I can't believe this doesn't already exist. I've been let down 
ANNA
- Who is this chick? -
- Why are you forcing more anime down my throat? -
Anna is the best character from anything ever (if you happen to ask shrooby, and you shouldn't!) Otherwise, Anna is a character who has appeared in every Fire Emblem game to date bar two: Fire Emblem Gaiden and its remake.
She never plays a major role, and before Fire Emblem Awakening, she wasn't even playable! What a shame. Good thing they got around to that after 20 years. Before Awakening, she just served various NPC roles: running the Secret Shops, prompting you when you save, hosting tutorials in Path of Radiance and Radiant Dawn, and other generic, NPC roles sprinkled about. She has a different appearance in every game, but her consistent name, red hair, ponytail, and pose make it so players can still recognize her every time, if they're paying attention!
When it came around to making Fire Emblem Awakening, I guess the team finally decided they wanted to put this character in as many places as they could. There was a good chance it was going to be the last game in the franchise, after all. Not only was Anna finally part of the colorful assortment of recruits, but she also ran traveling shops, prompted you to take breaks (as every 3DS game has to do, I guess), and hosted a handful of the many DLC chapters in Awakening. She even hosts the final, hardest DLC chapter, where she serves as the last enemy you fight. Stat-wise, she's the strongest enemy that has ever appeared in any Fire Emblem ever. I dunno why either.
So you might be wondering, then, so this one character does all that? Well, yes and no. Because Awakening also introduced the greatest (dumbest, but greatest) lore of all time. How is Anna in every game, on every continent, across literally thousands of years? There are, and have been, hundreds, thousands of identical sisters, all named Anna, spanning literally across multiverses. And they're all merchants.
Yeah, Fire Emblem's gotten pretty silly. And pretty weeb, but that's a story for another day.
None of these roles are large, but with so many, it was only natural she got a trophy in Smash for 3DS.
Anna is a bright, cheerful young merchant, but her true nature is clouded in mystery. She's very fixated on money and is a girl of many talents, but it wasn't until Fire Emblem Awakening that she became a playable character. There's still a lot we don't know about her—she likes to keep everybody guessing.
Anna was also given quite the amusing personality on top of her silly lore. Silly, snarky and, most of all, greedy. In many scenes she's in, she is extorting somebody, and it always comes back to bite her. In one instance, she only "stops" (doesn't really stop) once the divine dragon she was extorting threatens to kill her.
Most of this carries over to Fire Emblem Fates, where the silly, greedy Anna returns to hosting DLC chapters and being a recruitable unit... Through DLC. They just wanted my money THAT BADLY.
Now, I said Anna never served any major roles. Well, that was before Intelligent Systems decided they want to steal your money with a Gacha game.
AKA: "It's fine, I didn't need this money anyway. UGH. Three-star Sully again."
Anna is one of the three main story characters in the mobile game Fire Emblem Heroes. She's the commander of your army, the Order of Heroes. This Anna evidently put aside her greedy ways and merchant ties in order to rise through the ranks of this interdimensional kingdom. Though I'd say she makes up for that by just playing a major role in a free-to-play game in the first place! Microtransactions aside, Anna is one of the main characters in this game, and the first character you meet. While it may just be a spin-off, it's quite the step up from any of her roles in the past.
So now I can actually say that Anna is best lord. Don't @ me
- That's all well and good, but why should she in Smash? -
Well the thing is that if you don't care about Fire Emblem, then I can't really say anything to convince you. Something something, too many Fire Emblem characters (Can't get enough of sword, huh? Swords are great though, by the way.)
There are a lot of them yes, but the problem is that none of them are Anna, obviously.
Anna is unique in the Fire Emblem universe because she's the only consistent character across almost every game. That's a pretty big deal, even if her getting carried over from one game to the next probably just started out as an inside joke among the developers. From being an insignificant NPC, to being the face of DLC, to being one of the main faces in Nintendo's limited line of mobile games. It was a slow, 25 year-long jump, but what a jump it was. I think she very much "deserves" it, more than any one-off Lord who will appear in Fire Emblems to come. She doesn't just represent the games she happens appear in. She represents Fire Emblem as a whole.
Let me list you all of the ways Anna has been shown to fight. Not even counting re-classing:
On a Pegasus (Path of Radiance and Radiant Dawn) She doesn't technically fight, but she is portrayed as a Pegasus Knight.
