link7
Smash Lord
- Joined
- Jan 14, 2013
- Messages
- 1,081
- Location
- Steilacoom, Washington
- NNID
- Kidlink77
- 3DS FC
- 2234-7140-8163
Okay, so I've seen many people post their favorite controller schemes. I thought it would be a good idea to compile all of our controller schemes into one thread, so that if someone comes looking for ideas, he can find them right here. Also, a quick explanation as to why you feel the scheme works for you would be very insightful. I'll post all new layouts in the OP. If you see you're layout in the OP already, please feel free to add why you like that certain layout. If you main someone else besides Link, again, please feel free to post. I myself plan on experimenting with all the layouts posted, and I'll give feedback on them.
This is my first time making an actual thread here, so please bear with me. I'll fancy it up later.
I guess I'll start first!
My layout is the default layout, except I have Rumble Off, Tap Jump On, and the Cstick set to attack. Why? Because I just started playing, and I'm still figuring out controller layouts.
@ Elessar
@ link7
@ Fox Is Openly Deceptive
Will edit this and pretty it up more later.
This is my first time making an actual thread here, so please bear with me. I'll fancy it up later.
I guess I'll start first!
My layout is the default layout, except I have Rumble Off, Tap Jump On, and the Cstick set to attack. Why? Because I just started playing, and I'm still figuring out controller layouts.
@ Elessar
Tap Jump-Off
Rumble-Off
-Attack
-Jump
-Special
-Grab
-Shield
-Attack
-Grab
-Attack
Rumble-Off
-Attack
-Jump
-Special
-Grab
-Shield
-Attack
-Grab
-Attack
@ link7
Tap Jump-Off (changed from "On" to make bomb sliding inputs possible)
Rumble-Off
-Attack
Everything else is default
Reasons:
I'm still new to the GC controller set up itself. Still experimenting with other layouts, but haven't changed anything significant except the tap jump option.
Rumble-Off
-Attack
Everything else is default
Reasons:
I'm still new to the GC controller set up itself. Still experimenting with other layouts, but haven't changed anything significant except the tap jump option.
@ Fox Is Openly Deceptive
Tap Jump-Off
Rumble-?
-Jump
-Grab
-Grab
-Attack
Everything else is default
Reasons:
The reasons for this are fairly straight forward.
-For the Z button being changed to jump, many of the faster inputs in smash require a jump button input e.g. jump instant aerial (with or without using the c-stick), jump and instant cancel of that jump with a bomb throw (with or without the use of the c-stick), jump and instantly cancel it with an Up-B or U-smash (e.g. OoS), things like tether cancelling or dropping from a ledge to double jump and then doing an action, or simply for easy buffered uses of anything e.g airdoge or specials right after a jump. Being able to freely use the c-stick instantly with ease after a jump input is probably the biggest factor here.
-Then obviously either X or Y needed to be a grab button, and as it turns out I use both as it suits me, but there is room for improvement here as I will go into shortly. The X I tend to use for Zairs and tethers out of habit, and the Y I use for bombslides.
-C-stick set to attack is for soft throw bombs. I actually keep this on for other characters too just so I am in the habit of knowing that I must manually input e.g. U-smash (OoS etc).
Now as for the possible improvement that I mentioned, you will recall that in the metagame thread I spoke of a control scheme to make IZAC's easier that I've been considering using. The way to do this (assuming the above controls) would be to leave Y as grab and change X to attack. IZAC's are tough enough for us now that we have to time the z-drop perfectly to avoid the Zair, but the next bit can at least be made much easier. One big mistake that a lot of people make when trying to perform an IZAC is they will continue to hold the grab button as they are trying to instantly use an aerial to catch the bomb, and this results in a Zair which can often be mistaken for a failed instant z-drop. So the aim for the control scheme was to make it so you could do the two inputs very quickly, but at the same time make it so you are forced to let go of the grab button before you hit the attack button, and that's where the control scheme comes in. If you roll or slide your thumb from the Y over to X, the Y will be released in time necessarily because of the space between the buttons. To test that you're doing it right, hold Y (grab) until you shield, and then slide your thumb over to the X (attack) button. If you do nothing or Jab, then you were successful; if you grab, then consider adjusting your thumb sliding method.
Rumble-?
-Jump
-Grab
-Grab
-Attack
Everything else is default
Reasons:
The reasons for this are fairly straight forward.
-For the Z button being changed to jump, many of the faster inputs in smash require a jump button input e.g. jump instant aerial (with or without using the c-stick), jump and instant cancel of that jump with a bomb throw (with or without the use of the c-stick), jump and instantly cancel it with an Up-B or U-smash (e.g. OoS), things like tether cancelling or dropping from a ledge to double jump and then doing an action, or simply for easy buffered uses of anything e.g airdoge or specials right after a jump. Being able to freely use the c-stick instantly with ease after a jump input is probably the biggest factor here.
-Then obviously either X or Y needed to be a grab button, and as it turns out I use both as it suits me, but there is room for improvement here as I will go into shortly. The X I tend to use for Zairs and tethers out of habit, and the Y I use for bombslides.
-C-stick set to attack is for soft throw bombs. I actually keep this on for other characters too just so I am in the habit of knowing that I must manually input e.g. U-smash (OoS etc).
Now as for the possible improvement that I mentioned, you will recall that in the metagame thread I spoke of a control scheme to make IZAC's easier that I've been considering using. The way to do this (assuming the above controls) would be to leave Y as grab and change X to attack. IZAC's are tough enough for us now that we have to time the z-drop perfectly to avoid the Zair, but the next bit can at least be made much easier. One big mistake that a lot of people make when trying to perform an IZAC is they will continue to hold the grab button as they are trying to instantly use an aerial to catch the bomb, and this results in a Zair which can often be mistaken for a failed instant z-drop. So the aim for the control scheme was to make it so you could do the two inputs very quickly, but at the same time make it so you are forced to let go of the grab button before you hit the attack button, and that's where the control scheme comes in. If you roll or slide your thumb from the Y over to X, the Y will be released in time necessarily because of the space between the buttons. To test that you're doing it right, hold Y (grab) until you shield, and then slide your thumb over to the X (attack) button. If you do nothing or Jab, then you were successful; if you grab, then consider adjusting your thumb sliding method.
Will edit this and pretty it up more later.
Last edited: