- Smash 4's Bayonetta was broken enough as it is, so I would bring back the old Bayonetta and watch the internet burn.
- His attacks become 3-5 times more powerful allowing him to hit like a tank. Even his grabs get this buff which helps with mix ups. Megavitimins are effectively replaced with Fast Capsule, a custom move from Smash 4, but with significantly less end lag which allows for safe pressure like Fox's lasers. Super Sheet is effectively replaced with Breezy Sheet, another custom move from Smash 4, but with significantly more wind hitboxes. Doctor Tornado now moves similar to Mach Tornado where he can freely move left, right, up, or down to chase people down with the move or recover with it.
- Universal buffs to his damage output as well as launch properties that set him up for insane combos that the opponent can't break out of. Lasers now come out on frame three of pressing the button, and he is quick to put the gun away allowing for even more safe pressure. Fox Illusion is a little slower of a dash, but any hitbox launches the opponent horizontally in the direction of the move which can create for easy off stage kills if set up right. Fire Fox travels a huge distance now allowing it to be way more useful for recovery. Reflector Spiking is back as the hit box now has 360° knock back properties. He can jump out of that move starting on frame two.
- One word. Wobbling. Really, there's nothing else to say here because these characters were incredible with it in the other two games.
- Darkest Lariat will no longer launch opponents, but will rather set them up to be hit repeatedly by the move. The Lariat on Alolan Whip has more generous timing. Cross Chop can go higher or lower depending on how long the Special Button is held, and the angle can be altered even more than before. The move can also have Incineroar dive in the opposite direction he is facing. Revenge now gives a much larger damage buff, and the cap on the damage buff Incineroar can receive has skyrocketed as well.
- Little Mac's air game is crap. Let's change that. Little Mac now has increased jump height and air speed. His aerials are replaced so he can fight in the air. He has Snake's Neutral Aerial, Sheik's Forward Aerial, Captain Falcon's Back Aerial, Mario's Up Aerial, and Ganondorf's Down Aerial. All of his new aerials are as powerful as they exist on their respective characters. His Forward Air has Smash Melee's launch angle by the way. The aerial versions of Jolt Haymaker and Rising Uppercut are replaced with their grounded versions. There's not much to change about his ground attacks other than some damage buffs. He's excellent there already.
- His aura increases more rapidly. The previous maximum aura can be achieved at 80% now, and it keeps going beyond that point capping at around 300%. This affects everything aura has an effect on which makes him a very powerful fighter. Double Team by the way spawns Lucario on top of the fighter he is trying to counter regardless of where they are. If they are invincible for any reason, Lucario waits for them to be tangible again. If they die while invincible, Lucario reappears where he performed the move. When he strikes the opponent, Lucario goes flying past them hitting them on the first frame he appears.
- Most of his moves are reverted back to how they functioned in Smash Brawl. This includes damage, hit speed, and/or range buffs across all of his moves as well as knock back changes that can set him up for combos he had in Smash Brawl. Mach Tornado and Shuttle Loop are back to their glorious states too providing unmatched recovery and amazing offensive tools.
- She has an average damage buff of 100% to all of her moves. Autoreticle has received a heavy rework for the better. It can be used any time Palutena is alive regardless of what she is doing or what is happening to her. Her staff lights up as she continues about her normal business as if it has a mind of its own and shoots at the closest enemy without affecting Palutena at all. Finally, Side Taunt now puts all male humanish fighters who look at her while she does it into a stun like state even if they're in the air.
- Successful hits with the tip of the whip would grab opponents where Simon has the freedom to launch them in whatever direction he would like which can set up for insane combos or even infinites against some characters. He will basically become a ranged combo machine with many possibilities. Simon's Axe is now an instant shield break. His Cross now travels back and forth infinitely meaning there is no need to throw it again. As long as Simon doesn't touch it, it's a forever active hitbox. All these changes apply to Richter too. Richter also gets an extra buff as his Holy Water is now functioning as a fire hitbox. Simon had this before the buffs, so there's no need.