With swords and staves (Awakening)
With lances (Awakening)
With bows (Fates)
With axes (Heroes)
As far as Fire Emblem characters go, she has a lot at her disposal. Which she should considering all the games she's been in. So, if she's meant to represent Fire Emblem as a whole, then it makes sense for her to use all kinds of weapons. But, because it's her biggest appearance, I think she should focus on using the Nóatún, her personal axe from Heroes. Would be great to include another third of the weapon triangle, too.
I know some people will say she should somehow fight with money, but Anna would never risk losing her precious money in a brawl, so that's not true-to-character~
So we have a theme. What would her style be? Out of all the Fire Emblem characters, I picture her being the most like Roy: a fast, rush-down character with disjoints. Being speedy is something Anna has had in all of her playable appearances, and she'd want to cut things to the chase anyway. We ain't got time for zoning and other such nonsense. A true master of the art of haggling, Anna knows how to get you to make poor decisions fast. She would have the offensive tools to stay relatively close to opponents, but stay safe through tricky use of those tools and good movement.
I mentioned Roy, but the character that reminds me of my idea of Anna the most is actually Cloud. Cloud's movement is the kind of movement I picture Anna having. Cloud is able to keep opponents guessing and smoothly link his attacks together with his solid movement capabilities. Anna wants to get all she can out of every hit. Two for one deal, or something. Cloud's disjointed attacks also have the kind of "oomph" I picture Anna's attacks having on hit. An ax should feel pretty good to hit with, after all.
Anna's pretty good when she's able to get the reactions she wants out of you. But much like other characters of her archetype, once she gets caught herself she's in for a pretty bad time. She'd be a pretty fast faller, so she'd be getting the two for one deal from everyone else too (or three, or four, or however many hits Bayo is capable of out of many things). She'd also be relatively light, so she wouldn't be able to take those combos many times before being close to KO percents.
Another way of saying this is Anna is playing high risk, high reward. Which is kinda the game axe-users play in Fire Emblem in general. Axes have the highest average attack for weapons, but have the lowest accuracy. Like I said, when she extorts people it usually comes back to bite her. As another example, her aerials may be good for pressuring her opponents, linking hits together, and otherwise extending her own advantage, but they wouldn't help her much in getting herself out of bad spots.
I should've done this a long time ago, but only now do I finally feel INSPIRED.



- Who is this chick? -
- Why are you forcing more anime down my throat? -
Anna is the best character from anything ever (if you happen to ask shrooby, and you shouldn't!) Otherwise, Anna is a character who has appeared in every Fire Emblem game to date bar two: Fire Emblem Gaiden and its remake.
She never plays a major role, and before Fire Emblem Awakening, she wasn't even playable! What a shame. Good thing they got around to that after 20 years. Before Awakening, she just served various NPC roles: running the Secret Shops, prompting you when you save, hosting tutorials in Path of Radiance and Radiant Dawn, and other generic, NPC roles sprinkled about. She has a different appearance in every game, but her consistent name, red hair, ponytail, and pose make it so players can still recognize her every time, if they're paying attention!
When it came around to making Fire Emblem Awakening, I guess the team finally decided they wanted to put this character in as many places as they could. There was a good chance it was going to be the last game in the franchise, after all. Not only was Anna finally part of the colorful assortment of recruits, but she also ran traveling shops, prompted you to take breaks (as every 3DS game has to do, I guess), and hosted a handful of the many DLC chapters in Awakening. She even hosts the final, hardest DLC chapter, where she serves as the last enemy you fight. Stat-wise, she's the strongest enemy that has ever appeared in any Fire Emblem ever. I dunno why either.
So you might be wondering, then, so this one character does all that? Well, yes and no. Because Awakening also introduced the greatest (dumbest, but greatest) lore of all time. How is Anna in every game, on every continent, across literally thousands of years? There are, and have been, hundreds, thousands of identical sisters, all named Anna, spanning literally across multiverses. And they're all merchants.
Yeah, Fire Emblem's gotten pretty silly. And pretty weeb, but that's a story for another day.
None of these roles are large, but with so many, it was only natural she got a trophy in Smash for 3DS.

Anna is a bright, cheerful young merchant, but her true nature is clouded in mystery. She's very fixated on money and is a girl of many talents, but it wasn't until Fire Emblem Awakening that she became a playable character. There's still a lot we don't know about her—she likes to keep everybody guessing.
