NisforSmash
Smash Journeyman
- Joined
- May 28, 2013
- Messages
- 433
A few questions.
What makes a well designed character in pm? Which characters are well designed and which ones aren't? What change needs to be made to all characters across the board?
I'll say that i think a well designed character has a move set that complements their persona and has a very natural fit on them. Based on the feel of the character as they move around the stage, the moves they have should flow naturally and complement their size, weight, proportions etc.
I think Ike, Lucas, Wolf, Diddy Kong, ZSS, Samus and Pit are well designed. Olimar, Ganon, jigglypuff and wario to some extent i feel could use some work.
Overall i think crouch cancelling needs to be limited severely, and as was done in smash 4, shield breaking should be easier done for characters such as bowser, ganon, Dk and D3. Also shield decline should be a tad bit slower for the four. As was brought up somewhere on smashboards or the smash subreddit, i also think increasing the number of frames (1 or 2) allowed for a perfect shield to reflect a projectile would negate alot of spamming and require players to be smart about projectile placement.
I don't think recoveries need to be nerfed though. One thing that's more common in pm than in melee i find is offstage bouts in midair and i like that. Both characters usually have the option to either recover or try and gimp the other character and often times it can get pretty hectic from what i've experienced. Being offstage in and of itself is a disadvantage so i don't think limiting a character's ability while airborne will help the project m experience.
What makes a well designed character in pm? Which characters are well designed and which ones aren't? What change needs to be made to all characters across the board?
I'll say that i think a well designed character has a move set that complements their persona and has a very natural fit on them. Based on the feel of the character as they move around the stage, the moves they have should flow naturally and complement their size, weight, proportions etc.
I think Ike, Lucas, Wolf, Diddy Kong, ZSS, Samus and Pit are well designed. Olimar, Ganon, jigglypuff and wario to some extent i feel could use some work.
Overall i think crouch cancelling needs to be limited severely, and as was done in smash 4, shield breaking should be easier done for characters such as bowser, ganon, Dk and D3. Also shield decline should be a tad bit slower for the four. As was brought up somewhere on smashboards or the smash subreddit, i also think increasing the number of frames (1 or 2) allowed for a perfect shield to reflect a projectile would negate alot of spamming and require players to be smart about projectile placement.
I don't think recoveries need to be nerfed though. One thing that's more common in pm than in melee i find is offstage bouts in midair and i like that. Both characters usually have the option to either recover or try and gimp the other character and often times it can get pretty hectic from what i've experienced. Being offstage in and of itself is a disadvantage so i don't think limiting a character's ability while airborne will help the project m experience.
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