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Well pikachu has recovery and projectiles and that's about it. Compared to other characters his combos aren't as good. Obviously he still has combos because that is what 64 is all about considering that there isn't as much tech skill in the game. I don't see a lot of pikas tbh. I don't play the game but I'm familiar with it from watching tourneys. Metaknight has it all. Speed, movement, recovery, punish game, combos and etc. I don't play brawl ether and again I'm sorta familiar with it but I definitely know for a fact meta knight deserves it.No offense to 64 but I do question why the game isn't flooded with Pikachus.
I remember 64 players back in the day said pika doesn't lose to anyone nor goes even if any of them all, so I do question why he does not get the MK treatment?
-_- Have you played 64? I mean, sure it's not Melee level of technical difficulty, but it's much higher than Brawl. There's some easy characters here and there(Kirby), but Brawl is chock full of them. I know there's some very technical characters in Brawl, but saying 64 has no tech skill is a stretch.64 has better balanced and stuff. Brawl has much much much better variety. There isn't a character in 64 that puts huge emphasis on execution. In brawl, there is ice climbers, snake, diddy Kong, oilmar, ZSS, and some
Others, though they're not viable. 64 has better competitive edge, while brawl has a more "loveable" quality to it imo.
Hi. I've been playing Smash 64 competitively for 7 years and I wish to tell you, and anyone who happens to read this post, why the bolded is simply untrue. It's very frustrating for us as a community to see people go on about things like this because it deters people from wanting to join. I have a friend who used to play with me and he always would complain about the hitstun. He would constantly say "I wish this game was like melee!!" Now, how would you feel if somebody made false assumptions about your game you play? I know a lot of people who are willing to say "Brawl is slow and campy!" but I'm pretty sure there are people out there who will defend it's type of play because they find enjoyment out of it.64 is VERY suspenseful too. A single combo and you are DEAD. It's also the most balanced smash game. You can wreck with every character. Even Project M can't say that(Bowser). Just look at Isai, the king of Smash 64.
Because you can still win with other characters. A good link can beat a bad pika. A good pika has higher chance to beat a good link. A bad link will get dominated by a good pika. Make sense? There is an advantage towards the pika but that doesn't mean that you can't try at all and expect to overcome someone who understands the matchup or is simply better with their character. Pikachu is not a guaranteed trump by any means, but I will say that it's much easier to excel in tournaments as Pika/Kirby compared to Luigi/Link. There's just small factors that involve a higher chance of success, but that does not mean that you are completely screwed if you're facing a Pika.No offense to 64 but I do question why the game isn't flooded with Pikachus.
I remember 64 players back in the day said pika doesn't lose to anyone nor goes even if any of them all, so I do question why he does not get the MK treatment?
Well yeah I was kinda exaggerating. Sorry. Zero to deaths are still way more common in 64 though compared to Brawl or Smash 4.Hi. I've been playing Smash 64 competitively for 7 years and I wish to tell you, and anyone who happens to read this post, why the bolded is simply untrue. It's very frustrating for us as a community to see people go on about things like this because it deters people from wanting to join. I have a friend who used to play with me and he always would complain about the hitstun. He would constantly say "I wish this game was like melee!!" Now, how would you feel if somebody made false assumptions about your game you play? I know a lot of people who are willing to say "Brawl is slow and campy!" but I'm pretty sure there are people out there who will defend it's type of play because they find enjoyment out of it.
Anyways, small point being here that most top level players have good enough DI to escape combos, therefore, it's not just 0 to death. Most top level matches you see are players who go for the most optimal (barring a few example) combos that aren't as easily escapable by DI or plausibly guaranteed. This game can be a bit heavy on the neutral, but there is opportunity after it. This is also factored in by human error and that we are not machines, so that's another reason why the bolded is untrue.
Because you can still win with other characters. A good link can beat a bad pika. A good pika has higher chance to beat a good link. A bad link will get dominated by a good pika. Make sense? There is an advantage towards the pika but that doesn't mean that you can't try at all and expect to overcome someone who understands the matchup or is simply better with their character. Pikachu is not a guaranteed trump by any means, but I will say that it's much easier to excel in tournaments as Pika/Kirby compared to Luigi/Link. There's just small factors that involve a higher chance of success, but that does not mean that you are completely screwed if you're facing a Pika.
Remove your emotional attachment from your post, because never have I said there was no tech skill in 64, of course there is, just like in any action game ever created. I just said brawl adds characters that puts more emphasis on such a factor. There's no character in 64 that's puts a huge emphasis on execution like ice climbers, or diddy Kong with their infinities and banana lock setups. Snake has a lot of freedom with different ways he can set up traps and stuff. Most of the characters in brawl who places emphasis on execution are characters who are vastly different from other character and sports a wide variety of options. Characters in 64 are for the most part, homogenous with one another. Sure, DJCs are specific to yoshi and ness, fox has his shine stuff, DK his grabs, link his bombs and arrows, and jiggly puff her teleport. But, outside of that, they have extremely similar traits and their averts execution requirement isn't that high outside of perfect 0-death combos or high damage combos.-_- Have you played 64? I mean, sure it's not Melee level of technical difficulty, but it's much higher than Brawl. There's some easy characters here and there(Kirby), but Brawl is chock full of them. I know there's some very technical characters in Brawl, but saying 64 has no tech skill is a stretch.
-_- "-execution requirement isn't that high outside of PERFECT 0-DEATH COMBOS"- Baby Sneak 2015. Flawless logic. You're telling me to remove my "emotional attachment" when your bias against 64 is extremely obvious? Pfft! Shines? DJCs? That's easy(sarcasm)! The only character in Brawl who is technically demanding would Ice Climbers! That one of out of the 40 characters Brawl has! 64 has 12 characters and was made in the Stone Age yet is still more popular and more deep than Brawl! Shines? All you need to do is jump and IMMEDIATELY push down on the control stick and press b. DJCs? Only requires like 10 button presses per second(sarcasm)! Please play 64 before making stupid assumptions.Remove your emotional attachment from your post, because never have I said there was no tech skill in 64, of course there is, just like in any action game ever created. I just said brawl adds characters that puts more emphasis on such a factor. There's no character in 64 that's puts a huge emphasis on execution like ice climbers, or diddy Kong with their infinities and banana lock setups. Snake has a lot of freedom with different ways he can set up traps and stuff. Most of the characters in brawl who places emphasis on execution are characters who are vastly different from other character and sports a wide variety of options. Characters in 64 are for the most part, homogenous with one another. Sure, DJCs are specific to yoshi and ness, fox has his shine stuff, DK his grabs, link his bombs and arrows, and jiggly puff her teleport. But, outside of that, they have extremely similar traits and their averts execution requirement isn't that high outside of perfect 0-death combos or high damage combos.