Anna was also given quite the amusing personality on top of her silly lore. Silly, snarky and, most of all, greedy. In many scenes she's in, she is extorting somebody, and it always comes back to bite her. In one instance, she only "stops" (doesn't really stop) once the divine dragon she was extorting threatens to kill her.

Most of this carries over to Fire Emblem Fates, where the silly, greedy Anna returns to hosting DLC chapters and being a recruitable unit... Through DLC. They just wanted my money THAT BADLY.
Now, I said Anna never served any major roles. Well, that was before Intelligent Systems decided they want to steal your money with a Gacha game.

AKA: "It's fine, I didn't need this money anyway. UGH. Three-star Sully again."
Anna is one of the three main story characters in the mobile game Fire Emblem Heroes. She's the commander of your army, the Order of Heroes. This Anna evidently put aside her greedy ways and merchant ties in order to rise through the ranks of this interdimensional kingdom. Though I'd say she makes up for that by just playing a major role in a free-to-play game in the first place! Microtransactions aside, Anna is one of the main characters in this game, and the first character you meet. While it may just be a spin-off, it's quite the step up from any of her roles in the past.
So now I can actually say that Anna is best lord. Don't @ me
- That's all well and good, but why should she in Smash? -
Well the thing is that if you don't care about Fire Emblem, then I can't really say anything to convince you. Something something, too many Fire Emblem characters (Can't get enough of sword, huh? Swords are great though, by the way.)
There are a lot of them yes, but the problem is that none of them are Anna, obviously.
Anna is unique in the Fire Emblem universe because she's the only consistent character across almost every game. That's a pretty big deal, even if her getting carried over from one game to the next probably just started out as an inside joke among the developers. From being an insignificant NPC, to being the face of DLC, to being one of the main faces in Nintendo's limited line of mobile games. It was a slow, 25 year-long jump, but what a jump it was. I think she very much "deserves" it, more than any one-off Lord who will appear in Fire Emblems to come. She doesn't just represent the games she happens appear in. She represents Fire Emblem as a whole.
- What could she do? -
Let me list you all of the ways Anna has been shown to fight. Not even counting re-classing:
On a Pegasus (Path of Radiance and Radiant Dawn) She doesn't technically fight, but she is portrayed as a Pegasus Knight.
With swords and staves (Awakening)
With lances (Awakening)
With bows (Fates)
With axes (Heroes)
As far as Fire Emblem characters go, she has a lot at her disposal. Which she should considering all the games she's been in. So, if she's meant to represent Fire Emblem as a whole, then it makes sense for her to use all kinds of weapons. But, because it's her biggest appearance, I think she should focus on using the Nóatún, her personal axe from Heroes. Would be great to include another third of the weapon triangle, too.
I know some people will say she should somehow fight with money, but Anna would never risk losing her precious money in a brawl, so that's not true-to-character~
So we have a theme. What would her style be? Out of all the Fire Emblem characters, I picture her being the most like Roy: a fast, rush-down character with disjoints. Being speedy is something Anna has had in all of her playable appearances, and she'd want to cut things to the chase anyway. We ain't got time for zoning and other such nonsense. A true master of the art of haggling, Anna knows how to get you to make poor decisions fast. She would have the offensive tools to stay relatively close to opponents, but stay safe through tricky use of those tools and good movement.
I mentioned Roy, but the character that reminds me of my idea of Anna the most is actually Cloud. Cloud's movement is the kind of movement I picture Anna having. Cloud is able to keep opponents guessing and smoothly link his attacks together with his solid movement capabilities. Anna wants to get all she can out of every hit. Two for one deal, or something. Cloud's disjointed attacks also have the kind of "oomph" I picture Anna's attacks having on hit. An ax should feel pretty good to hit with, after all.
Anna's pretty good when she's able to get the reactions she wants out of you. But much like other characters of her archetype, once she gets caught herself she's in for a pretty bad time. She'd be a pretty fast faller, so she'd be getting the two for one deal from everyone else too (or three, or four, or however many hits Bayo is capable of out of many things). She'd also be relatively light, so she wouldn't be able to take those combos many times before being close to KO percents.
Another way of saying this is Anna is playing high risk, high reward. Which is kinda the game axe-users play in Fire Emblem in general. Axes have the highest average attack for weapons, but have the lowest accuracy. Like I said, when she extorts people it usually comes back to bite her. As another example, her aerials may be good for pressuring her opponents, linking hits together, and otherwise extending her own advantage, but they wouldn't help her much in getting herself out of bad spots.
