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Break A Character (or 10)! How Would YOU Do It?

Father Kelso

Smash Cadet
Joined
Jan 22, 2019
Messages
28
:ultwario:: Eating 3 items fully charges waft
:ultpichu::ultpikachu:: Agility has an indefinite number of "lurches" as long as you keep changing directions.
:ultkingdedede:: Gordo ignores reflect abilities but can still be hit back with attacks.
:ultcharizard:: Tapping side-b performs Flare Blitz, holding side-b performs Rock Smash (imo this is more of a fix than a break).
:ultmewtwo:: Is replaced with Sm4sh Mewtwo
:ultmario::ultsquirtle:: Fludd/water gun are now 1 time activation abilities. When activated, they continuously fire pulses of water automatically (like Kyogre) for 8 seconds and you can move and perform other abilities while this is active. 3 second cooldown for balance.
:ultsamus::ultdarksamus:: Can charge down b to make a super bomb.
:ultgreninja:: Substitute now causes Greninja to appear at the opponent, not where the hitbox occurred (so it can be used to counter projectiles at a distance).
 

Ez Quinn

Smash Apprentice
Joined
Jan 11, 2019
Messages
121
Location
Fountain of Dreams
NNID
EZ Quinn
3DS FC
2810-2492-6140
Switch FC
8449-9291-0216
:ultkirby:/:ultpalutena: make them the canonical gods they are so they can one-shot everybody

Now for seriousness

:ultjigglypuff: Immediately can move out of rest/sing

:ultjigglypuff::ultkingdedede::ultkirby::ultmetaknight::ultcharizard::ultpit::ultdarkpit: :ultmewtwo::ultridley:these characters can technically fly/hover in their series so let’s bring that mechanic to smash! Who likes infinite jumps!
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
:ultsamus::ultdarksamus:
  • All aerials auto-cancel.
  • Both have a second mid-air jump.
  • Immune to elemental features.
  • U-smash connects, even against the shortest character, and no character falls out.
  • N-air instantly cancels any true combo.
  • F-air has a bigger hitbox.
  • Z-air is as it was in SSBB.
  • Charge Shot is twice as wide in diameter.
  • Charge Shot now deals 50% damage.
  • Charge Shot has transcendent priority.
  • Charge Shot only takes 90 frames to charge.
  • Charge Shot destroys shields instantly.
  • Charge Shot causes a lot of hitstun, allowing both to follow up with any desired attack.
  • Bomb has a wider blast radius.
  • Bomb's knock-back is much like Snake's Grenade's.
 
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Predatoria

Smash Journeyman
Joined
Jan 30, 2019
Messages
361
Location
Raleigh, North Carolina
Switch FC
SW-5219-6817-7975
:ultsamus::ultdarksamus:
  • All aerials auto-cancel.
  • Both have a second mid-air jump.
  • Immune to elemental features.
  • U-smash connects, even against the shortest character, and no character falls out.
  • N-air instantly cancels any true combo.
  • F-air has a bigger hitbox.
  • Z-air is as it was in SSBB.
  • Charge Shot is twice as wide in diameter.
  • Charge Shot now deals 50% damage.
  • Charge Shot has transcendent priority.
  • Charge Shot only takes 90 frames to charge.
  • Charge Shot destroys shields instantly.
  • Charge Shot causes a lot of hitstun, allowing both to follow up with any desired attack.
  • Bomb has a wider blast radius.
  • Bomb's knock-back is much like Snake's Grenade's.
As a Ridley main, I am terrified of this new found Samus. This sounds brutal.

Now for :ultridley:

  • Let him glide! His off-stage game is already so fun, but imagine it with gliding. And let him space pirate rush out of it, muahahahahaaa
 

MarioMeteor

Smash Hero
Joined
Nov 27, 2014
Messages
8,340
Location
New Orleans
NNID
BGenius23
3DS FC
0662-2900-1492
:ultkirby:/:ultpalutena: make them the canonical gods they are so they can one-shot everybody
:ultjigglypuff::ultkingdedede::ultkirby::ultmetaknight::ultcharizard::ultpit::ultdarkpit::ultmewtwo::ultridley:these characters can technically fly/hover in their series so let’s bring that mechanic to smash! Who likes infinite jumps!
You’d think a six foot tall space goddess with talking star children would be hard to forget, but I guess not.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
As a Ridley main, I am terrified of this new found Samus. This sounds brutal.

Now for :ultridley:

  • Let him glide! His off-stage game is already so fun, but imagine it with gliding. And let him space pirate rush out of it, muahahahahaaa
:ultridley:
●Plasma Breath is chargeable and can be held like Samus' Charge Shot.
●F-tilt, d-tilt, f-air, are longer.
●F-air can weave forward and backward much like Samus' f-air.
●N-air is slightly wider.
●Space Pirate Rush cannot be button mashed out of.
●Space Pirate Rush has intangibility.
●Space Pirate Rush goes farther.
●Space Pirate Rush has fewer FAF.
●Wing Blitz has super armor.
●Wing Blitz goes eight directions.
●Skewer has a bigger hitbox.
●Skewer auto-aims.
●Anyone hit with Skewer crumples like when one is hit by Ryu's Focus.
 

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,566
Location
The perpetual trash fire known as Planet Earth(tm)
:ultincineroar::
-Cross-Chop now automatically homes in towards the ledge.
-Revenge now has its own counter move where roundhouses whoever attacks him.

:ultsonic::
-Side-B is now the Flame Shield.
-Spin Dash can now be charged up must faster, like in the Genesis games (it even makes the sound effect).
 

Combew

Smash Rookie
Joined
Dec 11, 2018
Messages
14
Location
mother
[Edit]: Just remembered I could make a char broken, not just fix them, so i added a bunch of stuff
:ultdoc::
-Up-B goes as high as regular Mario
-Up air sends same trajectory as Mario
-Using cape in the air sends Dr. Mario up a little
-Down-b is like Sm4sh Luigi Cyclone
-Fsmash has more range
-Fair spikes
-Pills don't bounce as high

:ultmetaknight::
-Aerials have less knockback for more combo potential
-Down-b has much less end lag
-Dthrow and uthrow have followup's

:ultgnw::
-Sm4sh fair
-9 comes out every 9 hammers
-Food has directional input
-Can act out of dair much earlier
-Sm4sh dtilt

:ultrosalina::
-Rosa Fair comes out faster
-B-throw kills at the ledge earlier
-Sm4sh Luma
-Rosa up-tilt has hitbox around her like Luma
-A fully connected star bit deals 12%
-Luma is harder to kill
-Dair is easier to spike with
-Luma nair like Villagers nair (but bigger than Luma)
-Recovery can catch ledge easier when done backwards

:ultsheik::
-Aerials and tilts do 3-5% more
-Sm4sh f-throw and d-throw
-Bouncing fish has less end lag and kills easily
:ultlucario::
-Sm4sh up-throw
-Aura caps out at 100%
-Throws have fixed knockback
 
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1FC0

Smash Lord
Joined
Aug 21, 2013
Messages
1,819
User was warned for this post
Like so:
 
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Father Kelso

Smash Cadet
Joined
Jan 22, 2019
Messages
28
:ultsamus::ultdarksamus:
  • All aerials auto-cancel.
  • Both have a second mid-air jump.
  • Immune to elemental features.
  • U-smash connects, even against the shortest character, and no character falls out.
  • N-air instantly cancels any true combo.
  • F-air has a bigger hitbox.
  • Z-air is as it was in SSBB.
  • Charge Shot is twice as wide in diameter.
  • Charge Shot now deals 50% damage.
  • Charge Shot has transcendent priority.
  • Charge Shot only takes 90 frames to charge.
  • Charge Shot destroys shields instantly.
  • Charge Shot causes a lot of hitstun, allowing both to follow up with any desired attack.
  • Bomb has a wider blast radius.
  • Bomb's knock-back is much like Snake's Grenade's.
I think we have a winner for most brokenest character!
 

Grie

Smash Apprentice
Joined
Nov 30, 2018
Messages
94
:ultridley: Has now five total jumps
Can glide wich can be canceled into side b
If he is hit while charging neutral b, he as 5 frames of recoil instead of 57 allowing him to combobreak and punish
He is the heaviest fighter in the game
Reduce startup and endlag on side b
The opponent can’t mash out of side b
Up b can be angled like the spacies
Faster air speed.
 

TheTrueBrawler

Smash Demon
Joined
Jul 16, 2018
Messages
817
Location
Mystery
:ultbayonetta: - Smash 4's Bayonetta was broken enough as it is, so I would bring back the old Bayonetta and watch the internet burn.
:ultdoc: - His attacks become 3-5 times more powerful allowing him to hit like a tank. Even his grabs get this buff which helps with mix ups. Megavitimins are effectively replaced with Fast Capsule, a custom move from Smash 4, but with significantly less end lag which allows for safe pressure like Fox's lasers. Super Sheet is effectively replaced with Breezy Sheet, another custom move from Smash 4, but with significantly more wind hitboxes. Doctor Tornado now moves similar to Mach Tornado where he can freely move left, right, up, or down to chase people down with the move or recover with it.
:ultfox: - Universal buffs to his damage output as well as launch properties that set him up for insane combos that the opponent can't break out of. Lasers now come out on frame three of pressing the button, and he is quick to put the gun away allowing for even more safe pressure. Fox Illusion is a little slower of a dash, but any hitbox launches the opponent horizontally in the direction of the move which can create for easy off stage kills if set up right. Fire Fox travels a huge distance now allowing it to be way more useful for recovery. Reflector Spiking is back as the hit box now has 360° knock back properties. He can jump out of that move starting on frame two.
:ulticeclimbers: - One word. Wobbling. Really, there's nothing else to say here because these characters were incredible with it in the other two games.
:ultincineroar: - Darkest Lariat will no longer launch opponents, but will rather set them up to be hit repeatedly by the move. The Lariat on Alolan Whip has more generous timing. Cross Chop can go higher or lower depending on how long the Special Button is held, and the angle can be altered even more than before. The move can also have Incineroar dive in the opposite direction he is facing. Revenge now gives a much larger damage buff, and the cap on the damage buff Incineroar can receive has skyrocketed as well.
:ultlittlemac: - Little Mac's air game is crap. Let's change that. Little Mac now has increased jump height and air speed. His aerials are replaced so he can fight in the air. He has Snake's Neutral Aerial, Sheik's Forward Aerial, Captain Falcon's Back Aerial, Mario's Up Aerial, and Ganondorf's Down Aerial. All of his new aerials are as powerful as they exist on their respective characters. His Forward Air has Smash Melee's launch angle by the way. The aerial versions of Jolt Haymaker and Rising Uppercut are replaced with their grounded versions. There's not much to change about his ground attacks other than some damage buffs. He's excellent there already.
:ultlucario: - His aura increases more rapidly. The previous maximum aura can be achieved at 80% now, and it keeps going beyond that point capping at around 300%. This affects everything aura has an effect on which makes him a very powerful fighter. Double Team by the way spawns Lucario on top of the fighter he is trying to counter regardless of where they are. If they are invincible for any reason, Lucario waits for them to be tangible again. If they die while invincible, Lucario reappears where he performed the move. When he strikes the opponent, Lucario goes flying past them hitting them on the first frame he appears.
:ultmetaknight: - Most of his moves are reverted back to how they functioned in Smash Brawl. This includes damage, hit speed, and/or range buffs across all of his moves as well as knock back changes that can set him up for combos he had in Smash Brawl. Mach Tornado and Shuttle Loop are back to their glorious states too providing unmatched recovery and amazing offensive tools.
:ultpalutena: - She has an average damage buff of 100% to all of her moves. Autoreticle has received a heavy rework for the better. It can be used any time Palutena is alive regardless of what she is doing or what is happening to her. Her staff lights up as she continues about her normal business as if it has a mind of its own and shoots at the closest enemy without affecting Palutena at all. Finally, Side Taunt now puts all male humanish fighters who look at her while she does it into a stun like state even if they're in the air.
:ultsimon::ultrichter: - Successful hits with the tip of the whip would grab opponents where Simon has the freedom to launch them in whatever direction he would like which can set up for insane combos or even infinites against some characters. He will basically become a ranged combo machine with many possibilities. Simon's Axe is now an instant shield break. His Cross now travels back and forth infinitely meaning there is no need to throw it again. As long as Simon doesn't touch it, it's a forever active hitbox. All these changes apply to Richter too. Richter also gets an extra buff as his Holy Water is now functioning as a fire hitbox. Simon had this before the buffs, so there's no need.
 
