacefree

Smash Cadet
Joined
May 27, 2018
Messages
51
Did a little bit of testing. Down throw combos into a lot of different stuff, depending on DI. Some of these are true, but some are good mixups/dependent on DI.

Low percents (in order of reliability)

Dthrow > jab
Dthrow > Uair
Dthrow > Nair
Dthrow > Fair (on DI in)
Dthrow > wizard kick

I'll try to get more exact values later, as well as which are true and which are good mixups. However, the first three seemed incredibly consistent regardless of DI. Dthrow also combos into some things at high percent as well.
 
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OF 'til I OD

More vibes, please.
Joined
Oct 21, 2005
Messages
2,603
Location
Wisconsin
3DS FC
3797-8618-3772
Switch FC
SW-4939-9118-0296
Dthrow > Nair works on some heavies/floaties, I've pulled off on Ganon, DK, Bowser, K Rool, and I think Paulutena. Any big ass targets. Probably influenced by poor DI, lack of double jump, or some other variables. Sometimes I've gotten 2 nairs off in a row before they could escape.
 

?.?

Smash Journeyman
Joined
Aug 22, 2013
Messages
228
Location
Florida
Don't forget the age old Dthrow>tomahawk, if you can bait out that air-dodge you can get any option off haha.
 

Skull_Kid

Smash Apprentice
Joined
Feb 24, 2010
Messages
113
Location
UK
NNID
Sentenza_55
So I just watched the Bizzarroflame beginner's guide video, at the end he mentions a dash attack cancelled back air (and it apparently true combos after downthrow in certain situations). I can't find any info on how to perform it anywhere, can anyone help me on this?
 
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Arrei

Smash Lord
Joined
Nov 25, 2014
Messages
1,303
Sounds like the thing people were talking about in the Competitive board, and My Smash Corner made a video about not long ago. Normally the input for doing a RAR from a standstill seems to be extremely difficult, but if you C-stick dash attack in the opposite direction (both sticks in the same direction), hit jump during the first couple of frames and simultaneously smash the left stick back towards the opponent again, you can cancel the dash's momentum entirely and just sail backward with an instant SH Bair.

Is doing this actually preferable to a Nair, though?
 
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