I should've done this a long time ago, but only now do I finally feel INSPIRED.
My vision of Anna is that she takes after her appearance from Fire Emblem Heroes, that is to say, she predominantly uses her axe, Nóatún, for attacking. That said, on top of capturing her sassy, quirky personality, I think any good Anna moveset should strive to capture what she is: a character that can represent the Fire Emblem series as a whole. So, of course, Anna uses all kinds of weapons. Think of axe combat as a binding agent.
Anna, true to all her playable appearances, is fast, but frail. She's both fast on the ground and in the air. She is a very combo-focused character, and is also quite the trickster. And like axe fighters generally are in Fire Emblem, she hits pretty hard. But, true to her appearances, she usually gets royally screwed when things don't go her greedy way. Anna's disadvantage is quite poor. She's a fast-faller and a lightweight, her aerials aren't good at breaking out of strings, and her recovery isn't great.
Attributes
Since we only have comprehensive data for Smash 4 and not Ultimate, I'll be using Smash 4's character attribute data as a baseline and for comparisons. Since Ultimate seems overall faster, these attributes would probably all be slightly higher if I were going off of data from it. (I'm obviously not going to go over every single attribute a character has, just the ones that make it clear the kind of fighter she is.)
Weight: 48
The same weight as Sheik, making her the 11th lightest character.
Walk speed: 0.9
The same as Bayonetta. When Anna walks, she rests her axe on her shoulder and does a runway walk because she's sassy. (Hence why it's the same as Bayo haha~ )
Run speed: 2
This would make her tied with Charizard for the ninth fastest run speed in Smash 4. When Anna runs, she hunches over like how Thieves, Assassins and Tricksters run in Awakening.
Air speed: 1.1
The same as Cloud, Sheik and a few others. This would make her the 14th fastest character in the air.
Fall speed: 1.75
The same as Diddy and Sheik. This would make Anna have the tenth highest fall speed.
Short hop height: 30
Between Ike and Peach. This would give Anna the 11th lowest short hop in the game.
Full hop height: 30
Again between Ike and Peach. 11th lowest full hop in the game.
Midair jump height: 30
Between Ryu and Peach. 11th lowest midair jump in the game.
Specials
Neutral Special - Double Bow
The Double Bow is a special bow that lets the user hit foes from both 1 and 2 spaces away. Anna knew a normal bow wouldn't cut it, so she came prepared with the best one money could buy. Like Link's bow, it can be charged, but this only effects damage and knockback, not distance! However, it can be angled! Anna can fire the arrow straight ahead of her, at a 45 degree angle in front of her, or straight up, and then it will fall back down in an arc. I've included a picture to more clearly get across how this works:
Side Special - Enfeeble
Enfeeble is a staff from Fates that inflicts -4 to all stats on an enemy. Anna takes out a staff and raises it to conjure a weird particular effect about one-and-a-half Battlefield platforms away. (The universal unit of measure in Smash, you see.) The hitbox is about the size of Bowser Jr.. She's clearly going back to her Trickster ways because this move doesn't do any damage or knockback. What it does is inflict a debuff. If the enemy is caught in the hitbox, their movement speed is reduced a bit, their attacks do less damage and knockback, and Anna's attacks do more damage and knockback. The effects last for 10 seconds, and a particle effect will stick around on the opponent to signify that they are debuffed. Anna will keep her staff raised and the hitbox active for about a second and a half. If the move connects, Anna will immediately cease this animation and can do anything. However, she cannot end this animation early herself, so, if the attack misses, then Anna is probably taking a big punish. Notably, this attack does go through shields! It doesn't stack, though, so if Anna hits someone with it, then hits them again before the ten seconds are up, then they won't get a further debuff and the timer will not be extended.
Up Special - Warp Staff
Anna quickly holds a staff up with both her hands and teleports with a Warp Staff. (Yes, of course the classic warping animation is replicated.) So it's like Mewtwo and Palutena's up-specials, but it doesn't start up as fast and doesn't go as far. Another difference is that hers doesn't put her into the helpless animation, so she can act out of it, but she experiences extra lag upon landing like how Bayonetta does if she uses a special and then lands normally.