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MalanoMan

Smash Journeyman
Writing Team
Joined
Aug 9, 2018
Messages
318
Location
New Jersey
Switch FC
SW-0183_3775_0422
:ultganondorf: - Gets super armor on his smash attacks. Down B end lag cut into a quarter of what it was previously.
:ultisabelle: - Fishing Rod knock back greatly increased so that anything over 100% KOs. Projectile size of fair increased to about the size of Mario's fireball.
 

Mogisthelioma

Smash Master
Joined
Aug 24, 2018
Messages
3,596
Location
Ravnica
:ultkirby::ultkingdedede:: Godly airspeed, and make all (all) of their attacks faster and stronger.
Or just bring back Smash 64 Kirby
:ultbayonetta::ultcloud::ultdiddy:: Bring their Sm4sh versions back
:ultmetaknight:: Bring Brawl MK back
:ultfox:: Bring back Melee Fox
:ultpikachu:: Bring back Smash 64 Pikachu
:ulticeclimbers:: W O B B L I N G
:ultkrool:: Make him the fastest character in the game
:ultness:: PK fire has infinite range and lasts forever
:ultlittlemac:: GIVE HIM 12 JUMPS!
 

Uffe

Smash Hero
Joined
Jun 14, 2008
Messages
5,500
Location
Fresno
:ultness:
PK Fire would burst on shield, and if it hit the opponent, the pillar would follow their DI.
PK Thunder 2 would always break shields if it connected.
PK Flash would be twice as large.
F-smash would have potential to land a OHKO like Mr. Game & Watch's side B. Basically, Ness with his Gutsy Bat, especially since it's a slow smash attack, anyway.
 

MrGameguycolor

Smash Lord
Joined
Apr 16, 2015
Messages
1,240
Location
Somewhere in this Universe
NNID
MrGameguycolor
Switch FC
7681-9716-5789
:ultpiranha:

-The unused 3rd jump is restored & it goes as high as double jump.
-Fix blind-spots.
-All sour hits are now as strong as the sweet hits on every move.
-All jabs do twice the amount of damage.
-All tilts, smash attacks & dash attack have been sped up by x1.2.
-F-Tilt has increase knockback growth. It kills center-stage Mario at 100%.
-All aerials can auto-cancel on short-hop fast-fall & have less then 10 frames of landing lag.
-Fair has it's old range shown in his reveal trailer.
-Fair & Up-air has increase knockback growth. They kills center-stage Mario at 120%.
-Dair always spikes and has more knockback growth.
-All grabs and throws have 10 less frames of endlag.
-Ptooie never stales and is shield cancelable. The spike ball just drops down & still has a hitbox.
-Poison Breath isn't labeled as a projectile and is unblockable.
-Piranhacopter won't go into free fall.
-Long-Stem Strike has full super armor, can re-adjust aim rather being locking into an angle after one input & his whole body is intangible during the attack.
 
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Wunderwaft

Smash Master
Joined
Mar 21, 2019
Messages
3,463
:ultganondorf:
-Dash speed is the same as Little Mac.
-Flame Choke does not put Ganondorf into a free fall.
-Ganoncide kills the opponent first and cannot be mashed out of.
-Wizard's Foot gives you super armor.
-Dark Dive travels faster than Falcon Dive with a higher vertical distance.
 
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