goateeguy
Smash Ace
I know nobody takes coin mode seriously, but it's an interesting theory-crafting exercise to consider how the metagame and tier list would change if we played coin mode instead. Here are a few of my ideas. What additions/modifications to my theories can you think of?
- Edgeguarding would become much less effective because coins would be falling offstage. The optimal follow-up on combos would be to run back and collect all the dropped coins instead of going out and trying to intercept a recovery.
- Camping would be less effective because the coins knocked out of an opponent punished for approaching would be difficult to collect. Characters would need good methods of crossing the opponent up to be able to make this in any way viable. It also would not set the opponent back because the opponent's coin total would not decrease.
- Players with large coin leads gain diminishing returns for taking the risk of approaching, as being KOed and losing half their coins would at some point begin to outweigh the amount of coins they could gain by continued offense.
- Players looking to increase their own coin count would favor comboing the opponent for easier and greater coin collection, and players who would benefit more from decreasing the opponent's coin count would favor KOing them.
- At almost 0 coins, characters would be punished minimally for dying, and players at considerable deficits would benefit more from suicide KOs.
- Characters with good gimping abilities would, as in the current meta but more so, be far more difficult to grow large leads on
- Characters with good combos would need to be killed often to keep their coin count from going too high to catch up to
- Long-distance but punishable recoveries (Zelda comes to mind) would be more viable, because of the above issue with edgeguarding
- Characters with good recoveries would look to increase their own coin totals more, since they get KOed less often.
- Large stages would favor high coin collection since KOs would happen less
- Small stages would favor decreasing your opponent's coin total since KOs happen more often