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The Brawl Information Compendium & Social
The aim of this thread is to provide all players with a centralized thread for:
- General discussion pertaining to the current competitive Brawl metagame
- A thread in which players may ask questions or advice pertaining to competitive play
- An index of useful threads that players new and old a like may wish to reference
Threads for New Players
Your First Tournament - A Guide to Making the Most of It by SCOTU
http://www.smashboards.com/showthread.php?t=216416
Your first tournament may be a daunting experience at first, but with this little writeup by SCOTU, you should get by just fine
Your first tournament may be a daunting experience at first, but with this little writeup by SCOTU, you should get by just fine
A Guide to Playing Smash Competitively by SCOTU
http://www.smashboards.com/showthread.php?t=226635
Want to get competitive but don't know where to start? Start right here!
Want to get competitive but don't know where to start? Start right here!
Smash Lab Standard Terms List by SCOTU
http://www.smashboards.com/showthread.php?t=227773
Auto-Cancel? Hitstun? What do these terms mean? SCOTU and the former 'Smash Lab' members came up with a rigid list of definitions for many terms relating to Brawl and Smash in general.
Auto-Cancel? Hitstun? What do these terms mean? SCOTU and the former 'Smash Lab' members came up with a rigid list of definitions for many terms relating to Brawl and Smash in general.
Playing to Learn by MookieRah
http://smashboards.com/showthread.php?t=176650
This incredible guide explains what a "newbie" vs a "pro" is, and details the mindset that anyone intending on becoming good in Smash should have. A must read for almost anyone.
This incredible guide explains what a "newbie" vs a "pro" is, and details the mindset that anyone intending on becoming good in Smash should have. A must read for almost anyone.
Keep Losing? Try this... by cwjalex
http://smashboards.com/showthread.php?t=160643
Before you jump into any advanced techniques, or swim through walls of text and numbers, you may find this thread that covers the basics of competitive gameplay much more useful.
Before you jump into any advanced techniques, or swim through walls of text and numbers, you may find this thread that covers the basics of competitive gameplay much more useful.
Show me something NEW - How to become one of the greats by Gimpyfish62
http://smashboards.com/showthread.php?t=190956
Everyone's favorite Gimpyfish made this thread to encourage and guide everyone out there that dreams of becoming one of the best Smashers out there.
Everyone's favorite Gimpyfish made this thread to encourage and guide everyone out there that dreams of becoming one of the best Smashers out there.
Metagame Analysis
Match-up Chart & List by Rajam
http://www.smashboards.com/showthread.php?t=226315
A comprehensive match-up chart/list constructed using match-up ratios agreed upon by individual character sub-forums.
A comprehensive match-up chart/list constructed using match-up ratios agreed upon by individual character sub-forums.
Character Rankings List by Ankoku
http://smashboards.com/showthread.php?t=165954
In this extremely popular thread, Ankoku gathers and details tournament results for every character in the game. He maintains and updates a rankings list of the top tournament winning characters in this thread that has become an incredible resource to the community.
In this extremely popular thread, Ankoku gathers and details tournament results for every character in the game. He maintains and updates a rankings list of the top tournament winning characters in this thread that has become an incredible resource to the community.
Game Mechanics, Data and Values
COMPLETE Frame Data Directory by Dekar173
http://www.smashboards.com/showthread.php?t=258564
A complete directory of frame data threads for each character in Brawl.
A complete directory of frame data threads for each character in Brawl.
Internal Character Mechanics Values by Amazing Ampharos
http://www.smashboards.com/showthread.php?t=244329
A comprehensive rating list of the 11 most significant attributes in each character. A must read.
A comprehensive rating list of the 11 most significant attributes in each character. A must read.
Visible Offensive Collision Bubble PSA Archive by AMKalmar
http://www.smashboards.com/showthread.php?t=255290
A directory of files that can be used with 'Hacked' Wii's that allow players to view the actual range of attack hitboxes. Another similar thread is found here: http://www.smashboards.com/showthread.php?t=256398
A directory of files that can be used with 'Hacked' Wii's that allow players to view the actual range of attack hitboxes. Another similar thread is found here: http://www.smashboards.com/showthread.php?t=256398
The C-Stick Compendium - A Comprehensive Guide by Taymond
http://smashboards.com/showthread.php?t=156176
Everything you want/need to know about the C-Stick into one awesome guide!
Everything you want/need to know about the C-Stick into one awesome guide!
The Physics of Attacks (DI included) by Scotu
http://smashboards.com/showthread.php?p=4158733
This is an excellent read that should be recommended to most people who are new to the competitive scene of smash, although I'm sure many veterans will learn much from this thread as well.
This is an excellent read that should be recommended to most people who are new to the competitive scene of smash, although I'm sure many veterans will learn much from this thread as well.
