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Camalange Releases his Sonic to the Public *NEW VIDS*

Camalange

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CHECK PAGE 3 FOR NEW VIDEOS!

Hey, I've been lurking these boards for a while now and I've grown pretty confident in my Sonic, so now I want all of your opinions.
(Chis I know you have your own Rate My Sonic thread, but everyone else got to have their own so why can't I?)

ALL VIDEOS ARE AVAILABLE IN HIGH QUALITY!

Video 1 (vs. ROB)
Overview: I feel this is one of my strongest matches. Only major things I noticed was that I didn't use U-tilt at all, and I kept trying to find an effective follow up from an ASC FSJ. Bad results.
Video 2 (vs. ROB)
Overview: Besides the fact that ROB hacked his way out of my jab lock, I thought this was a good match.
Video 3 (vs. C. Falcon)
Overview: I mess up a couple times on the spacing for C. Falcon's Falcon Dive, and I got reversed edgehog'd (pretty fail) but I thought this was a good match.
Video 4 [2 Matches](vs. Fox)
Overview: I SD'd way too many times. I know I would've won both matches if I hadn't [/johns]

LOWER QUALITY

Video 5 (vs. ROB)
Overview: Not one of my strongest, (I kill myself in the first 5 seconds and ROB is still at 0% damage, but I somehow won this match.

Please feel free to make any comments you'd like on my Sonic. Anything to help improve me. Thanks in advance.
 

SonicX580

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Pretty good you know you're style is identical to my style expect I a little bit more on the offensive.
 

Greenstreet

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I like the D-tilt to F-tilt...still watching tho...

At 0:48 around that mark.... I do that alot lol.. looks so sexy.
 

Tenki

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Only watched the first one.

To pick up items, use dash attack, or instant Z/airdodge when you're near it. Works alot better than jab-picking

You look far too indecisive. Sometimes you'd grab and it'd be like "huh? OH SNAP I GRABBED!--- WHAT DO I DO- UHHH THROW!" instead of instinctive pummel > throw.

Like that one time you got an ASC> FSJ, you kinda delayed on what you were gonna follow it up with, and ended up getting hit instead.

There was one time you D-aired and coulda doublejump U-air/B-aired for a stage spike, but you just did an empty dj instead.
 

Camalange

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To pick up items, use dash attack, or instant Z/airdodge when you're near it. Works alot better than jab-picking
Yeah, I hate picking up ROB's spinners.

You look far too indecisive. Sometimes you'd grab and it'd be like "huh? OH SNAP I GRABBED!--- WHAT DO I DO- UHHH THROW!" instead of instinctive pummel > throw.
That was mostly because I would follow up a grab with another grab, and with Sonic's speed it's sometimes hard to tell if the grab actually connected since he runs right off the screen sometimes.

that one time you got an ASC> FSJ, you kinda delayed on what you were gonna follow it up with, and ended up getting hit instead.
Yeah, I'm not too sure why I kept doing that, I was trying to figure out some sort of follow up and failed each time.

There was one time you D-aired and coulda doublejump U-air/B-aired for a stage spike, but you just did an empty dj instead.
I think I get what you mean by this...
 

Phoenix_Dark

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I don't remember which ones I watched. I'm pretty out of it tonight, but I did notice you charge smash attacks a lot. Not such a hot idea. I'm also confused how people win matches with Sonic without abusing bair. I abuse the **** out of bair.
 

ROOOOY!

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I don't remember which ones I watched. I'm pretty out of it tonight, but I did notice you charge smash attacks a lot. Not such a hot idea. I'm also confused how people win matches with Sonic without abusing bair. I abuse the **** out of bair.
Then you didn't watch the first one rofl.
Every third move is a bair.

Your Sonic's actually a bit like mine plays, but less steaky..
I like it though =]
 

Camalange

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Then you didn't watch the first one rofl.
Every third move is a bair.

Your Sonic's actually a bit like mine plays, but less steaky..
I like it though =]
Yea I was gonna say, "But I DO abuse bair..."