Down Special - Vantage
Anna raises her axe skyward for half a second. If she's hit while doing so, the enemy triggers the skill, Vantage. When Vantage triggers, the skill-activation sound effect from the 3DS games plays (fshing!), and the Vantage symbol flashes next to Anna. The enemy then freezes in place, and Anna is given a quarter of a second to do one attack. It's most like Witch Time, except the amount of time the enemy is stunned doesn't scale. Also, after Anna hits them once, even if a quarter of a second hasn't passed, they are no longer stunned, unlike Witch Time. (To put into perspective how little time this actually is, Mario's fsmash hits on frame 15 which is exactly a quarter of a second.) Like other counters, it's very punishable if it doesn't connect.
Yes, it's a counter. BUT BEFORE YOU WALK AWAY, I thought it would be cool to implement a skill into Anna's moveset considering how big a part of FE they are. And Vantage, one of the more iconic skills, is one of Anna's default skills in FE Heroes, so I think I should be forgiven.
Grounded Normals
Jab1 - A quick slash with a Silver Dagger with her non-axe hand. The animation is like the thief/assassin attacking animation from Awakening.
Jab2 - Another slash in the opposite direction
Rapid jab - Repeated stabs with the dagger into a finishing stab
Jab3 - Anna gives a quick twirl into a slash with her axe for the third hit
Foward tilt - Anna steps and stabs forward with a Silver Lance. It has quite a bit a range and decently quick, so it's a good poking tool as one would expect, but only the head of the lance has a hitbox.
Down tilt - Anna does a low swing with her axe. It's a vertical combo starter like Corrin's down tilt.
Up Tilt - Anna thrusts a Silver Lance straight up. It goes very far up, but only the head of the lance has a hitbox, so it does not hit to the sides of Anna. Low startup and decent knockback, but enough endlag that Anna will generally get punished if it misses.
Dash Attack - Anna ends her dash with an axe swing similar to Roy's dash attack. Like Roy's, it's a little slow, but pretty strong.
Forward Smash - Anna does the strongest axe strike she can muster, somewhat reenacting the classic Fighter animation from the GBA games. Her slam is so strong that she lifts herself off the ground, so it has a lot of endlag, but only as much startup as Cloud's forward smash.
Up Smash - Anna pulls out a tome, gives a page a quick glance, then holds the tome straight up. After a little less than half-a-second of start up, it unleashes the powerful fire spell, Bolganone. Anna holds the tome up high enough that there are no hitboxes beside her, but the hitbox of the explosion above her is large and strong.
Down Smash - Anna continues to show off her prowess with all weapons by using the dark tome, Waste, a tome in Awakening that allows the user to attack twice in succession. Anna quickly pulls out the tome and casts the dark spell in front her and then behind her in quick succession. The first hit links into the second hit, like Cloud and Mii Gunner's down smashes. It's her weakest smash attack, but also her fastest. It's her only smash attack that hits before frame 15, thus it is the only smash attack she can connect after landing Vantage.
Aerials
Neutral air - Anna does a circular swing with her axe starting from the back of her head to her feet. Most of the hitbox above Anna sends people to the side and slightly up, while the hitbox at her feet sends people almost straight up. It's decently fast and has low knockback as it is meant to be a combo starter, and it doesn't have as much range as her other axe-based attacks.
Forward air - Anna does a quick slash with a dagger starting slightly above her and arcing in front of her. It doesn't have much range or knockback, but it's fast and great for continuing strings.
Back air - Anna does a backwards slash with her axe going upward from her legs to her head. (Picture Marth's back air.) It's decently quick in both startup and cooldown, has decent kill power, and sends opponents away and slightly up. The hitbox is only at the head of the axe
Up air - Anna raises her axe behind her head and swings above her with both hands. It is pretty strong, and has as much startup as Ike's up air. The hitbox is only at the head of the axe
Down air - Anna does a downward strike with both hands like Ike does with his sword. It's a a strong spike with not much startup and a bit of cooldown. The head of the axe goes decently far below Anna, but the spike-hitbox is only at the head of the axe. The handle has a hitbox that does barely anything.
Throws
Grab - Anna holds onto opponents overhand like Peach does, and has a smug expression on her face while doing so.
Pummel - Anna knees opponents to pummel them. When she pummels, a little cha-ching sound effect plays.
Forward throw - Anna quickly swings her axe almost like a golf club to hit the opponent away. Anna's throws generally don't lead to any guaranteed follow up hits, and they don't kill until incredibly high percents, and thus are just for damage and positioning.
Back throw - Anna does Peach's back throw because it's hilarious.
Up throw - Anna pulls out a Brave Lance and hits the opponent twice to send them straight up.
