
Little Mac has very little options against projectiles. Sure you could maybe jump, roll, creep in with the shield.
But why not just punch that f***sh*t? Projectiles?? F



In case you didn't know, clanking also fills up your KO meter. So heck yea.
I will only list the quickest, weakest and also safest move you could whip out.
edit:
Also, D-Tilt has less endlag than Jab1, assuming you're not continuing the Jab, and it charges the KO Punch more, so that's often the ideal way to clank out projectiles while still being concerned about retaliation. If you have a choice between the two and you're not fighting Luigi's fireballs, D-Tilt is the way to go.
- Fireb***s - jab/dtilt
- Pillz here! - jab/dtilt
- All turnips except dot-eyes and stitchface - jab/dtilt
- Flamebreath - Don't even bother...not that you can't but more so.. why?
- Egg - dtilt /utilt
- Cannon - uncharged - jab/dtilt
- full charged - dash attack
- also you can jab his little tokyo drifting ass
- Banana - jab
- Peanut - jab
- i wouldn't recommend dtilt because they both travel at an arc and will likely go above dtilts hitbox
- boomerang - dtilt
- arrow - uncharged - jab/dtilt
- arrow - fully charged - upb lol.
- don't even bother trying to hit the arrow whether uncharged or not because its hitbox is really small and will probably hit either your head or your feet.
- Din's fire - jab/dtilt
- Din's fire - fully charged - jab/dtilt IFF its hitbox doesn't also engulf you , otherwise usmash.
- even then you should just run up to her and punch her in the vag
- Knight thing - just usmash OOS so you can nullify it
- needles can suck my
- grenade can be clanked but MF just kick that b**ch in the androgynous crotch
- uhh you can jab his side b tho
- arrows i guess - jab, dtilt
- boomerang - jab/dtilt
- both missiles - jab, homing missile can be dtilt
- you can also dash/crouch under the super missile sometimes (cuz z-axis BS)
- charge blast - uncharged - jab/dtilt
- fully charged - fsmash
- stun gun uncharged - jab (you can try to dtilt it but its hitbox is small and doesnt clank consistently)
- stun gun - fully charged - jab/dtilt
- my anaconda don't want none unless you got stun guns.
- arrow - you can jab them but its very inconsistent. not to mention they can just aim them to throw you off
- Thunder - jab/ftilt (dash/crouch)
- Thunderino - jab/dtilt
- Thundaga - meh...its hitbox lingers too long and you can kinda dash/crouch under it but not really tho
- Thoron - dash/crouch
- Frisbee - jab/dtilt/ftilt
- Cartel - ironically, you cannot (or because theyre so tiny its just difficult to) clank them. You can however dash/crouch under the black guy
- Thunderjolt - jab/dtilt
- aura sphere uncharged - jab/dtilt
- fully charged - no aura - jab/dtilt
- fully charged - full aura - side b or charged fsmash (side b leaves you open because clanks dont interrupt if youre in midair. mac will clank the sphere and keep going along his arc)
- shuriken - uncharged - dtilt
- fully charged is multihits and cannot be clanked
- Gyro - uncharged - jab/dtilt
- fully charged - dtilt
- Dildoid - jab/dtilt
- bair/fair can be but because theyre so small its highly unlikely. you can try with utilt because of its sweeping hitbox but meh
- sun sphere - uncharged - jab/dtilt, dash/crouch
- fully charged - dash attack, fsmash
- fully charged with deep throat boost - fsmash
- volleyball is like gordo, just attack it
- Cherry, Strawberry, Orange, Apple, Galaga, Bell - jab/dtilt
- Melon, Key - dtilt
- Sawblade - jab/dtilt
- Crash Bomb - jab/dtilt
- Leaf Shield - jab/dtilt
- shadow ball - uncharged - jab/dtilt
- fully charged - fsmash
thanks.
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