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Change a Smash Character's Moveset!

VreyIsGrey

Smash Cadet
Joined
Nov 25, 2020
Messages
29
Location
In your walls
Switch FC
SW-6743-6838-1490
It can be minor details like changing a few moves or properties, or you can feel free to completely rework them from the ground up (I imagine some characters like :ultdaisy: or :ultganondorf: would desperately need it).

I'll start; here's how I would redesign :ultdk:

  • Change his Neutral B to Barrel Throw. Barrels are such an iconic part of his character and not once are they referenced in his entire moveset (unless you count his entrance which is so inconsequential that I honestly don't)
  • Change his Side B to a different move, as his current Side B is a Smash original. I'd change it to something involving the DK Bongos. How this would be implemented I haven't really thought about it that thoroughly.
  • Change his Up B to be shooting himself out of a barrel as a reference to Donkey Kong Country.
  • Actually give him his voice lines from the games, whether it be Grant Kirkhope's portrayal in DK64 or Takashi Nagasako's portrayal in every game since then. I'm really not a fan of the realistic animal grunts he has in Smash as it does not suit his character.
 
Last edited:

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,570
Location
The perpetual trash fire known as Planet Earth(tm)
Intro: Sora appears from a save point and gets into his fighting stance

Stance/Idle 1: Sora holds his Keyblade near his right hip and bobs up and down a bit
Idle 2: Sora bares his teeth
Idle 3: Sora looks around for a bit

Notable Palette Swaps:
  1. KH1 outfit
    1. default
    2. KH1 Riku (yellow)
    3. KH1 Kairi (lavender)
    4. Timeless River Sora
  2. KH2 outfit
    1. default
    2. Valor Form (red)
    3. Wisdom Form (blue)
    4. Roxas (white)
  3. DDD outfit
    1. default
    2. Neku Sakuraba (purple)
    3. Meow Wow & Komory Bat (blue/orange)
    4. Nightmare (black/magenta)
  4. KH3 outfit
    1. default
    2. Guardian Form (yellow)
    3. Blitz Form (green)
    4. Ultimate Form (white)

Walk: His run from the games when in combat
Dash: Sora glides across the floor
Damage: His damage animation from the games
Jump: High Jump and Doubleflight
Crouch: Crouches down on one knee with his Keyblade pointing forwards

Normal Attacks
Jab: Sora performs a 3-hit combo (9%, small knockback)
Forward+A: Slapshot / Speed Slash; Sora performs a sideways uppercut with his Keyblade (2%, OK knockback), then slashes twice (2% each hit, no knockback), and follows up with a quick circular slash (5%, OK knockback)
Down+A: Sliding Dash; Sora performs a slide across the ground, slightly farther than Cloud’s but takes a bit more windup (7%, OK knockback)
Up+A: Upper Slash; Sora swats his Keyblade upward (8%, OK knockback)

Aerial Attacks
Air+A: Sora performs a 3-hit air combo (9%, small knockback)
Air Forward+A: Aerial Finish; Sora performs a strong slash with slight startup lag (13%, OK knockback)
Air Back + A: Aerial Sweep; Sora slashes behind himself three times (9%, OK knockback)
Air Up+A: Hurricane Blast; Sora performs three vertical moonsaults (9%, OK knockback)
Air Down+A: Finishing Leap; Sora strikes opponents below him with his Keyblade (11% with a meteor effect, OK knockback). A successful blow slightly bounces Sora upwards.

