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Then what does "the only reason tiers exist is competitive opinions" mean?I never said what the tiers are meant for
Like I said, if you are in the professional scene, there should be no shame in using what you can to win. That said, why is there a problem with people using high tier characters? If it's easier to do good with high tier characters, I see no reason that they should not be used. It's this mindset that puts high tier characters in the hands of many. I believe what you're imagining is only an illusion of blind obeying-ness.And therein lies both the problem and my point. These people-the people who only obey tiers-can potentially switch mains around like crazy, rather than take a character that genuinely interests them and bringing out the best of that character.
Why?I am fully aware of her strengths and weaknesses, and I am fully aware that there are characters who are faster, easier to combo with, and more powerful. I don't care; if Samus ended up at the bottom of the Brawl tiers (realistically that ain't happening, but you get my point) I'd still main her.
You can choose your character in a tournament, so I'd say not picking which character you are most likely to win with would be foolish. Also, since you can pick your character, the initial decision on which character should be on which one has the most strengths.They should win tournaments under their own strengths, not the strengths of a character.
How can you call them the best characters when you said that there is no such thing as a best character?As it stands in Melee, the four "best characters" easily stand out as "the best", and we all know why.
There is so much misinformation about certain characters' buffs and nerfs in this thread that there is no way I could address them all. For starters, Peach is better in Brawl than she is in melee. All I hear is about her downsmash nerf, but nothing about her speed buff, her ability to catch items while attacking, or how she still has DJC and float canceling. Peach will be a BEAST.
Also, I don't believe for a second (well, namely for the reason that Peach is obviously really good) that the game will ship and on the basic level have no obvious imbalances. The fact that they could easily gauge the top characters from just the demo is enough info for me to conclude that it isn't going to happen.
This is where I agree with whoever said that they overreacted. After seeing how powerful Peach's D-smash is, they probably thought: "But we need to compensate for all the Peach players out there!" and so buffed everything else. Same thing with Kirby for Melee. They saw he was overpowered in the original and so thought it was a great idea to make him horrendous.Thank-you for that Mookie, that's one of the points I was trying to get across, is that WHY would they nerf Peach's downsmash and buff the rest of her? From what I can see there's no reason to fix it if it ain't "broken", and if it IS "broken", don't replace it by making every ELSE "broken". It's a lot like they changed peach for changes sake.
(Aargh, I'm sorry, that's by A6M Zero)
1. Of course it's not gonna happen. There are going to be obviously overpowered characters in Brawl and there are going to be grossly underpowered characters in Brawl. Everybody on this board already knows that, but we can still hope. Even if it's a fool's hope.There is so much misinformation about certain characters' buffs and nerfs in this thread that there is no way I could address them all. For starters, Peach is better in Brawl than she is in melee. All I hear is about her downsmash nerf, but nothing about her speed buff, her ability to catch items while attacking, or how she still has DJC and float canceling. Peach will be a BEAST.
Also, I don't believe for a second (well, namely for the reason that Peach is obviously really good) that the game will ship and on the basic level have no obvious imbalances. The fact that they could easily gauge the top characters from just the demo is enough info for me to conclude that it isn't going to happen.
1. They exist out of competitive opinion but in the eyes of those who make them they are only supposed to be a general analysis, not a direct statement of "[Character] is better than [chatacter]." That stuff comes from people who adhere to tiers the way they do.Then what does "the only reason tiers exist is competitive opinions" mean?
2. Already addressed in my last post. Moving on.Like I said, if you are in the professional scene, there should be no shame in using what you can to win. That said, why is there a problem with people using high tier characters? If it's easier to do good with high tier characters, I see no reason that they should not be used. It's this mindset that puts high tier characters in the hands of many. I believe what you're imagining is only an illusion of blind obeying-ness.
3. 'Cause I like her. ^^Why?
