Brother Orin
Smash Rookie
For the past few months, I've been focusing more on my character designs and my commissions on them, hoping to remove myself from the vicious temp job circle that I'm getting real tired of...
in between my commissions, I've been working on personal images of my own characters for a series I've had in mind for a while.
Main gallery here:
http://bakudonstorm.deviantart.com/
((Current project: Spellbound Series 1))
I am currently setting up pics and ideas for a fighting game concept, where all fighters are wizzards who specialize in one of either six studies(Mind, Body, Soul, Shadow, Wave and Arcaneer.)
The first arc of the series follows the newest edition of students of the Arcane Academy School Of Magic called Group 12.
The main protagonist, Miogei, is the youngest to enter the Academy and is also known as a Prodigy to the Mind Arcana. Howver, she also carries and powerful, but deadly, artifact known as the Grimoire Cauchemerduex that Crime Lord E'Ral Dagoth wants.
Meanwhile, the Kitewater Military are on the verge of owning the Arcane Academy for their own uses while Kitewater City is being haunted by an abomination that has been taking people away at night.
Right now, here is the images for the fighter's roster, twelve total.
This isn't a concrete plan to make a fighting game right now, but I have been studying and improving my work to one day make it a reality.
Fighters of Group 12.
The Arcane Prodigy: Miogei.
Arcana: Mind.
Balance Type.
A Gypsy from the swampland, Shadowmare, Miogei joins to become a student of the Arcane Academy in hopes to lift the curse of the evil book she carries, The Grimoire Cauchemardeux.
A fan of sports, Miogei uses both her mental will and knowledge of popular sports of Outhere to mimic movements and objects to gain victory in arcane combat.
The Dynamic Rolla! Rygal Norton.
Arcana: Body.
Rushdown Monentum Type.
The self-proclaimed leader of the inputs, Rygal hails from the Midmist District, fights are almost common in his residence and word of mouth says he's taken down all rivals in the district. Rygal was enrolled to the Academy to learn control and discipline in his actions, but his impatience and short temper might be a snare in that path.
Hit fast in all directions at once, fast enough to be in three or more places at once, almost impossible to hit and the "Bad Guy" attitude just might be hiding that glass jaw he's born with too...
The Iron Comrade: Andro Kind.
Arcana: Body.
Heavy Powerhouse Type.
A resident from the arctic lands of Zerohs, Andro was accepted into the Arcane Academy after saving his town from an organized bandit raid. Although physically the strongest in the input group, Andro is a lover before a fighter and will kill with kindness(and Bear hugs) before leaving his opponents as a crater mark in the gorund.
A combination of a striker and grappler, Andro's Arcana helps him create shock waves to open the ground under his opponents, slowing then down enough to catch up and give them a nice hug.
The Desert Eye: Rasheed Afsar.
Arcana: Soul.
Power Up Type.
A shape changer from the Red Wall Desert. Like many Soul Arcanas of the Red Wall Desert, Rasheed has made a pact with the ancestral Tortoise, Halakamir, blessing him with strong offensive or defensive powers with each prayer to the Tortoise spirit.
Rasheed has a balance of mid range offense and defense, however, He has the ability to increase either attack or defense powers for every prayer he finishes to Halakamir or even receiving enough charge for more powerful special attacks, as well as the ability to shift into his Sand Dragon form for a short time.
-----
Fighters of Criminal Organization: Obelisk.
The Master Crime Lord: E'Ral Dagoth.
Arcana: Soul.
Trapper Type.
With connections in major cities in Outhere, E'Ral is untouchable by the law. His plans for the Grimoire Cauchemardeux is vague, but "Big things will happen for this world" if the book is in his possession.
E'ral Spirit contract is with the ancient twins of thunder and lighting, giving him control of powerful spirit minions and ancestral storms.
The Gentleman Armor: Arthur Van Buren.
Arcana: Arcaneer.
Rushdown Mix-Up Type.
The final member of the Obelisk roster. Charm hides his deception, just as his armor hides his countless assassin grade weapons powered by magic and creativity.
Wearing the suit of arcana armor that carries a variety of weapons and firearms. Hammer Guns, Rocket Boots, Scatter Shots and even an AI is just a few of many ways to defeat an opponent.
The Unborn Glacier: Coldstone.
Arcana: Mind.
Grappler Type.
Suspected to be a former Military soldier who dies decades ago from a Necromancer attack at the Arcane Academy. Now working under the hands of E'Ral, no one is sure of the construct's motives of his destructive use of power.
Using the mind arcana, he is able to expand the ice from his body to generate defensive and offensive walls and weapons of ice, as well as creating blizzards at will. Be warned when trying to grapple with him, you might end up finding yourself encased in ice instead.
