RichBrown
Smash Master
Hey guys
So what I've found with this version of Olimar is that my biggest issue has been closing out a set. A lot of it for me is mental definitely, but I'm curious as to any kill setups/mentalities you guys have to get that final stock
A couple derpy things I get away with:
*Jump air dodge-purple bair
*jabjab-read the tech-usmash
*stepback fsmash
*been toying with whistle punishes. Screw you Sakurai for taking away some of our super armor frames!!!!!!!!!!
I'm sure Olimar has some reliable frame traps but I'm poop at those as of now.
I finally realized this weekend how "not Brawl" this game is, not just limited to Olimar. Percent means very little; it's about who can close a stock. So I've stopped feeling any sense of relaxing the way I could in Brawl, but at the same time I'm not just wistfully attempting to impose my will in kill situations the way I could in Brawl (ugh miss that lol).
Anyway I feel that this is the main thing keeping Olimar from being absurdly good, and if our collective consciousness can generate some solid options for each other to really muse on then I think we'll really get something going. Getting damage is the easy part; let's start killing!
So what I've found with this version of Olimar is that my biggest issue has been closing out a set. A lot of it for me is mental definitely, but I'm curious as to any kill setups/mentalities you guys have to get that final stock
A couple derpy things I get away with:
*Jump air dodge-purple bair
*jabjab-read the tech-usmash
*stepback fsmash
*been toying with whistle punishes. Screw you Sakurai for taking away some of our super armor frames!!!!!!!!!!
I'm sure Olimar has some reliable frame traps but I'm poop at those as of now.
I finally realized this weekend how "not Brawl" this game is, not just limited to Olimar. Percent means very little; it's about who can close a stock. So I've stopped feeling any sense of relaxing the way I could in Brawl, but at the same time I'm not just wistfully attempting to impose my will in kill situations the way I could in Brawl (ugh miss that lol).
Anyway I feel that this is the main thing keeping Olimar from being absurdly good, and if our collective consciousness can generate some solid options for each other to really muse on then I think we'll really get something going. Getting damage is the easy part; let's start killing!