...:::VILE:::...
Smash Ace
- Joined
- Apr 15, 2009
- Messages
- 786
I was looking at them today and they look like .bmp files.
Im gonna do some further testing.
Im gonna do some further testing.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Meh, you'll get a warning at most. Why would they ban you for multi posting? Even if it was quad posts, its not THAT bad >.>Ok looking at other CLR0 files, im unsure if its ARGB or RGBA now.
Im prolly gonna get banned for all the posts...
I don't think anyone would even consider banning someone as important as you for anything short of full-scale flame wars.Ok looking at other CLR0 files, im unsure if its ARGB or RGBA now.
Im prolly gonna get banned for all the posts...
CLR0 files control things that textures are not able to take care of.what exactly are CLR0 files?
That is a wonderful clarification. Thank you.CLR0 files control things that textures are not able to take care of.
For one example, Yoshi has a CLR0 file that affects the brightness of his egg. As the egg gets darker, it'll get to a point of breaking.
Mr. G&W has a decent number of CLR0 files too, but at least you can use the GWitizer Beta to modify them.
And of course, some Subspace Emissary enemies have CLR0 files too, such as Roturret and Nagagog. In Nagagog's case, its body colors are controlled by its CLR0 files.