The Mad Tangle: Alice.
Arcana: Shadow.
Stance Type.
A strange child born from a disgraced tribe of Gypsies. Her clownish personality and hours of talking about nothing may not win her any awards anytime soon, but her skills as an illusionist has already earned her top spot in the Obelisk organization.
Very speedy and hard to hit, Alice enjoys showing off her illusion and contortion tricks to throw off the opponent by creating off fighting stances, such as the tangled mess that is the "Tornado Scarecrow", the airborne styles of the "Skeleton Butterfly" and the ever vicious "See Saw."
The Wandering Vengeance: Gemini.
Arcana: Body.
Momentum Beatdown Type.
Born and raised in the Blood Pits Arena, This member of the criminal group, Obelisk, lives to prove her strength, only to one day find the demon father that created her and kill him for leaving her to die in the pits.
Gemini is no-nonsense when it comes to arcane combat, She's never been the one to hold her punches. "Pussyfooting's for those who needs a fist through their skull."
-----
Third Party Fighters.
The Grand Leader: General Vorago.
Arcana: Arcaneer.
Semi-Grapler Type.
A firm believer of peace through control, Vorago seeks to gain control of the Arcane Academy to convert all mages to work only as trained soldiers and not as they were trained for many years. With the nearing disasters ahead, Vorago's control may just come to past.
Vorago's fighting style is a no-nonsense, disciplined combat style. Mixed with the addition of high end Arcaneer weaponry, Vorago will be a challenge for even the skilled mage.
The Leaf Tailed Bandit: Tenten.
Arcana: Shadow.
Sniper Type(Joke Character.)
The sharpest tool in this Imp's disposal will always be her silver tongue, and if words are out of the question, flailing around, throwing anything she can grab and hiding behind her opponent's back while stealing their stuff is always the next best thing.
Being small and sleek, Tenten will have to rely on attacking fast and often, stealing or applying conditions under her opponent's noses and using whatever she pulls out of her Infinity Satchel. Although her arcana helps her greatly, it has the tendency to loose control is she's not careful...
The Imperfect Homunculus: Gaggyllak.
Arcana: Mind.
Transformer Type.
Once the Arch Mages find out where this thing hides and when it attacks, Kitewater City's curfew is not only mandatory, but a matter of life or death.
Gaggyllak method of fighting is to use whatever trash that was collected against it's opponents, shaping it's body to create weapons and even going as far as taking a form of another mage.
in between my commissions, I've been working on personal images of my own characters for a series I've had in mind for a while.
Main gallery here:
http://bakudonstorm.deviantart.com/
((Current project: Spellbound Series 1))
I am currently setting up pics and ideas for a fighting game concept, where all fighters are wizzards who specialize in one of either six studies(Mind, Body, Soul, Shadow, Wave and Arcaneer.)
The first arc of the series follows the newest edition of students of the Arcane Academy School Of Magic called Group 12.
The main protagonist, Miogei, is the youngest to enter the Academy and is also known as a Prodigy to the Mind Arcana. Howver, she also carries and powerful, but deadly, artifact known as the Grimoire Cauchemerduex that Crime Lord E'Ral Dagoth wants.
Meanwhile, the Kitewater Military are on the verge of owning the Arcane Academy for their own uses while Kitewater City is being haunted by an abomination that has been taking people away at night.
Right now, here is the images for the fighter's roster, twelve total.
This isn't a concrete plan to make a fighting game right now, but I have been studying and improving my work to one day make it a reality.
Fighters of Group 12.
The Arcane Prodigy: Miogei.
Arcana: Mind.
Balance Type.
A Gypsy from the swampland, Shadowmare, Miogei joins to become a student of the Arcane Academy in hopes to lift the curse of the evil book she carries, The Grimoire Cauchemardeux.
A fan of sports, Miogei uses both her mental will and knowledge of popular sports of Outhere to mimic movements and objects to gain victory in arcane combat.
The Dynamic Rolla! Rygal Norton.
Arcana: Body.
Rushdown Monentum Type.
The self-proclaimed leader of the inputs, Rygal hails from the Midmist District, fights are almost common in his residence and word of mouth says he's taken down all rivals in the district. Rygal was enrolled to the Academy to learn control and discipline in his actions, but his impatience and short temper might be a snare in that path.
Hit fast in all directions at once, fast enough to be in three or more places at once, almost impossible to hit and the "Bad Guy" attitude just might be hiding that glass jaw he's born with too...
The Iron Comrade: Andro Kind.
Arcana: Body.
Heavy Powerhouse Type.
