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I'd rather Ike not bring into this, especially with the whole Mew2King-Ike situation recently popping up.Everyone loves to hate this character because you ask any Falcon they'll say they will lose and reddit will say even as they do with anything. At least we aint Ike tho. I am actually surprised everyone kinda agrees that it's ****ty tho.
I say +3 because I've played this MU a number of times and the Falcon has difficulties getting in and beating me in neutral. I'm not saying that the MU is un-winnable, simply a hard MU. This is also the reason I stated a more professional opinion of 55/45, as I understand that certain aspects of the MU do not always happen in theory.If you are getting grabbed as Falcon you aren't doing it right, and if chaingrabs made someone win a match up (platforms) Ganon would be like the best character and spacies would be trash, but that's besides the point. That match Drinking Food just outplayed that guy, Falcon never really applied the nair/jab pressure that he could of easily got and he always seemed to not sweet spot his recovery. If you look at the match up as in what R.O.B can do to punish Falcon then it's easy to say he wins, but Falcon can punish R.O.B just as hard while its easier to get in there with the captain.
I say 85% as not everyone is perfect and may slip up on their DI, or the stage may be tiny such as FoD or Yoshi's Story. If ROB is playing safe in Neutral, a Falcon will typically not be able to lead into a combo finisher. Also, for ROB's weight and fall speed, getting a large combo on him only happens at higher %. Anything below 50% can typically be CC'd.And when you say Falcon doesn't kill until around 85% that's a really early kill for a fat character with a good recovery like R.O.B to get killed at, and considering he can combo into those finishing blows I don't see how you can say Falcon loses, let alone +3 because that would mean R.O.B would basically be a hard counter to Falcon and I think Falcon's rate characters like Sheik lower than that for crying out loud.
Utilt only hits directly over ROB and has no real function as an anti-air/anti-approach. Up angled ftilt doesn't hit high enough and is super weak if you miss the sweetspot anyway. This is actually ROB's most critical flaw is that he lacks a way to deal with any kind of long reaching SH approach that he can't CC. His shield is ass and he lacks effective OoS options besides grab (usmash is okay but CC or just DI away both make the strong hit miss). All his options to cover the space with a hitbox are slow to end or slow to start or both. And his DD is mediocre so at a certain distance he can't out space approaches.Laddie from Gyro, wouldn't spaced out Fairs & Forward/Up Tilt be good options to either trade or beat out Falcon's Nair?