Do something that will either:Hm...so I guess we can treat this thread like Tenki's pop quiz thread? Well, I have a scenario of my own.
YOU'RE Sonic.
Hanging from the ledge and your opponent is standing right outside the range of your roll. If you roll, you will be punished.
What should you do? I personally think the "comeback/get-up attack" would fail here, simply because if he/she is outside the roll range, the attack will miss and you will be punished.
I was thinking maybe fall down, SideB "roll over" the edge approach, or perhaps try to reverse SideB (falling) and bair if opponent approaches.
Discuss?
![]()
A) give great distance between you and your opponent
B) get you in a standing (and shieldable) state as soon as possible.
for A, you can try doing a spring either straight from the ledge, or double jumping away from the stage and using spring. If you're high above the stage, you can use Sonic's max airspeed to project a path as though you were going to land far ahead of your opponent, but at about full hop/double jump height, change directions. If they try to attack you from below, you can try using D-air's stall time to make them miss, while either counterattacking or getting to the floor. If there's space and they aren't guarding the path, you can try doing a ledgejump > ASC > double jump when needed. Maybe even ledgejump > spinshot.
for B, you can do things ranging from a down+double jump from ledge, aimed to land on the edge of the stage, or just doing a normal getup (press towards stage, is it?)
You have to mix up your ledge actions. None of these are really guaranteed for Sonic lol.