Dash Attack: Prism Windmill; Sora spins his Keyblade in front of him, protected by a windmill of light (11%, OK knockback)
Edge Attack: Last Charge; Sora lifts himself up and slams down to create a pillar of light (13%, OK knockback)
Get-up Attack: Vicinity Break; Sora sweeps the floor with his Keyblade in a 360 spin (8%, OK knockback)

Smash Attacks
Forward+A: Guard Break; Sora thrusts his Keyblade forward (18%, OK knockback), dealing considerable shield damage
Up+A: Magic Flash; Sora raises his Keyblade upward as a light flashes from the teeth (19%, OK knockback)
Down+A: Explosion; three orbs of light surround Sora as he thrusts his Keyblade down to the ground (22%, medium knockback)

Grab Game
Grab: Sora grabs the opponent with his open hand
Pummel: Sora headbutts the opponent with that thick skull of his (2%)
Forwards+Throw: Quick Blitz; Sora hops up and swings in a downward arc (9%, OK knockback)
Down+Throw: Fail-Safe; Sora spins once before tossing the opponent on the ground, leaving a small explosion (11%, OK knockback)
Back+Throw: Merge; Sora spins around backwards before hurling the opponent in that direction (8%, OK knockback)
Up+Throw: Lunging Launch; Sora lunges forward and launches the opponent diagonally in front of him (10%, OK knockback)

Special Moves
B : Magic
; Sora can select a magic spell from his list, similar to the Hero. Once a spell is selected, it will stay on that spell until another is selected, which can be done on the fly. You can cancel the selection by pressing the Shield button.
  • Firaga: Sora shoots a fireball from his Keyblade (6% each, small knockback)
  • Blizzaga: Sora shoots a spreading burst of snowflakes that freezes the opponent (8%, small knockback). Using this in the air has Sora shoot diagonally downward
  • Thundaga: Sora summons three bolts of lightning from his Keyblade (5% each, OK knockback)
  • Aeroga: Sora surrounds himself in a windy barrier that reflects projectiles. The spell lasts for 9 seconds, and he can’t use it again during this time; there's a 9-second cooldown between uses.
B + Forwards : Sonic Blade; Sora swiftly thrusts up to three times, during which he can move in any direction after the first input (6% each, small knockback). If you repeatedly press the button without tilting the control stick, you will lock onto any nearby opponents.
B + Up : Rising Spiral; Sora rises high up with a spinning slash (16%, OK knockback)
B + Down : Counterattack; Sora guards and uses a different counter depending on what hits him
  • If hit by a physical attack, the opponent stumbles as Sora retaliates with Counter Slash (damage depends on the power of the countered attack)
  • If hit by a projectile, Sora slides towards the opponent with Counter Kick (damage depends on the power of the countered attack)
However, if an especially powerful attack hits Sora, his guard is broken; the damage is stopped, but Sora is stumbled himself

Final Smash: Sealing the Keyhole; Sora traps fighters in a door (6%). Fighters who are trapped are taken into a cutscene where Sora locks the door, which then explodes (45%, far knockback). Any fighters above 100% are instantly K.O.’d.

Gimmick: Grand Magic; for every successful hit with your current spell, the meter above Sora’s HUD slowly fills. Once it’s full, pressing B when the Situation Command appears activates that spell’s Grand Magic form. Only one Situation Command appears at a time, and that spell will appear for 20 seconds.
  • Firaza has Sora summon a burst of fire around himself (23%, medium knockback)
  • Blizzaza has Sora shoot an icicle that explodes, freezing any opponents in the radius (20%, medium knockback)
  • Thundaza has Sora conjure a massive lightning bolt (22%, medium knockback)
  • Whenever you use a Grand Magic tier of a spell, that spell enters a 15-second cool down period

Taunts
1: Sora wipes his nose and smiles
2: Sora jumps up and says “Yeah!” while raising his left fist
1+2: Sora puts his hand on his chest and says “Give me strength!”

Winposes
1: Sora's first victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
2: Sora's second victory animation from KH1, whenever he wins a tournament in Olympus Coliseum
3: Sora closes up to the camera and performs the Funny Face Special

Applause: Sora claps for the opponent
Icon: The heart and crown in KH series logo
Boxing Ring Title: The Keyblade's Chosen One
Star K.O.: https://youtu.be/XgtJ3E5-I_A?t=558
Victory Music: Hand in Hand
Kirby Hat: Sora's hair and necklace; Kirby's Magic is slightly altered
  • Kirby can't use Grand Magic, instead cycling between Firaga, Blizzaga and Thundaga
  • Aeroga is unavailable
 
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