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Castle Siege Discussion

MARLX

Smash Journeyman
Joined
Oct 9, 2010
Messages
362
Location
~East Coast~
Castle Siege



I Pros: Falco can play very well with the platforms.

Falco can camp well on this part.

Falco can get very easy stage spikes with dair.

Chain grabbing isn't a hassle.

Falco can get easy stage control.

I Cons: Horrible ledges for recovery.

Difficult to get stage control if you don't start with stage control.

Extremly difficult if you are out spaced or out camped.



II Transformatio. ( Sorry, will get picture for this).





II Pros: Falco can chain grab people off the stage. (No ledges)

Falco can out beat other characters on the platfoms.

Camping is great only when the statues are gone.



II Cons: The statues slow our attacks down.

Difficult to camp because of statues.

Falco can get cg off the stage because of no ledges.

Gets desroyed by other characters who are better on platforms.




III Transformation. ( Sorry i'll get the pictures up).



III Pros: Extremely easy to get cg to spike or gatling combo.

Easy for solid camping.

Phantasm spam there isn't anything stopping you.

The ledges are great for Falco's recovery.

Makes tech chaseing impossible for other characters because of the tilting of the stage.

Falco can all jump to recover also.


III Cons: Difficult to laser lock because the stage tilts.

When the stage titls it's difficult to recovery with phantasm.

Effects Falco from getting silent lasers.

Over all In my opinion this stage is farely decent for Falco, but when I play on the stage it sucks. Rating---:falco::falco::falco:
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
FWIW, I got Falco from random one time and managed to get a laser lock on phase 2 after a kamikaze kill on phase 1. I proceeded to lose the match because the other guy is actually good at this game and I'm not (and I'm not a Falco main, compounding it) but feelsgoodman.jpg
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
They're kind of Marth-centric, but here are two threads with a fair bit of information about the stage.

Raz's technical guide:
http://www.smashboards.com/showthread.php?t=283652
Goes through, talks about blast zones, platform height, etc. Just the technical aspects of the stage

My play oriented guide:
http://www.smashboards.com/showthread.php?t=310907
Talks about how certain transformations favor specific characters, characters that are somewhat poor on this stage *coughMKcough* and other things involving general gameplay.

Again it's Marth-centric, but should still be somewhat helpful.
 

Host Change

Smash Ace
Joined
Apr 22, 2011
Messages
528
Location
Huntsville, AL
NNID
HostChange
3DS FC
0147-1153-9132
Well, I feel like phase 1 is ok for Falco, 3 is decent and 2 usually goes bad for me. The walk off and the statues make phase 2 frustrating in particular. Last weekend I played Falco dittos on Castle Siege at a tournament and it turned into "Don't attack each other in phase 2 and laser the statues for the freshest kill moves ever" lol.

The chain grab is more difficult to execute on some phases because of uneven ground, so a couple grabs and a gatling combo is more useful often.

Overall, I hate this stage, but I make up some of the ground I lose in the beginning on the third phase of the stage because it's a lot better for Falco than the first two.
 
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