4. Already addressed in my last post. Moving on.You can choose your character in a tournament, so I'd say not picking which character you are most likely to win with would be foolish. Also, since you can pick your character, the initial decision on which character should be on which one has the most strengths.
5. I put "best" and "character(s)" in quotations, and I did so for a reason.How can you call them the best characters when you said that there is no such thing as a best character?
Point taken, there is a problem there, I'll agree. There are too many people that don't know what the tier list is truly meant to show. I didn't see what you were trying to say at first.1. They exist out of competitive opinion but in the eyes of those who make them they are only supposed to be a general analysis, not a direct statement of "[Character] is better than [chatacter]." That stuff comes from people who adhere to tiers the way they do.
I don't know what attitude you are talking about.2. Already addressed in my last post. Moving on.I guess my point is that you shouldn't look down on people who are using the best characters just because you don't think they've explored the game enough. There should be no shame in doing what ever it takes to win in a tournament match (I'm only looking at in-game stuff here XP not kicking your opponent's shins).
Err, I guess what I meant to say is that I didn't understand why you told me about Samus.3. 'Cause I like her. ^^
I don't think it was, or at least, not as much I think is adequate.4. Already addressed in my last post. Moving on.You can choose your character in a tournament, so I'd say not picking which character you are most likely to win with would be foolish. Also, since you can pick your character, the initial decision on which character should be on which one has the most strengths.
I don't know why, care to explain?5. I put "best" and "character(s)" in quotations, and I did so for a reason.
Why can't people realize that this is a sequel? It is a new, but due to it's nature it shouldn't be drastically different. There isn't anything wrong with people feeling bad about how Fox getting anal ***** by the nerf bat and new game mechanics (in this case slower fall speeds and mega recoveries), cause if you think about EVERY other game series the returning characters tend to play, for the most part, the same as they did in the old games.One thing that I think we all (myself included) need to remember is that this is supposed to be a different game.
Mario - Nothing. Buffs are nice but he didn't need them. He was fine as he was in Melee.It looks like for the most part the discussion ABOUT Character Balancing itself has been discussed for the limit right now, I'd like to open up the table to something on the same topic.
What sort of individual character balances and changes made to individual characters? What in your mind would help even the playing field for the confirmed characters so far?
Allow me to sum up my entire anti-tier-worshiper argument in a single question:I don't think it was, or at least, not as much I think is adequate.
To imply a reverse of perspective. There is no such thing as a best character, yet in the eyes of some there is. Hence: "best character".I don't know why, care to explain?
This guy knows.Secondly, the tier list represents the current metagame.
And thus, because of that, certain people will only desire these 10 or so characters, because of their high standing and nothing else.For the positions that truly matter in competition (the top 10 or so characters), the melee tier list is a very accurate list of what characters are just plain better.
There is no relation between "Smash" and "traditional". XDIts interesting how super smash bros. is turning into an actual more traditional fighting game and ppl r freaking out. this is one of the only intelligent threads ive read on this subject...
I've played Fox from the very beginning, since smash 64 and the very first time I hit the power button on that old console. I've played Fox as my main character because I like him, I liked the way he felt, how cool he was, and the games he was in. I liked Fox as Fox, not as a top tier character. I played him for years before I even knew a tier list existed, and I still do and still will into Brawl. I will not play a character just because they're good, I'll play a character because I like the way they feel and play, and how much I just like "them".Did you pick Marth and Fox because they were high-tier, or because you really just wanted to use them?
He's already a fairly decent damage racker, so he does have to have some flaws. Maybe lack of killing power is how they balance a fast, combo oriented, long lasting (thanks to his amazing recover), disjointed hitbox wielding character.Metaknight - Give him a little more power. I understand that they're trying to make him as not like Marth as possible, but just a little more power, in his Smash attacks if nothing else, isn't gonna make him broken.
