Pheta Ray
Smash Ace
When are we going to raid the SSB4 Ike discussion?
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To lazy to raid hardcore on all the new recruits XDI already did
Sounds fair enough, loling at everyone sad pandaing over eruption being back. All honesty nothing moveset wise has changed, it's a given. Only things changed are things like ZSS and few others with transformations.We raidwhen Roy is addedonce the game comes out.
Least they are doing the right things to appease the competitive base. XDAt least make the fire blue!
So gamecube adapter for wii u. Smash4 is all set to be competitive
Because screw you how do you know Marth isn't a reskin of Roy you troglodyte.Why do people want a character who's a terrible reskinned copy of Marth to make a comeback? It's borderline ridiculous.
troglodyte.
Aside from the above? Because Marth is actually a good character.how do you know Marth isn't a reskin of Roy
Popularity, nothing to do with actual development.Cause Roy got dropped in brawl
Aside from the above? Because Marth is actually a good character.
troglodyte.
I think Ike is going to really struggle in sm4sh if he stays how he is. The new edge mechanics are really going to hurt him, and he's not going to benefit too much from the increased hitstun. but we'll have to seeWaldo and I started using Dsmash a lot to honor the late Red-X. But uh, not sure if that could count as a moveset trend.
If Ike is looking as identical as he does in Smash 4, we might not even need to think very much out of the gate.
I just wished it sent foes at a more horizontal trajectory, though we could always hope for that in the next Smash. With that, U-Smash wouldn't outclass it too much.What is the boards opinion on Down smash? Opinions on using it to deal with rolls and air dodges?
What's that?At first, I came in here expecting some sort of spam thread loll
Instead, I shall inquire about anyone willing to do an FE13 draft run :D
Well, jab3 doesn't have the killing capacity dsmash does. Not as easy (or intuitive) to DI, either. Jab is just such a predictable tool that, while useful, can be equally be a bane to trying to finish a stock I think. Ike isn't a strong enough character to really afford to take extra damage just because we force the opponent offstage again on an edgeguard read that doesn't finish the stock. Though I dunno, that doesn't make dsmash a better move than jab in any case really.I can't really think of any situations to dsmash where jab wouldn't work just fine.
Feels fresh playing this after a few years, especially without all of the mental fatigue/apathy of playing that I had before. I guess I was touched with what occurred during this past E3.
Its where you go and draft units from the entire cast of character. Then, you only use those characters for the rest of the game. There are some other additional house keeping rules of say everyone gets Chrom or Avatar, or the game difficulty. Stuff like that.What's that?
Definitely, by a large margin. The u-smash is only inferior to the d-smash in speed. Not only is the former more powerful but also has greater range. There are a few useful applications. Similar to the RAR b-air, u-smash can be reversed, allowing the hitbox to extend further toward the direction the user is running. One can even retreat with it, which can catch a pursuing opponent off-guard. The fact that both smashes send opponents at vertical trajectories defeats the purpose of even using d-smash as a KO move, but I suppose it could be used for surprise. Basically, what d-smash can do, u-smash can do better.Is up-smash really that much better than down-smash? Jab is always good at lower percents, but I'm wondering if down-smash is viable at higher percents. Correct me if I'm wrong, I haven't played Ike recently, but doesn't the second hit of down-smash linger a bit? I just think that if it does then it might have a few uses. I really need to start playing Ike again.
The conclusion that was enlightened to me playing melee marth is that Marth has the capacity (i believe) to deny any sort of action an opponent does when in the air. At least, if they try to get back to the stage or ledge Marth can be there to prevent it from happening. While Marth does not always get KO's out of this method it does not really matter since he could always keep doing this until the person eventually dies from say something weak staled uair at 160%.Well, jab3 doesn't have the killing capacity dsmash does. Not as easy (or intuitive) to DI, either. Jab is just such a predictable tool that, while useful, can be equally be a bane to trying to finish a stock I think. Ike isn't a strong enough character to really afford to take extra damage just because we force the opponent offstage again on an edgeguard read that doesn't finish the stock. Though I dunno, that doesn't make dsmash a better move than jab in any case really.
I think watching Melee streams recently has made me realize how being efficient can be done in Brawl and it's not attempted as much because we all try to pick "safe" options just because we think Brawl is 90%+ defense. Not that I'll ever find out, don't think I'll touch Brawl ever again =/
If it does not clank, transcendent priority? I thought all of Ike's sword moves had that feature.It's pretty easy to hit with dsmash since it doesn't seem to clank and comes out somewhat quickly with an okay shield stab chance. There's just not enough reward imo. A little bit more damage/KO power on the first hit uncharged would have helped. It's useful if you think you feel you have a good chance of it landing.
I do agree that exploring the entire moveset is useful. There's a use for all of Ike's moves in certain situations.
This may sound scrubby, but I'll just play the way that's most fun, even if it's not the most "efficient." Starting to think that that will help in the long run.
I cannot think of Dsmash being good or bad at lower percents unless you mean the reward for hitting someone at say 0% means you get punished. Jab is really freaking good at all percents. Good ground priority due to hits percentage. Its fast and relatively non-committal. Should you hit a person you get a free launcher. Else if you shield, then you have the potential to mix-up your timings and attempt to back out safely from your disadvantage.Is up-smash really that much better than down-smash? Jab is always good at lower percents, but I'm wondering if down-smash is viable at higher percents. Correct me if I'm wrong, I haven't played Ike recently, but doesn't the second hit of down-smash linger a bit? I just think that if it does then it might have a few uses. I really need to start playing Ike again.
So, pretty much at this point the discussion has been about Dsmash and exploring other moves in Ike's arsenal and seeing its uses. I believe this is a good idea for any character, but I often thought there has always been a ton of emphasis on finding uses for moves despite that use not always being the best option. For example, I believe using a move simply because it offers a surprise factor is not a good reason for using a move.Definitely, by a large margin. The u-smash is only inferior to the d-smash in speed. Not only is the former more powerful but also has greater range. There are a few useful applications. Similar to the RAR b-air, u-smash can be reversed, allowing the hitbox to extend further toward the direction the user is running. One can even retreat with it, which can catch a pursuing opponent off-guard. The fact that both smashes send opponents at vertical trajectories defeats the purpose of even using d-smash as a KO move, but I suppose it could be used for surprise. Basically, what d-smash can do, u-smash can do better.
There is a lingering hitbox for the second swing of d-smash, yes. The second hit is also more powerful than the first if it hits during the initial attack frames, if I recall correctly.