A better 'Super Armor List' Thread by NoVaLombardia
http://smashboards.com/showthread.php?t=163775
You'll be amazed at how much super armor there is hidden in the game, on characters you'd least expect, too. This thread is an ongoing community effort to identify any/all super armor that can be found in the game. Help out if you can! *Updated* This new thread is actually being constantly revised and added to, which is a very welcome addition!
You'll be amazed at how much super armor there is hidden in the game, on characters you'd least expect, too. This thread is an ongoing community effort to identify any/all super armor that can be found in the game. Help out if you can! *Updated* This new thread is actually being constantly revised and added to, which is a very welcome addition!
Project Vertical: Kill Percents, Stage Ceilings, Character Usmash/Uair Knockback by Thinkaman
http://smashboards.com/showthread.php?t=156908
Want the exact percent that your main can KO from the top? This thread has all the numbers you could ever want that have anything at all to do with the upwards direction.
Want the exact percent that your main can KO from the top? This thread has all the numbers you could ever want that have anything at all to do with the upwards direction.
Weight Lists by Mew2King
http://smashboards.com/showthread.php?t=162374
Want to know the exact weights of characters? Well look no further than M2K's extremely detailed guide. Its not just a simple list, there is a surprising amount of information!
Want to know the exact weights of characters? Well look no further than M2K's extremely detailed guide. Its not just a simple list, there is a surprising amount of information!
Character weight list, fall speed list and random things by MrSilver
http://smashboards.com/showthread.php?t=162546
Mew2King isn't the only one who has made a weight list, as MrSilver comes in with his own method of
making one. But MrSilver also includes some other interesting tidbits, as well as a good list of the fall speeds for characters.
Mew2King isn't the only one who has made a weight list, as MrSilver comes in with his own method of
making one. But MrSilver also includes some other interesting tidbits, as well as a good list of the fall speeds for characters.
*IMPORTANTE*. In-depth analysis of attacks that trip your opponent! by mugwhump
http://smashboards.com/showthread.php?t=149978
A very interesting thread that analyzes all those attacks that make you fall. And to top it off, mugwhump made a topic that was boring into something most more fun (and funny) to read.
A very interesting thread that analyzes all those attacks that make you fall. And to top it off, mugwhump made a topic that was boring into something most more fun (and funny) to read.
Mechanics of Tripping by Hitaku
http://smashboards.com/showthread.php?t=162850
Tripping, without doubt the worst addition to Brawl, needed to be analyzed in all its forms. A little while back, Hitaku did quite a few calculations, and thanks to him we now know enough about tripping to debunk many rumors, as well as confirm a few. If you're only going to pick a few threads to read, this thread is definitely worthy.
List of Spikes in Brawl by kamekasu
http://smashboards.com/showthread.php?t=163968
No information is ever unwelcome here on SWF, as even a list of spikes in the game can come in handy. Although, you may be surprised at how many "hidden" semi-spikes characters have!
No information is ever unwelcome here on SWF, as even a list of spikes in the game can come in handy. Although, you may be surprised at how many "hidden" semi-spikes characters have!
B-Reversal/Reverse Special List by 3GOD
http://www.smashboards.com/showthread.php?t=166774
By now, if you've read the information before this, you should know exactly what information this thread contains. Its very handy to have a list like this nearby when you're trying to experiment with characters!
By now, if you've read the information before this, you should know exactly what information this thread contains. Its very handy to have a list like this nearby when you're trying to experiment with characters!
Autocancelled Aerials by Tyr_03
http://www.smashboards.com/showthread.php?t=169171
Haven't you heard? Autocancelling is like the new L-cancel for Brawl, and an essential technique to learn for some characters. This is an awesome reference to see what moves can autocancel.
Haven't you heard? Autocancelling is like the new L-cancel for Brawl, and an essential technique to learn for some characters. This is an awesome reference to see what moves can autocancel.
Lists of All True Combos In Brawl by Rhyfelwyr
http://smashboards.com/showthread.php?t=168036
The word "combo" when applied to Brawl is a touchy subject for many, but Rhyfelwyr went on a quest to find out what Brawl has to offer in that area. Quite the interesting thread.
The word "combo" when applied to Brawl is a touchy subject for many, but Rhyfelwyr went on a quest to find out what Brawl has to offer in that area. Quite the interesting thread.
Horizontal Aerial Movement Speed List by 3GOD
http://smashboards.com/showthread.php?t=167952
While there is some things you may have expected, there are still a couple of surprises to be found in this list. Aerial movement refers to how much control a character has while in the air. Very worthwhile information to know about the characters.
While there is some things you may have expected, there are still a couple of surprises to be found in this list. Aerial movement refers to how much control a character has while in the air. Very worthwhile information to know about the characters.
