Revven
FrankerZ
There's already a Melee Link out there.
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Wasn't Melee link made on YOUR site? >.>Heh, I don't really recall Melee Zelda looking like that, but if people like it, I'll take their word for it. I'd rather see Melee Link and Young Link.
Ugh, I always hated ingo. But an awesome hack nonetheless.and ingo is almost done
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thanks KTH![]()
I guess all that is left is to edit the eye irises, and the Final Smash eye irises.2% >_>
and ingo is almost done
![]()
thanks KTH![]()
All it would take to make it Melee Link are the Melee textures... and afaik you could do that yourself. There's literally no difference between that model Kaze made and the Melee one except the textures.@Segtendo
That's exactly what I was talking about. I love that hack, but I'm talking about a replica, and not a rendition.
I always though Ingo looked like if Mario and Hitler had a baby, and then that baby snorted a pound of crackUgh, I always hated ingo. But an awesome hack nonetheless.
I always though Ingo looked like if Mario and Hitler had a baby, and then that baby snorted a pound of crack![]()
We all did.Heheheh. I lol'd.
A deku mouth, eyes and deku link hair would be nice.I want to go to sleep noowwww, so here is a quick photo for you all to tear apart and critique, and tell me what to make better...
(If you remember me posting pictures of this a while ago, that was made in Maya.... this version was made from scratch/rushed tonight)
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(The vertex only looks taller than the Original TL because of the angle the screenshot was taken on, and for some reason, when resizing Dekulinks arms, his fingers go messed up..)
EDIT: Dang.... Ninja'd by GW with an epic post.... On the plus side, Melee Zelda is looking great so far!
EDIT2: Ha! "Original 'DEKU' Link"..... silly typo....
You save it as a Archive Pair then it make a Pcs and a PacA deku mouth, eyes and deku link hair would be nice.
And stretch his shoe texture higher up, his leg texture goes over the top of his shoe.
Edit: oh yeah, and no nose, no ears and a bigger head.
And I've been wondering this for a while, but when you open a .pcs file in BrawlBox can you save it as a working .pac without the game freezing, or is it required to have the .pac first.
I ask because the few times I've done it it's frozen.![]()
Sometimes that freezes me though. If it does, I just get a fresh PAC and re-apply all the files I changed.You can open a FitCharXX.pcs in BBox and save it as a pac and it should work fine. Thought, I have not tried this with vertexed models, not sure if that would make a difference though.
Yea, I already know about the eyes/noes/mouth... And with the Shoe texture, the feet aren't vertex properly yet (In Maya it worked right..)A deku mouth, eyes and deku link hair would be nice.
And stretch his shoe texture higher up, his leg texture goes over the top of his shoe.
Edit: oh yeah, and no nose, no ears and a bigger head.
But you still think a bigger head? Hmm... I'll just wait until making the mouth before deciding on how much more to resize the head.
Problem is, if you save a PCS file as a PAC file, it'll still be compressed. You have to change the compression status to None BEFORE saving the PCS file as a PAC file.You can open a FitCharXX.pcs in BBox and save it as a pac and it should work fine. Thought, I have not tried this with vertexed models, not sure if that would make a difference though.
That actually was pretty good.lol, I have been busy with my machinima so I haven't do anything "awesome" (like I do ;_; )
anyway, I did a intro to my main machinima series, PFATSOS (PF and the strike of shadow)
http://www.youtube.com/watch?v=hnAceVogRBQ
please see it :3
it does have something awesomeness in it! :3