Thanks ROOOY, and everyone else for the feedback. I guess I have more things to work on.
Although the first video got eaten up at AiB, hah.
 

Phoenix_Dark

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Then you didn't watch the first one rofl.
Every third move is a bair.
I watched the first one. I meant on stage. Like in the first match, Sonic's approach was only spins, running usmash, and dash attack. No shbairs, or fairs :( Both are less punishable than his lame usmash. Especially when you know the R.O.B is going to side step to dsmash every time you try to get close.
 

Napilopez

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I watched the first one. I meant on stage. Like in the first match, Sonic's approach was only spins, running usmash, and dash attack. No shbairs, or fairs :( Both are less punishable than his lame usmash. Especially when you know the R.O.B is going to side step to dsmash every time you try to get close.
Usmash isn't lame :mad: =P.

I agree with Tenki though, you were generally undecisive, you gotta just react XD! Otherwise, you're not really taking advantage of Sonic speed. I liked some of the stuff you did though, like tech chasees and other neato thingamajiggs =P. I think you just gotta work on playing more isntinctively I guess.
 

Phoenix_Dark

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Don't kid yourself. Usmash is pretty lame. It can shield poke, but it's not even very good at that.
 

Napilopez

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Pwns on platformed stages, has invincibility frames to beat out annoying aerial approaches. Hyphen smash and DAC can be delayed for a surprise attack. And overall just a good damager. No problem with it at all.
 

Phoenix_Dark

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U-tilt is superior to U-smash. The only real use I see in U-smash is beating out aerials like GnW's dair. This has nothing to do with this thread though, so I'll stop here.
 

Tenki

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lol

I got killed by a full charged U-smash at 130%.

It made me feel really bad.
 

infomon

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always fair/AD after being knocked away... you regain control earlier
In particular, I strongly recommend everyone read this thread:
[Using Aerials for Recovery]

Don't instinctively airdodge to escape hitstun early; afaik everyone has an aerial that works faster. I'm not sure which is the fastest aerial for Sonic; is it really Fair? I would have thought Uair or Bair. Anyway, you can also fastfall the aerial as you're moving up; that can save you if you're getting close to the stage ceiling.
 

da K.I.D.

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@ DARK, you really wanna argue this with me? bring it little man...

up smash: does more damage, can be charged, lasts longer, has the same amount of ending lag, has invincibilty frames, has more range (horisontal), and can be used while running.

your move...
 

the ricemaker

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KID you have to be black lol.

I do agree what up-smash has more applications. But up-tilt comes out faster with out a doubt.

:suess:
 

ROOOOY!

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Upsmash is better, but utilt is pretty underused by most people, which is a shame because it's actually a good move if you know when to use it.
 

Camalange

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I should change the title to Usmash discussion.
 

Shikitsu

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How do you do those dash cancels with sonic, from Video 1 around the 3 min mark?
 

the ricemaker

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How do you do those dash cancels with sonic, from Video 1 around the 3 min mark?
You can shield cancel while you're charging the side-b
If done from the air, you can shield cancel the down-b upon landing.

See guys, Cat can be helpful too.
 

Tenki

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@ DARK, you really wanna argue this with me? bring it little man...

up smash: does more damage, can be charged, lasts longer, has the same amount of ending lag, has invincibilty frames, has more range (horisontal), and can be used while running.

your move...
U-smash
More damage/can be charged: Not really, both of them deal 14% base. Arguably, the U-smash can do more damage when charged, but the whole thing has to hit, and EVERYONE knows that above certain % (usually 40%+), if you hit with the initial part of U-smash, it WILL launch them out earlier, meaning the rest of the U-smash won't do squat.

Lag: U-tilt has faster startup, and I THINK it might have less ending lag, but I'm not so sure about ending lag atm. Someone test the ending lag?
Invincibility frames: Arguably. But it definitely doesn't have it the whole time, and it's not hard to get hit out of U-smash. Invincy frame to counter moves, I'll give you that, but in my experience it's still not very reliable.