Down throw - Anna throws the opponent into the ground, sending them up and behind her.
Final Smash - Triangle Attack
Anna lunges forward a set distance, and anyone she touches is transported to an area surrounded by three Pegasus being ridden by Anna and two of her sisters, and they unleash the classic Triangle Attack. Before Anna lands her finishing blow, an Awakening-critical hit animation plays and Anna says one of a few lines:
"This one's on the house!"
"Slashing more than prices!"
"Cha-ching!"
Various Animations
Entrance Animation - Anna kicks open Rift Door and jumps through it while saying "open for business!"
Standing: Anna puts her finger on her chin and sways her hips back and forth like in Awakening
Idle 1: Anna puts her axe over her shoulder and gives a bored expression
Idle 2: Anna pulls out a smart phone and taps it. There's a random chance of her looking excited, sad, or angry before putting the phone away.
Taunt 1: Anna looks towards the camera while doing her pose and giggles.
Taunt 2: Anna smirks, puts her axe into the ground, puts her hand on her hip, and snarkily says "maybe you should take a break."
Taunt 3: Anna pulls out a weapon (from behind her back because she's a wizard) to inspect it, and she grins and her eyes widen. The weapon is randomly selected from the following:
KO quote: Like how Robin and Corrin will sometimes say a line when they're KO'd, Anna will sometimes yell "Careful with the merchandise!"
Victory 1: Anna leans back onto a huge sack of money like in her official Awakening artwork and says "Come again!"
Victory 2: The camera zooms in on Anna's head while she does her pose and she says "Another happy customer."
Victory 3: Anna is seen walking away with two treasure chests held between her arms, turns her head, and awkwardly stares towards camera.
Lose: Anna claps but looks annoyed while doing so.
Color Swaps and Alternate Costumes
Anna's base costume, her Heroes outfit, would have a few recolors of it's own: one where she has dark blue hair to match Alfonse, and one where she has blonde hair to match Sharena. The rest of her costumes would be her outfits from her other appearances!
Anna, true to all her playable appearances, is fast, but frail. She's both fast on the ground and in the air. She is a very combo-focused character, and is also quite the trickster. And like axe fighters generally are in Fire Emblem, she hits pretty hard. But, true to her appearances, she usually gets royally screwed when things don't go her greedy way. Anna's disadvantage is quite poor. She's a fast-faller and a lightweight, her aerials aren't good at breaking out of strings, and her recovery isn't great.
Attributes
Since we only have comprehensive data for Smash 4 and not Ultimate, I'll be using Smash 4's character attribute data as a baseline and for comparisons. Since Ultimate seems overall faster, these attributes would probably all be slightly higher if I were going off of data from it. (I'm obviously not going to go over every single attribute a character has, just the ones that make it clear the kind of fighter she is.)
Weight: 48
The same weight as Sheik, making her the 11th lightest character.
Walk speed: 0.9
The same as Bayonetta. When Anna walks, she rests her axe on her shoulder and does a runway walk because she's sassy. (Hence why it's the same as Bayo haha~ )
Run speed: 2
This would make her tied with Charizard for the ninth fastest run speed in Smash 4. When Anna runs, she hunches over like how Thieves, Assassins and Tricksters run in Awakening.
Air speed: 1.1
The same as Cloud, Sheik and a few others. This would make her the 14th fastest character in the air.
Fall speed: 1.75
The same as Diddy and Sheik. This would make Anna have the tenth highest fall speed.
Short hop height: 30
Between Ike and Peach. This would give Anna the 11th lowest short hop in the game.
Full hop height: 30
Again between Ike and Peach. 11th lowest full hop in the game.
Midair jump height: 30
Between Ryu and Peach. 11th lowest midair jump in the game.
Specials
Neutral Special - Double Bow
The Double Bow is a special bow that lets the user hit foes from both 1 and 2 spaces away. Anna knew a normal bow wouldn't cut it, so she came prepared with the best one money could buy. Like Link's bow, it can be charged, but this only effects damage and knockback, not distance! However, it can be angled! Anna can fire the arrow straight ahead of her, at a 45 degree angle in front of her, or straight up, and then it will fall back down in an arc. I've included a picture to more clearly get across how this works:
(I didn't think too much about distance and height and such. This is just to make the idea a little clearer.)
Imagine Anna standing where Lemmy is. Each arc represents the three paths the arrow can follow.
