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Coin Mode Metagame

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
I know nobody takes coin mode seriously, but it's an interesting theory-crafting exercise to consider how the metagame and tier list would change if we played coin mode instead. Here are a few of my ideas. What additions/modifications to my theories can you think of?
  • Edgeguarding would become much less effective because coins would be falling offstage. The optimal follow-up on combos would be to run back and collect all the dropped coins instead of going out and trying to intercept a recovery.
  • Camping would be less effective because the coins knocked out of an opponent punished for approaching would be difficult to collect. Characters would need good methods of crossing the opponent up to be able to make this in any way viable. It also would not set the opponent back because the opponent's coin total would not decrease.
  • Players with large coin leads gain diminishing returns for taking the risk of approaching, as being KOed and losing half their coins would at some point begin to outweigh the amount of coins they could gain by continued offense.
  • Players looking to increase their own coin count would favor comboing the opponent for easier and greater coin collection, and players who would benefit more from decreasing the opponent's coin count would favor KOing them.
  • At almost 0 coins, characters would be punished minimally for dying, and players at considerable deficits would benefit more from suicide KOs.
  • Characters with good gimping abilities would, as in the current meta but more so, be far more difficult to grow large leads on
  • Characters with good combos would need to be killed often to keep their coin count from going too high to catch up to
  • Long-distance but punishable recoveries (Zelda comes to mind) would be more viable, because of the above issue with edgeguarding
  • Characters with good recoveries would look to increase their own coin totals more, since they get KOed less often.
  • Large stages would favor high coin collection since KOs would happen less
  • Small stages would favor decreasing your opponent's coin total since KOs happen more often
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I wonder what a Bonus mode metagame would be like... I can't even begin to imagine.
 
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SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
They should call them... "Cash Battles".

I know I'm unoriginal, but I really wanted to coin a phrase.
My friends and I call them "money matches" because we can tell people "we're playing a money match right now" and when they look over, it's a 4-player FFA.

@OP
I think edgeguarding would still be worth it a lot of the time. Maybe not when the opponent has a low amount of coins, but cutting their coins in half can often be the best action. How long do you think the matches would be? lol
 

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
My friends and I call them "money matches" because we can tell people "we're playing a money match right now" and when they look over, it's a 4-player FFA.

@OP
I think edgeguarding would still be worth it a lot of the time. Maybe not when the opponent has a low amount of coins, but cutting their coins in half can often be the best action. How long do you think the matches would be? lol
That's another interesting question. The longer they went on, the more KOs would matter; in close matches both players are going to have a ton of coins. It could easily come down to who got the most recent KO rather than the most KOs total. Probably better to keep them somewhat short, 2 or 3 minutes.
 

TheDarkWhite

Smash Rookie
Joined
Feb 19, 2014
Messages
1
K-kirby would move up the tier list for his ability to follow you offstage and collect coins from your death. Also larger characters like Bowser would be favored for their ability to catch coins no matter what they're doing, not to mention Ice Climbers' ability to have two coin-catching units.

Fox & Falco will be hated for using their lasers for nickle-and-diming.
 
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goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
K-kirby would move up the tier list for his ability to follow you offstage and collect coins from your death. Also larger characters like Bowser would be favored for their ability to catch coins no matter what they're doing, not to mention Ice Climbers' ability to have two coin-catching units.

Fox & Falco will be hated for using their lasers for nickle-and-diming.
lol, nickel-and-diming
 

NFTsmasher

Smash Apprentice
Joined
Mar 3, 2014
Messages
122
Location
Maryland
NNID
Shoob24
What about the stage list? Perhaps, we would see the allowable counterpicks such as Onett so that characters without a great offstage game could more easily collect the coins of a fallen opponent.
 

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
I imagine the same objections to Corneria and Onett (Fox Infinites, stage interference, whacky blast zones etc.) would apply in coin mode.
 
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NFTsmasher

Smash Apprentice
Joined
Mar 3, 2014
Messages
122
Location
Maryland
NNID
Shoob24
I think in general faster characters would have a distinct advantage. Dash dancing now has a purpose other than mindgames/spacing (i.e. picking up the dropped coins before resuming the offense).
 

Fliperotchy

Smash Journeyman
Joined
Apr 29, 2006
Messages
266
Location
Oak Park, IL
Vertical KOs would be even more valuable so Fox would still be ridiculous. As well as wave shining someone across stage is a free zillion coins. He'd still be top tier. Trust me. I'm the coins MASTER. HA
 
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