Sonic seems fine the way he is. That dair is a meteor smash, so it's really no different than all of the other meteor smashes we've seen in melee. Sonic's combos also don't rack up damage as say, Metaknight or Pit, so giving him a little bit of power is okay. He's lacking range too, so getting his strong attacks to connect could already be tough.Sonic - Whatever power he may have, take it out. That includes his spiking dair. We all know the dangers of spiking dairs with fast characters.
I picked up Marth simply because I like swordsmen. I tried Roy, but I liked speed more than power (only later did I find Marth has both) so I dropped him. I also liked his outfit, as it brought that whole swift swordsman look.Allow me to sum up my entire anti-tier-worshiper argument in a single question:
Did you pick Marth and Fox because they were high-tier, or because you really just wanted to use them?
Yes, some characters are better than others. That is true about any game that has multiple playable movesets.To imply a reverse of perspective. There is no such thing as a best character, yet in the eyes of some there is. Hence: "best character".
All praise MookieRahThis guy knows.
And thus, because of that, certain people will only desire these 10 or so characters, because of their high standing and nothing else.
i get what ur sayinThere is no relation between "Smash" and "traditional". XD
I applaud you, good sir. ^_^I've played Fox from the very beginning, since smash 64 and the very first time I hit the power button on that old console. I've played Fox as my main character because I like him-
I guess. Yeah, I'll go with that. But I stand by everything else I said.He's already a fairly decent damage racker, so he does have to have some flaws. Maybe lack of killing power is how they balance a fast, combo oriented, long lasting (thanks to his amazing recover), disjointed hitbox wielding character.![]()
See above. Of course, I've never played Brawl yet, but given the info I've read on Sonic, he seemed like the new Falco to me.Sonic seems fine the way he is. That dair is a meteor smash, so it's really no different than all of the other meteor smashes we've seen in melee. Sonic's combos also don't rack up damage as say, Metaknight or Pit, so giving him a little bit of power is okay. He's lacking range too, so getting his strong attacks to connect could already be tough.
You have my praise, good sir. ^_^I picked up Marth simply because I like swordsmen-
QFT. I'm glad people understand what I'm talking about. ^^Certain people will also despise these 10 characters, because of their high standing and nothing else. Every single fighting game will have a tier list. That's because fighting games actually have different characters, with strengths and weaknesses. Some characters will simply have advantages over each other, and the ones with more advantages will be considered better characters. Yes, certain people will flock to these "high tier" characters for nothing other than their standings, but many people stick with a character because they actually like playing that character.
Not true! On my game disc it is so scratched up that if Fox shines DK, the game freezes.If both players had equal skill level, and it was Fox Vs DK, guess who would win? Fox.
QFT except for the first part IMO. You can't be cheap with any character no matter who you are in melee, but I'm hoping that is what changes in brawl. I'm not against cheap players/moves, as long as they're counterable and not exclusive to a select few characters like in melee. In a game like soul calibur where a complete nub could beat you at first by just mashing buttons, they eventually single off into one effective move which you can learn how to avoid without changing your whole style. That's what brawl needs. In melee, no matter what you do, you can't avoid the shine with all characters and you can't break the chain once started.i'm not sure that any one character in melee is inherently cheap. that is to say, i believe it's possible to be cheap with just about any character. it depends on the player.
that being said, it would be impossible to simply bring every character's effectiveness up to balance the game. it's just not feasible. fox has to be slower. mario needs better finishing capabilities. kirby needs more power overall.
an ideal smash world is one without a tier list. part of what i love about the games is that the characters are balanced so well (relatively speaking. let's hope it gets even better). we don't choose the "best character in the game," we choose the character we like the most, or the character that we connect with most. that's why it's so sad when someone who is new to the game wants to play as kirby...
i agree. even a cheap move is usually counterable. the only thing i dont like is when someone will have ONE move and do nothing but use that move over and over. ultimately, i think it should be about having fun, and when someone is spamming you with fox shine (or whatever) it gets real frustrating real quick.QFT except for the first part IMO. You can't be cheap with any character no matter who you are in melee, but I'm hoping that is what changes in brawl. I'm not against cheap players/moves, as long as they're counterable and not exclusive to a select few characters like in melee. In a game like soul calibur where a complete nub could beat you at first by just mashing buttons, they eventually single off into one effective move which you can learn how to avoid without changing your whole style. That's what brawl needs. In melee, no matter what you do, you can't avoid the shine with all characters and you can't break the chain once started.