Glide Toss Lengths by BurningCrusader777
http://www.smashboards.com/showthread.php?t=172861
A guide that details the lengths of glide tosses for characters. With the glide toss being one of the most important and basic ATs of Brawl, this thread can really help.
A guide that details the lengths of glide tosses for characters. With the glide toss being one of the most important and basic ATs of Brawl, this thread can really help.
The Superlatives - Strongest attacks in each category by OrlanduEX
http://www.smashboards.com/showthread.php?t=174342
Simply put, the strongest KO attacks in each category. This thread is just a fun, quick read.
Simply put, the strongest KO attacks in each category. This thread is just a fun, quick read.
Advanced Techniques and Tactics
A Complete Guide to DI and Survival by swordgard
http://www.smashboards.com/showthread.php?t=221969
What is DI and how do I do it? This is a comprehensive guide to just that - an essential skill for all top level smashers to learn.
What is DI and how do I do it? This is a comprehensive guide to just that - an essential skill for all top level smashers to learn.
Brickwalls and Traps: The keys to victory by Emblem Lord
http://www.smashboards.com/showthread.php?t=183816
Want to learn some more theory behind what separates the pros from the rest of the crowd? Emblem Lord's thread can help you take your game to the next level.
Want to learn some more theory behind what separates the pros from the rest of the crowd? Emblem Lord's thread can help you take your game to the next level.
Momentum by Omnigamer
http://smashboards.com/showthread.php?t=179124
One of my favorite threads in this list, you can learn about one of the most important concepts in competitive Smashing: Momentum.
One of my favorite threads in this list, you can learn about one of the most important concepts in competitive Smashing: Momentum.
B Move Edge Momentum Shifts by Tyr_03
http://smashboards.com/showthread.php?t=158881
One of my favorite things to do with Mario now is run off the edge while doing the cape for that nice boost. And thats all thanks to this thread on the momentum you can gain by doing a B attack while moving off the edge.
One of my favorite things to do with Mario now is run off the edge while doing the cape for that nice boost. And thats all thanks to this thread on the momentum you can gain by doing a B attack while moving off the edge.
Wall Clinging - An in-depth look at this new exclusive tech (also: Wall Jumping) by Yuna
http://smashboards.com/showthread.php?t=142700
With a new game comes new mechanics, that we smashers are left to figure out in detail. To study a bit more about Wall Clinging, Yuna came to the rescue by figuring out many things you wouldn't expect about such a simple mechanic.
With a new game comes new mechanics, that we smashers are left to figure out in detail. To study a bit more about Wall Clinging, Yuna came to the rescue by figuring out many things you wouldn't expect about such a simple mechanic.
An in-depth look at Brawl's buffering system by Doval
http://smashboards.com/showthread.php?t=167109
Buffering could very well be an essential skill in the future of Brawl, so having such an expansive overview of the system is an essential addition to this thread.
Buffering could very well be an essential skill in the future of Brawl, so having such an expansive overview of the system is an essential addition to this thread.
Blastzones and how they work in Brawl by Tyr_03
http://www.smashboards.com/showthread.php?t=167095
Did you know that you fall slightly faster when you are shown on-screen in that magnifying glass? Yeah, neither did I! This thread is an interesting read, although its probably nothing more than a bit more knowledge to quench your thirst.
Did you know that you fall slightly faster when you are shown on-screen in that magnifying glass? Yeah, neither did I! This thread is an interesting read, although its probably nothing more than a bit more knowledge to quench your thirst.
All about wavebouncing by RKey
http://smashboards.com/showthread.php?t=191605
Quite the extensive guide on how to "wavebounce" (not the official name, btw) with or without the B-stick.
Quite the extensive guide on how to "wavebounce" (not the official name, btw) with or without the B-stick.
Psychology and Mindset
~The Psychology of Smash~ by Mighty_mo76
http://smashboards.com/showthread.php?t=190258
In yet another theory thread, Mighty_mo76 bestows some knowledge that many people could potentially find useful.
In yet another theory thread, Mighty_mo76 bestows some knowledge that many people could potentially find useful.
Theory Craft and Mix up game: Seeing where "on paper" meets "in match" ~Essay by RedHalberd
http://www.smashboards.com/showthread.php?t=261496
Learn about common misconceptions people make when watching videos and theorizing in game scenarios.
Learn about common misconceptions people make when watching videos and theorizing in game scenarios.
~Beyond the Game: random words of wisdom~ by Mighty_mo76
http://smashboards.com/showthread.php?p=4918895
Tired of the theory threads yet? Well, this one details some of the basics of maintaining your game, and how you can continue to improve.
Tired of the theory threads yet? Well, this one details some of the basics of maintaining your game, and how you can continue to improve.
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