Shadic
Alakadoof?
CloneHat - Between the two of us, we have just made the greatest move in the game even better.
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Speaking of critical changes, we now have the ability to determine what sounds play when, easily. The most vital Captain Falcon change we can have is him saying "YESZ" when he sweetspots with a knee, correct?
I can't stress enough how mission critical this change is.Make him say "oops" when he flubs one.
Flubbing is currently rarer than sweetspotting.
I had a personal set with every taunt having IASA at the start that you could only cancel into a dash... It was the greatest thing ever...I think taunts could only be cancelled if you ran to the left or right.
You could implement it, but getting it to cancel right after the desired SFX so they still play would be hard for every taunt.
Oh wow this makes so much sense.I think he was high during Melee development, which explains both the insanely competitive nature of the game, and the fact that Kirby was bad.
Seconding this post.I can't stress enough how mission critical this change is.
IT HAS TO HAPPEN!
We're asking for them because they can be done very easily. Using an extra minute to put in an awesome effect is... awesome.I rather all the needs of b+ get fixed/added first then they go back and add taunt cancels and sound effects etc
every minute counts and time is money, I want goldWe're asking for them because they can be done very easily. Using an extra minute to put in an awesome effect is... awesome.
It worked for Brawl.I rather all the needs of b+ get fixed/added first then they go back and add taunt cancels and sound effects etc
Wait, you have falcon's knee hit on frame 1 instead of its default 14?SO why dont we make Falcon's fair not hit on frame one like it does now? Lol.
There's tech skill for you.
I just watched your second and first match. You don't do any spacing at all.. you were just sitting there and waiting, playing a very reactionary game; you were still playing vbrawl style. Bowser plays a very defensive game, but that doesn't mean you should sit and wait; you need to space your ftilts and fairs like an Ike, constantly throw them out to protect yourself. You're also letting the falcon player read you really easily, too. I really hope someone else can confirm what I'm saying to make me seem like less of an ***.I really would like to hear some feedback on these. They kind of got lost at the page turn.
its true that falcon loves spacing lol, he would dash dance all day if possibleI just watched your second and first match. You don't do any spacing at all.. you were just sitting there and waiting, playing a very reactionary game; you were still playing vbrawl style. Bowser plays a very defensive game, but that doesn't mean you should sit and wait; you need to space your ftilts and fairs like an Ike, constantly throw them out to protect yourself. You're also letting the falcon player read you really easily, too. I really hope someone else can confirm what I'm saying to make me seem like less of an ***.
So my judgment is that.. you need lots more practice before you can tell the backroom what they need to do with characters.
Lol, pressureing with bowser... fail. Bowser lives on mistakes and mind games... otherwise hes ****ed...its true that falcon loves spacing lol, he would dash dance all day if possibleneed to pressure him and make sure hes not calling all the shots
Pressureing as in keeping up the attack to push back the enemy and damage his shield? Because bowser has like 3 moves that are safe for pressureing... and lacks speed to keep the pressure on like other chars... Again needing the other guy to skrew up and mind game him to keep the pressure up without getting shield grabbed or just strait up out speeded.pressuring with bowser is not fail. You just need to learn to use him well >.>
LOL bowser with a pseudo wavedash? Ah man I could mind**** some guys with that + bowsers grab game, SA crawl.http://www.youtube.com/watch?v=WNdtiFFdBbE
Slashy said you guys were thinking of tweaking crawl speed.
Its possible.
If you are referring to Dantarion's video, then that sliding effect more than likely comes from how silly fast that crawl was. I haven't heard anything from the WBR about speeding up his crawl at all, but I doubt it would have a remote slide effect if he attacked from a crawl because it wouldn't be close to that fast. That was like faster than Sonic.Is this going to be implemented? Because I don't really like the wavedashing part of it.