Sad that he kind of got another nerf via the universal projectile changes.
I guess for 4.0, or whenever the next balance update occurs, I'd probably want:
- Cut down time in which gunmen cannot be used again after they've been hit
- Make clay pigeon fly faster and return it to where you don't have to mash B several times to complete the hits. One press was fine. I can understand why they changed it to be the way it it, it does probably make more sense considering the game he's from. I just really miss throwing it out to force a shield or another defensive option and immediately being able to prepare for another B move to start a trap setup.
- Make him just a little heavier and a tiny bit faster so he can get out of dodge from these super air-mobile characters more easily.
Maybe a lot of this is too subjective. It seems like his neutral has switched from being almost universally revolving around can setups to being more evenly spaced among his projectiles...but I liked the universal can setups. He's almost gone from the game's quirky trap character to a true zoner that's just outshone by better zoners. Seems like BOTW Link has almost taken DHD's place as the goofy trap character, while Snake took the throne of the "good" trap character.
It's mostly a pipe dream for me for him to be less of a retooled character from 4, and more of the same character he was in 4 but with fixes and buffs for the things he had that were bad in that game. And the couple changes from above that would make him fit this game's mechanics a bit better. I miss playing the only character I liked in 4, I just can't adjust to how you need to play him to be successful in Ultimate.