Katy Parry
The Only Zelda in Indiana
I’ve seen this on a lot posts as a debate, when I don’t think it’s a debate.
To begin, Sakurai said with Smash 5, he debated whether to make a new game with new mechanics, (Dragon Fighters 2) or build on what he already had. He decided the latter for various reasons.
In Smash 4 he stated in a recent famitsu interview that the balloon knockback was a change he was wanting to make for a long time. Smash 4 had more important priorities than adjusting the mechanics too much.
So for Smash 5, he’s added mechanics he’s pondered on for a long time. Balloon knockback, instant short hop attacks, reverse power shield, etc. he’s refining the game.
So why is passing through someone something he wouldn’t revisit?
In a recent stream from Treehouse, Fox stops at a shield with his side B, and Sakurai pointed out this was a bug.
So most people assumed he meant characters should be able to pass through each other. I don’t think that’s the case.
I’ll edit this with gifs in a moment, but characters being able to pass through each other was something that was never address as a party game. Now that this has a lot more competitive aspects, some you cannot have without the other.
Keep in mind his is Dragon Fighters with Super Smash Bros as a skin. If he had made Dragon Fighters 2 with no relation to Nintendo characters, I bet you characters would not be able to pass through one another, as that’s how all fighters work already.
Passing through someone gives up all the stage control you’ve worked for. You got someone in a corner and they just run right through your body? They’re not ectoplasmic beings.
This will really change the metagame of Smash bros in my opinion. It allows the pace of the game to flow correctly. Passing through someone else interrupts that. Notice how they only pass through each other when crossing the Z axis of the game, logically making sense.
Smash is not a game of sense, no. But Dragon Fighters: REALIZED might be. It’s just got Nintendo characters in it. And others. It’s his view of the “ultimate” fighting game. It’s representive of his legacy he will leave behind.
What are your thoughts?
To begin, Sakurai said with Smash 5, he debated whether to make a new game with new mechanics, (Dragon Fighters 2) or build on what he already had. He decided the latter for various reasons.
In Smash 4 he stated in a recent famitsu interview that the balloon knockback was a change he was wanting to make for a long time. Smash 4 had more important priorities than adjusting the mechanics too much.
So for Smash 5, he’s added mechanics he’s pondered on for a long time. Balloon knockback, instant short hop attacks, reverse power shield, etc. he’s refining the game.
So why is passing through someone something he wouldn’t revisit?
In a recent stream from Treehouse, Fox stops at a shield with his side B, and Sakurai pointed out this was a bug.
So most people assumed he meant characters should be able to pass through each other. I don’t think that’s the case.
I’ll edit this with gifs in a moment, but characters being able to pass through each other was something that was never address as a party game. Now that this has a lot more competitive aspects, some you cannot have without the other.
Keep in mind his is Dragon Fighters with Super Smash Bros as a skin. If he had made Dragon Fighters 2 with no relation to Nintendo characters, I bet you characters would not be able to pass through one another, as that’s how all fighters work already.
Passing through someone gives up all the stage control you’ve worked for. You got someone in a corner and they just run right through your body? They’re not ectoplasmic beings.
This will really change the metagame of Smash bros in my opinion. It allows the pace of the game to flow correctly. Passing through someone else interrupts that. Notice how they only pass through each other when crossing the Z axis of the game, logically making sense.
Smash is not a game of sense, no. But Dragon Fighters: REALIZED might be. It’s just got Nintendo characters in it. And others. It’s his view of the “ultimate” fighting game. It’s representive of his legacy he will leave behind.
What are your thoughts?
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