-please make his multi hit attacks less easy to DI out of as a whole.while I’ve noticed this on literally of his multi hits to some extent, it’s Especially noticeable on up b. To the point where I’d almost argue it could become not too far from g&w’s fair as a result.
-make side tilt(or at least the sweetspot) a kill move. Doesn’t need to be at like >100% like chrom or whatever even. But considering most he lacks kill moves period, and a fair amount of other disjointies heavies have a safe, quick, moderately safe kill tilts, it’s not like it’d hurt to give him another(might as well give the new sweetspot some sort of actual reason to be).
-increase uairs hitbox- before you say anything no, this is not because there’s necessarily anything wrong with it. If anything just the opposite, being arguably jrs greatest combo starter if not most import move A move as a whole- why not improve it so it’s more consistent and easier to do?
-last but not least(assuming I don’t come back to edit) please give but the cannonball and the kart better priority.(the cannonball especially, give the move actual threat. So much so I almost am gonna ask for trancendent priority on the full charge at least).