Imagine Anna standing where Lemmy is. Each arc represents the three paths the arrow can follow.

Side Special - Enfeeble
Enfeeble is a staff from Fates that inflicts -4 to all stats on an enemy. Anna takes out a staff and raises it to conjure a weird particular effect about one-and-a-half Battlefield platforms away. (The universal unit of measure in Smash, you see.) The hitbox is about the size of Bowser Jr.. She's clearly going back to her Trickster ways because this move doesn't do any damage or knockback. What it does is inflict a debuff. If the enemy is caught in the hitbox, their movement speed is reduced a bit, their attacks do less damage and knockback, and Anna's attacks do more damage and knockback. The effects last for 10 seconds, and a particle effect will stick around on the opponent to signify that they are debuffed. Anna will keep her staff raised and the hitbox active for about a second and a half. If the move connects, Anna will immediately cease this animation and can do anything. However, she cannot end this animation early herself, so, if the attack misses, then Anna is probably taking a big punish. Notably, this attack does go through shields! It doesn't stack, though, so if Anna hits someone with it, then hits them again before the ten seconds are up, then they won't get a further debuff and the timer will not be extended.
Up Special - Warp Staff
Anna quickly holds a staff up with both her hands and teleports with a Warp Staff. (Yes, of course the classic warping animation is replicated.) So it's like Mewtwo and Palutena's up-specials, but it doesn't start up as fast and doesn't go as far. Another difference is that hers doesn't put her into the helpless animation, so she can act out of it, but she experiences extra lag upon landing like how Bayonetta does if she uses a special and then lands normally.
Down Special - Vantage
Anna raises her axe skyward for half a second. If she's hit while doing so, the enemy triggers the skill, Vantage. When Vantage triggers, the skill-activation sound effect from the 3DS games plays (fshing!), and the Vantage symbol flashes next to Anna. The enemy then freezes in place, and Anna is given a quarter of a second to do one attack. It's most like Witch Time, except the amount of time the enemy is stunned doesn't scale. Also, after Anna hits them once, even if a quarter of a second hasn't passed, they are no longer stunned, unlike Witch Time. (To put into perspective how little time this actually is, Mario's fsmash hits on frame 15 which is exactly a quarter of a second.) Like other counters, it's very punishable if it doesn't connect.
Yes, it's a counter. BUT BEFORE YOU WALK AWAY, I thought it would be cool to implement a skill into Anna's moveset considering how big a part of FE they are. And Vantage, one of the more iconic skills, is one of Anna's default skills in FE Heroes, so I think I should be forgiven.
Grounded Normals
Jab1 - A quick slash with a Silver Dagger with her non-axe hand. The animation is like the thief/assassin attacking animation from Awakening.
Jab2 - Another slash in the opposite direction
Rapid jab - Repeated stabs with the dagger into a finishing stab
Jab3 - Anna gives a quick twirl into a slash with her axe for the third hit
Foward tilt - Anna steps and stabs forward with a Silver Lance. It has quite a bit a range and decently quick, so it's a good poking tool as one would expect, but only the head of the lance has a hitbox.
Down tilt - Anna does a low swing with her axe. It's a vertical combo starter like Corrin's down tilt.
Up Tilt - Anna thrusts a Silver Lance straight up. It goes very far up, but only the head of the lance has a hitbox, so it does not hit to the sides of Anna. Low startup and decent knockback, but enough endlag that Anna will generally get punished if it misses.
Dash Attack - Anna ends her dash with an axe swing similar to Roy's dash attack. Like Roy's, it's a little slow, but pretty strong.
Forward Smash - Anna does the strongest axe strike she can muster, somewhat reenacting the classic Fighter animation from the GBA games. Her slam is so strong that she lifts herself off the ground, so it has a lot of endlag, but only as much startup as Cloud's forward smash.
Up Smash - Anna pulls out a tome, gives a page a quick glance, then holds the tome straight up. After a little less than half-a-second of start up, it unleashes the powerful fire spell, Bolganone. Anna holds the tome up high enough that there are no hitboxes beside her, but the hitbox of the explosion above her is large and strong.
Down Smash - Anna continues to show off her prowess with all weapons by using the dark tome, Waste, a tome in Awakening that allows the user to attack twice in succession. Anna quickly pulls out the tome and casts the dark spell in front her and then behind her in quick succession. The first hit links into the second hit, like Cloud and Mii Gunner's down smashes. It's her weakest smash attack, but also her fastest. It's her only smash attack that hits before frame 15, thus it is the only smash attack she can connect after landing Vantage.