A resident from the arctic lands of Zerohs, Andro was accepted into the Arcane Academy after saving his town from an organized bandit raid. Although physically the strongest in the input group, Andro is a lover before a fighter and will kill with kindness(and Bear hugs) before leaving his opponents as a crater mark in the gorund.
A combination of a striker and grappler, Andro's Arcana helps him create shock waves to open the ground under his opponents, slowing then down enough to catch up and give them a nice hug.
The Desert Eye: Rasheed Afsar.
Arcana: Soul.
Power Up Type.
A shape changer from the Red Wall Desert. Like many Soul Arcanas of the Red Wall Desert, Rasheed has made a pact with the ancestral Tortoise, Halakamir, blessing him with strong offensive or defensive powers with each prayer to the Tortoise spirit.
Rasheed has a balance of mid range offense and defense, however, He has the ability to increase either attack or defense powers for every prayer he finishes to Halakamir or even receiving enough charge for more powerful special attacks, as well as the ability to shift into his Sand Dragon form for a short time.
-----
Fighters of Criminal Organization: Obelisk.
The Master Crime Lord: E'Ral Dagoth.
Arcana: Soul.
Trapper Type.
With connections in major cities in Outhere, E'Ral is untouchable by the law. His plans for the Grimoire Cauchemardeux is vague, but "Big things will happen for this world" if the book is in his possession.
E'ral Spirit contract is with the ancient twins of thunder and lighting, giving him control of powerful spirit minions and ancestral storms.
The Gentleman Armor: Arthur Van Buren.
Arcana: Arcaneer.
Rushdown Mix-Up Type.
The final member of the Obelisk roster. Charm hides his deception, just as his armor hides his countless assassin grade weapons powered by magic and creativity.
Wearing the suit of arcana armor that carries a variety of weapons and firearms. Hammer Guns, Rocket Boots, Scatter Shots and even an AI is just a few of many ways to defeat an opponent.
The Unborn Glacier: Coldstone.
Arcana: Mind.
Grappler Type.
Suspected to be a former Military soldier who dies decades ago from a Necromancer attack at the Arcane Academy. Now working under the hands of E'Ral, no one is sure of the construct's motives of his destructive use of power.
Using the mind arcana, he is able to expand the ice from his body to generate defensive and offensive walls and weapons of ice, as well as creating blizzards at will. Be warned when trying to grapple with him, you might end up finding yourself encased in ice instead.
The Mad Tangle: Alice.
Arcana: Shadow.
Stance Type.
A strange child born from a disgraced tribe of Gypsies. Her clownish personality and hours of talking about nothing may not win her any awards anytime soon, but her skills as an illusionist has already earned her top spot in the Obelisk organization.
Very speedy and hard to hit, Alice enjoys showing off her illusion and contortion tricks to throw off the opponent by creating off fighting stances, such as the tangled mess that is the "Tornado Scarecrow", the airborne styles of the "Skeleton Butterfly" and the ever vicious "See Saw."
The Wandering Vengeance: Gemini.
Arcana: Body.
Momentum Beatdown Type.
Born and raised in the Blood Pits Arena, This member of the criminal group, Obelisk, lives to prove her strength, only to one day find the demon father that created her and kill him for leaving her to die in the pits.
Gemini is no-nonsense when it comes to arcane combat, She's never been the one to hold her punches. "Pussyfooting's for those who needs a fist through their skull."
-----
Third Party Fighters.
The Grand Leader: General Vorago.
Arcana: Arcaneer.
Semi-Grapler Type.
A firm believer of peace through control, Vorago seeks to gain control of the Arcane Academy to convert all mages to work only as trained soldiers and not as they were trained for many years. With the nearing disasters ahead, Vorago's control may just come to past.
Vorago's fighting style is a no-nonsense, disciplined combat style. Mixed with the addition of high end Arcaneer weaponry, Vorago will be a challenge for even the skilled mage.
The Leaf Tailed Bandit: Tenten.
Arcana: Shadow.
Sniper Type(Joke Character.)
The sharpest tool in this Imp's disposal will always be her silver tongue, and if words are out of the question, flailing around, throwing anything she can grab and hiding behind her opponent's back while stealing their stuff is always the next best thing.
Being small and sleek, Tenten will have to rely on attacking fast and often, stealing or applying conditions under her opponent's noses and using whatever she pulls out of her Infinity Satchel. Although her arcana helps her greatly, it has the tendency to loose control is she's not careful...
The Imperfect Homunculus: Gaggyllak.
Arcana: Mind.
Transformer Type.
Once the Arch Mages find out where this thing hides and when it attacks, Kitewater City's curfew is not only mandatory, but a matter of life or death.
Gaggyllak method of fighting is to use whatever trash that was collected against it's opponents, shaping it's body to create weapons and even going as far as taking a form of another mage.