I counter this argument with the fact that you don't deserve a win if you can't counter a tactic consisting of spamming one attack over and over again. In high level matches we try our best to not be predictable and predict what our opponents will do by whatever tactic at our disposal, but if you can't handle the most predictable thing one can do (move spam) then you should start thinking of ways to get around it instead of complaining.i agree. even a cheap move is usually counterable. the only thing i dont like is when someone will have ONE move and do nothing but use that move over and over. ultimately, i think it should be about having fun, and when someone is spamming you with fox shine (or whatever) it gets real frustrating real quick.
certainly, i would rather have a great fair match and lose than win a match where i only won because i know a cheap trick or two.
The problem is not so much working around the spam, it's what happens once it starts. We've all seen waveshine kills at <20%, and I'm sure most of us have experienced it. It's not the move itself that's necessarily broken (shinespiking aside, 'cause even though I've "worked around it", it is broken), it's the character with the move.I counter this argument with the fact that you don't deserve a win if you can't counter a tactic consisting of spamming one attack over and over again. In high level matches we try our best to not be predictable and predict what our opponents will do by whatever tactic at our disposal, but if you can't handle the most predictable thing one can do (move spam) then you should start thinking of ways to get around it instead of complaining.
I do agree that it is a lame thing to do, especially if it's in friendlies. Nevertheless, you should try to get around out, cause when you do you can totally take a dump in his cereal.
People also need to get off their morale high horses when it comes to picking characters. Guess why I picked up Marth guys? It was cause I knew he was good (that and after maining Roy, then Mewtwo, I kinda wanted to move up a bit), and at first I sucked with him. After I figured him out I discovered how freaking AWESOME he was and how I could use him in ways to mind game. God, establishing a fear of random tippers into your opponent by the first match is so debilitating to your opponent and SO MUCH FUN. For those who haven't fully realized the joys of completely controlling your opponent with fear and baiting tactics, I pitty you, for you are missing out XD.
1. The four top tiers are inherently cheap. That's part of why they're top tier.i'm not sure that any one character in melee is inherently cheap. that is to say, i believe it's possible to be cheap with just about any character. it depends on the player.
that being said, it would be impossible to simply bring every character's effectiveness up to balance the game. it's just not feasible. fox has to be slower. mario needs better finishing capabilities. kirby needs more power overall
Sorry, meant to edit that. He ought to be a Fox costume with a different voice.Good topic, guys, smart discussion that's flame free. Keep it up!
...except the part where falco doesn't come back.
Its not necessarily the waveshine thats broken. Its the options out of it. one waveshine to upthrow>>uair, waveshine up-smash. almost always guaranteed killers out of a shine...a move that hits on the first frame.Just so you know, you can only waveshine infinite a few characters. The ones that fall down you have to Thunder's combo. The ones that go tot far you have to drillshine, which can easily be SDI'd out of. And even the ones that can be waveshine infinited are still hard enough that the combo won't last until death, except maybe vs. Link.
Yes, but some noobs were talking about how every shine ended up in a huge chain, which is ridiculous. Shine is still broken, of course.Its not necessarily the waveshine thats broken. Its the options out of it. one waveshine to upthrow>>uair, waveshine up-smash. almost always guaranteed killers out of a shine...a move that hits on the first frame.
It's true; it's not like every Fox/Falco can setup a flawless shine kill combo from the very first one. But the chains are there, and they're made even worse due to the multitude of ways the combos can extend.Yes, but some noobs were talking about how every shine ended up in a huge chain, which is ridiculous. Shine is still broken, of course.