Horizontal/sliding U-smash: you have to have a bit of a running start, and because of U-smash's startup lag, you're sliding for a while in startup lag. Not to mention if you slide past them or if they roll, or even spotdodge (yes, it's possible to spotdodge U-smash, especially if you're doing a sliding one) or shield tilt, you're getting hit out of it.
 

the ricemaker

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U-smash
More damage/can be charged: Not really, both of them deal 14% base. Arguably, the U-smash can do more damage when charged, but the whole thing has to hit, and EVERYONE knows that above certain % (usually 40%+), if you hit with the initial part of U-smash, it WILL launch them out earlier, meaning the rest of the U-smash won't do squat.

Lag: U-tilt has faster startup, and I THINK it might have less ending lag, but I'm not so sure about ending lag atm. Someone test the ending lag?
Invincibility frames: Arguably. But it definitely doesn't have it the whole time, and it's not hard to get hit out of U-smash.

Horizontal/sliding U-smash: you have to have a bit of a running start, and because of U-smash's startup lag, you're sliding for a while in startup lag. Not to mention if you slide past them or if they roll, or even spotdodge (yes, it's possible to spotdodge U-smash, especially if you're doing a sliding one) or shield tilt, you're getting hit out of it.
yes up-tilt has less lag on both ends.

I think squirtle can duck under Sonic's up-smash.

edit: Tenki, I'll get that last vid up today.
 

Phoenix_Dark

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@ DARK, you really wanna argue this with me? bring it little man...

up smash: does more damage, can be charged, lasts longer, has the same amount of ending lag, has invincibilty frames, has more range (horisontal), and can be used while running.

your move...
If you miss, there's much more time to get punished for it. Starts up slower. Does the same damage uncharged, and doesn't kill until higher percents. Also doesn't have as many options to use it from. Its main use is its invincibility frames, and its shield poke. Most of the time when it's used successfully, it's when you catch someone off-guard with it, or you've been wearing down their shield. The move is usable, but it's very situational for what it is. It's not a very good move. Then again, most of Sonic's moves aren't good. Oh, almost forgot. U-tilt can be used out of spins when there are slopes. Not that you'll get to use that very often, lol. It's another option though.

U-smash
More damage/can be charged: Not really, both of them deal 14% base. Arguably, the U-smash can do more damage when charged, but the whole thing has to hit, and EVERYONE knows that above certain % (usually 40%+), if you hit with the initial part of U-smash, it WILL launch them out earlier, meaning the rest of the U-smash won't do squat.

Lag: U-tilt has faster startup, and I THINK it might have less ending lag, but I'm not so sure about ending lag atm. Someone test the ending lag?
Invincibility frames: Arguably. But it definitely doesn't have it the whole time, and it's not hard to get hit out of U-smash. Invincy frame to counter moves, I'll give you that, but in my experience it's still not very reliable.

Horizontal/sliding U-smash: you have to have a bit of a running start, and because of U-smash's startup lag, you're sliding for a while in startup lag. Not to mention if you slide past them or if they roll, or even spotdodge (yes, it's possible to spotdodge U-smash, especially if you're doing a sliding one) or shield tilt, you're getting hit out of it.
Aw, f u Tenki :( I was getting around to responding.. lol.
 

Tenki

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If you miss, there's much more time to get punished for it. Starts up slower. Does the same damage uncharged, and doesn't kill until higher percents. Also doesn't have as many options to use it from. Its main use is its invincibility frames, and its shield poke. Most of the time when it's used successfully, it's when you catch someone off-guard with it, or you've been wearing down their shield. The move is usable, but it's very situational for what it is. It's not a very good move. Then again, most of Sonic's moves aren't good. Oh, almost forgot. U-tilt can be used out of spins when there are slopes. Not that you'll get to use that very often, lol. It's another option though.



Aw, f u Tenki :( I was getting around to responding.. lol.
I hit you in starting lag, because you were trying to do a full charged F-smash
;/


Sliding U-tilt (on slopes) at least has the hitbox out the whole time.


ohya, full charged U-smash, if you miss the initial hit, kills earlier than U-tilt, just a FYI in case... it ever comes up ... lol
 

Camalange

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