Aerials
Neutral air - Anna does a circular swing with her axe starting from the back of her head to her feet. Most of the hitbox above Anna sends people to the side and slightly up, while the hitbox at her feet sends people almost straight up. It's decently fast and has low knockback as it is meant to be a combo starter, and it doesn't have as much range as her other axe-based attacks.
Forward air - Anna does a quick slash with a dagger starting slightly above her and arcing in front of her. It doesn't have much range or knockback, but it's fast and great for continuing strings.
Back air - Anna does a backwards slash with her axe going upward from her legs to her head. (Picture Marth's back air.) It's decently quick in both startup and cooldown, has decent kill power, and sends opponents away and slightly up. The hitbox is only at the head of the axe
Up air - Anna raises her axe behind her head and swings above her with both hands. It is pretty strong, and has as much startup as Ike's up air. The hitbox is only at the head of the axe
Down air - Anna does a downward strike with both hands like Ike does with his sword. It's a a strong spike with not much startup and a bit of cooldown. The head of the axe goes decently far below Anna, but the spike-hitbox is only at the head of the axe. The handle has a hitbox that does barely anything.
Throws
Grab - Anna holds onto opponents overhand like Peach does, and has a smug expression on her face while doing so.
Pummel - Anna knees opponents to pummel them. When she pummels, a little cha-ching sound effect plays.
Forward throw - Anna quickly swings her axe almost like a golf club to hit the opponent away. Anna's throws generally don't lead to any guaranteed follow up hits, and they don't kill until incredibly high percents, and thus are just for damage and positioning.
Back throw - Anna does Peach's back throw because it's hilarious.
Up throw - Anna pulls out a Brave Lance and hits the opponent twice to send them straight up.
Down throw - Anna throws the opponent into the ground, sending them up and behind her.
Final Smash - Triangle Attack
Anna lunges forward a set distance, and anyone she touches is transported to an area surrounded by three Pegasus being ridden by Anna and two of her sisters, and they unleash the classic Triangle Attack. Before Anna lands her finishing blow, an Awakening-critical hit animation plays and Anna says one of a few lines:
"This one's on the house!"
"Slashing more than prices!"
"Cha-ching!"

Various Animations
Entrance Animation - Anna kicks open Rift Door and jumps through it while saying "open for business!"
Standing: Anna puts her finger on her chin and sways her hips back and forth like in Awakening
Idle 1: Anna puts her axe over her shoulder and gives a bored expression
Idle 2: Anna pulls out a smart phone and taps it. There's a random chance of her looking excited, sad, or angry before putting the phone away.
Taunt 1: Anna looks towards the camera while doing her pose and giggles.
Taunt 2: Anna smirks, puts her axe into the ground, puts her hand on her hip, and snarkily says "maybe you should take a break."
Taunt 3: Anna pulls out a weapon (from behind her back because she's a wizard) to inspect it, and she grins and her eyes widen. The weapon is randomly selected from the following:
Tyrfing
Mystletainn
Sieglinde
Alondite
Raijinto
KO quote: Like how Robin and Corrin will sometimes say a line when they're KO'd, Anna will sometimes yell "Careful with the merchandise!"
Victory 1: Anna leans back onto a huge sack of money like in her official Awakening artwork and says "Come again!"
Victory 2: The camera zooms in on Anna's head while she does her pose and she says "Another happy customer."
Victory 3: Anna is seen walking away with two treasure chests held between her arms, turns her head, and awkwardly stares towards camera.
Lose: Anna claps but looks annoyed while doing so.
Color Swaps and Alternate Costumes
Anna's base costume, her Heroes outfit, would have a few recolors of it's own: one where she has dark blue hair to match Alfonse, and one where she has blonde hair to match Sharena. The rest of her costumes would be her outfits from her other appearances!
- Her Shadow Dragon outfit, and a recolor of it that makes it match the Thracia outfit.
- Her Path or Radiance outfit (which is more less the same outfit as in the GBA games), with a recolor of it that makes the outfit light-blue and makes Anna's hair dark green. (I couldn't resist, sorry.)
- Her Awakening outfit, and a recolor of it that changes her hair color to dark blue like in the Hot Springs DLC chapter.
- Her Fates outfit, which also has a recolor of it that changes her hair color to dark blue, again like a DLC chapter (that was never localized but WHATEVER.)

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