CT Chia
Smash Obsessed
There's been a lot of code requests regarding codes related to making new characters through the model hacking and such, and a lot of them are getting lost in threads and forgotten about. These are a staple of the project so I wanted to keep them organized here.
Here's some from me to kick it off:
-Enabling missing Alloy animations
I was told that among the icons and CSS pictures for every character in the game that there are some blank ones. Since I'm assuming the current Alloy in CSS code just redirects them to use other characters spaces (like red alloy uses a falcon spot and yellow uses a mario), can a code be made to redirect them to one of the blank spaces so we can edit them to make them whatever we want? Any way we could have a CSS picture, an icon, and a CBP for the alloys would be awesome, even if we gotta make the images ourselves (which I assume we gotta)
-Allow use of Player 4 when an Alloy is used
The game freezes evidentally when there is a player 4 in a game with an alloy character (not sure if it means the alloy cant be player 4 or there cant be a player 4 at all, I forget what ppl said)
-Remove the file size limit for the FitZako_.pac
Alloys won't load and the game freezes if their main pac file is over a certain size, like 84kb or so.
Here's some from me to kick it off:
-Enabling missing Alloy animations
-Alloy CSS and such iconsOk I've got an important code request...
You know how there's the code to enable the win and loss poses for Alloys?
Well, I'm sure it worked because the Alloys already have the Wins and Losses sub actions in their PAC as seen through PSA, but the game was never set to read it, which I'm assuming the code changes.
Well, the Alloys have a bunch of other things in their PAC as well that isn't enabled, such as all the subactions already setup for grabbing items, holding items, etc. While they don't have an animation for them in their Motion file (they didnt have wins or losses either), provided that you manually add one (what I did for wins and losses), can another code be made to enable some of these actions for Alloys?
-Everything to do with items (don't have to do every single one I suppose like the screw attack animation, but everything dealing with holding and throwing items, there's 35 of them iirc)
-Taunt up down and side
-His specials
For instance, I put a command in his neutral B action on PSA but when I go into the game and press B nothing happens. I'm not calling any routines which I thought wasn't the problem.
My idea to give him a "special" was I just have one line of code in my Down B and that is to go to SubAction39. I chose 39 because it was blank for Alloys. I think it had something to do with gliding originally, which he obviously doesn't need. Then to test a special in 39 I had him pull out an item (and I used a SpecialLw animation (that I inserted myself) on the subaction. Nothing happens though.
I was told that among the icons and CSS pictures for every character in the game that there are some blank ones. Since I'm assuming the current Alloy in CSS code just redirects them to use other characters spaces (like red alloy uses a falcon spot and yellow uses a mario), can a code be made to redirect them to one of the blank spaces so we can edit them to make them whatever we want? Any way we could have a CSS picture, an icon, and a CBP for the alloys would be awesome, even if we gotta make the images ourselves (which I assume we gotta)
-Allow use of Player 4 when an Alloy is used
The game freezes evidentally when there is a player 4 in a game with an alloy character (not sure if it means the alloy cant be player 4 or there cant be a player 4 at all, I forget what ppl said)
-Remove the file size limit for the FitZako_.pac
Alloys won't load and the game freezes if their main pac file is over a certain size, like 84kb or so.