CloneHat
Smash Champion
That would be cheap as hell, it would have to be a really small hitbox. Though unnecessary it sounds hilarious.is it possible to turn falcon's upper dair hitbox into a meteor smash?
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That would be cheap as hell, it would have to be a really small hitbox. Though unnecessary it sounds hilarious.is it possible to turn falcon's upper dair hitbox into a meteor smash?
this would be unfair, a meteor smash would not. as you can't recover from a spike.Nipple Spike!
yeah, but i had to be literal so it isn't deemed OP or unfair.LOL. I was saying what the move is called, not what I want it to be. xD
its to compensate. kinda like falco's laser nerfs for his shine buff which imo was a really unbalanced trade but it doesn't make him broken or anything so i don't mind the falco stuff. besides, those nerfs and that one buff will make him slightly better imo. just not as easy to use (dash>knee)Woah, hands off my Falcon there. He needs nerfs about as much as Squirtle needs buffs.
exactly why it also semi counts as a nerf. but think of the possibilities! :DAhh,i prefer actuall Dair,the other hitbox is very strong =(
yeah just one prob, i dont code and i dont have enough people to support me. then again i never do.Argh!
Ok,do it !!1! :D
actually, i like your idea of making the tippy toe stronger. its a buff/nerf in the sense that dair>knee combos will work at different percents, but at perpetually lower percents if is stronger. which is a good and bad thing but i think it should be left aloneI actually agree with Skippy here. >_>
Meteor wouldn't break him in the slightest. It'll make his dair more useful for combos and the like. Actually meteoring offstage with it likely won't be much more effective than it is now. He's got more reliable killers anyway. Just make the secondary hitbox a weaker meteor so there's a real reason to hit the sweetspot for anything else but comboing.
TL;DR
+1 support for Skip2MaLoo's idea.
its actually more but the others are really DI and jump stuff/get hitFalcon is meant to be comboed, and combo. Nothing will change that. Making the nipple a slightly weaker version of the foot spike adds to his great combo game, which compensates for like 5 characters having a chaingrab on him. Even if they get him up to 50%, he can combo into dair for quick and easy deaths! Just don't screw with dash attack, momentum, and all that stuff.
+1 support for Skip2MaLoo's idea.
oh, well considering im not in the WBR i wouldn't know.Skip, there's no point in removing the reverse knee if we can make the hitbox smaller (which we just did in the WBR set we've been messing with since BtL ended).
useless post.Well, now you know.
I can tell you one thing..new yawk thinks it doo-doo.Falco, do you have lots of feedback from BtL players for the new set?
0 BKB will cause the Toon Link problem. Hopefully that should be fixed in the next release. That being said, don't worry Yingyay, I'm keeping them in check. Our current philosophy is:I dont think we should be messing with hitboxes too much.
This could turn out wrong in the future. There are some that need editing but not alot.
That is if its true that WBR can edit hitboxes.
So how bout the fsmash edit for Sheik eh?
0kb on first hit of fsmash? Interested?
Everyone except the non humanoid characters get pwned with DI. oh and the spaciez.Falcon gets seriously owned with DI.
That said, is it possible for Jigg's utilt hitbox to be extended just a tad bit towards the front? It is seriously one of the hardest moves I know of to hit. It hits nearly nothing behind her and absolutely nothing in front.
Talk to Veril or associate yourself with the Jigglypuff character thread... you'd be surprised about Utilt's power.That said, is it possible for Jigg's utilt hitbox to be extended just a tad bit towards the front? It is seriously one of the hardest moves I know of to hit. It hits nearly nothing behind her and absolutely nothing in front.