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Brawl Stale Move Multipliers

EverAlert

Smash Master
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Mar 4, 2008
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EVAL89
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Lux wanted me to put this here, beach high as fark wanting to release random things i make n shiz.


The following is a table containing all possible stale move combinations. There are 9 slots in the queue, totalling 512 possible combinations. 1 means the move occupies the slot, 0 means it does not. Slots to the left are the more recently performed moves.




The following is a list of all the unique stale move multipliers. There are 53 in total.

1.05×, 0.98×, 0.97×, 0.96×, 0.95×, 0.94×, 0.93×, 0.92×, 0.91×, 0.90×, 0.89×, 0.88×, 0.87×, 0.86×, 0.85×, 0.84×, 0.83×, 0.82×, 0.81×, 0.80×, 0.79×, 0.78×, 0.77×, 0.76×, 0.75×, 0.74×, 0.73×, 0.72×, 0.71×, 0.70×, 0.69×, 0.68×, 0.67×, 0.66×, 0.65×, 0.64×, 0.63×, 0.62×, 0.61×, 0.60×, 0.59×, 0.58×, 0.57×, 0.56×, 0.55×, 0.54×, 0.53×, 0.52×, 0.51×, 0.50×, 0.49×, 0.48×, 0.46×.

todo: unique multiplier rankings based on frequency? explanation of staleness mechanics?
 

KayLo!

Smarter than your average wabbit.
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Ooo, nice. Gonna add this to my Formulas thread as a subquote to the staleness multiplier section.
 

KuroganeHammer

It's ya boy
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Aerodrome
Incredibly sexy, the table itself is pretty self explanatory imo.

Awesome work dude. ~
 

DeLux

Player that used to be Lux
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Jun 3, 2010
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Anyone want to do a detailed write up on how the stale moves queue works to accompany this release?
 

KayLo!

Smarter than your average wabbit.
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Dec 9, 2008
Messages
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Location
Philadelphia, PA
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There's already a pretty decent write-up from a while ago. It could probably be expanded/edited a little, but the concept of stale moves isn't that in-depth to begin with.

3.2 Stale Move Multiplier

The formula for the stale move multiplier is



This is explained below, including the definition of s.

In training mode, stale moves are not in play, so the value of this multiplier is exactly1. If the move is not affected by stale move decay, then the value of this multiplier is 1 even in versus mode. The following moves are not affected by stale move decay: Luigi's down taunt; DK's cargo throws; tether attacks; Zero Suit Samus's neutral air.

In versus mode, for moves affected by stale move decay, this factor is never 1. If a move is not in the stale move queue before being used, the value of this multiplier is exactly 1.05.

In versus mode, for moves affected by stale move decay, a move is placed in the stale move queue after it is used. The stale move queue contains nine entries, and each entry has a numerical weighting as depicted in the following diagram.



The left of the diagram represents the most recent move to be added to the queue, and the far right represents the oldest move to the added to the queue. Then we have

stale multiplier = 1 – s

where s is the sum of the values of the positions in the queue occupied by the move being used. For example, if the move being used occupies the .1 position, the .06 position, and the .03 position, then the stale multiplier is 1 - (0.1 + 0.06 + 0.03) = 0.81.
 
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