pupNapoleon
Smash Hero
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- Mar 24, 2014
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I've been going over a lot of comments for Smash Bros Ultimate, particularly ones made by the development and marketing teams.
Continually we see verbiage (in English, at least) that give us the impression it is all the things we have ever had and all the things we ever wanted, now in Smash.
"Over 300 stages...Everyone is here... the ultimate Smash Game"
Ultimate is becoming a retrospective of the series, with enough additions to make it fleshed out for anyone in the present economy.
I guess, ultimately, my question is... forget likelihood. To you, personally, is it possible for this to feel like the "Ultimate" Smash game, but not have a true story mode in the game?
Not any part of this is meant to gripe- Ultimate is going to be my favorite game. It seems inevitable.
Yet the game will have a big missing component to me without a Story Model: its one thing to not be given something we never had, but to have it not available when it was once so glorious, will always make me reminisce for that part of Brawl.
The same can be said for anything missing (hell, that asinine argument I just made was used as a leading argument for veterans for decades), but this one beloved idea seems to bring about a new love for the characters and the series', which is really what Smash Bros celebrates. Without a real story mode, it just doesnt honor the characters (for me) as well as it could- by continually letting the characters and their worlds fully mash up.
To clarify. "I'm not claiming it needs a story mode to be the best Smash game, the best fighting game, or even the best game of all time.
I'm just saying, is it the best Smash can possibly be, without seeing more of the story behind the characters?
For me, no.
tl;dr EDIT AUG 30:
I think it is fair to say this is a close call to fans. If I were to summarize, I would say:
People voting no (the game needs story) think the character mashup is part of the big appeal of Smash (it worked for the MCU!)
And people voting yes (the game needs nothing) were burned by the story before, and see it as fluff around game design.
(But hey, this is my recap, read the comments to get the full story!)
Continually we see verbiage (in English, at least) that give us the impression it is all the things we have ever had and all the things we ever wanted, now in Smash.
"Over 300 stages...Everyone is here... the ultimate Smash Game"
Ultimate is becoming a retrospective of the series, with enough additions to make it fleshed out for anyone in the present economy.
I guess, ultimately, my question is... forget likelihood. To you, personally, is it possible for this to feel like the "Ultimate" Smash game, but not have a true story mode in the game?
Not any part of this is meant to gripe- Ultimate is going to be my favorite game. It seems inevitable.
Yet the game will have a big missing component to me without a Story Model: its one thing to not be given something we never had, but to have it not available when it was once so glorious, will always make me reminisce for that part of Brawl.
The same can be said for anything missing (hell, that asinine argument I just made was used as a leading argument for veterans for decades), but this one beloved idea seems to bring about a new love for the characters and the series', which is really what Smash Bros celebrates. Without a real story mode, it just doesnt honor the characters (for me) as well as it could- by continually letting the characters and their worlds fully mash up.
To clarify. "I'm not claiming it needs a story mode to be the best Smash game, the best fighting game, or even the best game of all time.
I'm just saying, is it the best Smash can possibly be, without seeing more of the story behind the characters?
For me, no.
tl;dr EDIT AUG 30:
I think it is fair to say this is a close call to fans. If I were to summarize, I would say:
People voting no (the game needs story) think the character mashup is part of the big appeal of Smash (it worked for the MCU!)
And people voting yes (the game needs nothing) were burned by the story before, and see it as fluff around game design.
(But hey, this is my recap, read the comments to get the full story!)
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