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Blazing Player, Cinderace for Smash!

NeonVoid

Smash Journeyman
Joined
Dec 31, 2019
Messages
212
Smash community: We don't want another starter!

Also the Smash community:
20200421_171504.jpg
 

Brodemmars

Smash Apprentice
Joined
Feb 1, 2020
Messages
197
Yeah, I saw that a little while ago. Its definitely well done, if you ask me. A guy on Twitter made it pretty much, here's his link: https://twitter.com/GalactigalSSBU?s=09
Thanks.

http://www.nintendolife.com/news/20...dev_game_freak_tests_positive_for_coronavirus


Anyways interesting bit of news today, an employee at Game Freak tested positive for Covid-19. Fortunately the company has been taking precautions against the virus and as such the other staff members are unlikely to contract the virus from the infected employee and delays to the DLC likely won't be necessary.
 
Last edited:

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
6,999
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605

NeonVoid

Smash Journeyman
Joined
Dec 31, 2019
Messages
212
I have updated the Cinderace moveset and took off Libero to make it more realistic. I have also updated some of the moves and move descriptions, added a bunch more cool features, as well as the stage and details, music tracks, classic route, and a new boss & mode for the fun of it.

I can't attach the link for some reason (tried it four times), so here's a massive text warning.

Here we go:

Here is a realistic moveset I made, I'd appreciate it if anybody enjoys this idea, or if there are any comments or suggestions for improvements. I considered having Libero as the ability, but removed it for the fear of too much complexity.

If you have any questions, please let me know!

Jabs: Cinderace will throw out a series of fists.

Side Tilt: Cinderace will release a roundhouse kick directly in front of it.
Up Tilt: Cinderace will simply hop up and use a headbutt upwards like a soccer player when they use their heads. (imagine Pikachu's up grab)
Down Tilt: Kind of like Pikachu's down tilt, Cinderace will do a low sweep kick on the ground. This generally has a 30% chance to trip the opponents.

Dash Attack: Cinderace will charge forward and slam his elbow into the opponent and push them down towards the ground (imagine the taunt that Incineroar does when he lands his dash attack).

Neutral Aerial: Cinderace will cover himself in flames like Flare Blitz, having a hitbox that surrounds him.
Side Aerial: This move would run like Captain Falcon's fair, where Cinderace jabs a flaming knee (Blaze Kick) forward.
Back Aerial: Cinderace will rotate 180° and slam the back of his foot into the opponent.
Up Aerial: Once in the air, Cinderace will backflip into an uppercut kick.
Down Aerial: This move has a meteor effect. Cinderace will stomp two feet directly below him (imagine the motion where Meta Knight does a downward grab).

Forward Smash: Cinderace now has a stronger roundhouse kick, which slams forward.
Down Smash: Cinderace will almost literally break dance and move his feet around him, covering both the front and the back, hitting opponents on both sides.
Up Smash: Cinderace does a backflip like his up air and swings his foot above him. On stages like Battlefield and PS2, this can reach into the platforms above.

Basic Grabs: Cinderace will grab the opponent and knee them in the stomach.
Forward Throw: Cinderace will push the opponent in front of him and push him away using his foot (good going into a down tilt).
Down Throw: Cinderace will do what Greninja does for his Down B. He will simply throw the opponent towards the ground. Like Greninja, this is good for transitioning into combos.
Up Throw: Cinderace will headbutt the opponent upright, kind of like how a soccer player would hit a ball with their head.
Back Throw: Throws the opponent behind him and screams while kicking the opponent in a kung-fu style.

Neutral B: Pyro Ball
The charge time would be the same as Water Shuriken, but the Pyro Ball can bounce around the stage. Tap B for a small Pyro Ball (good for edgeguarding), but hold for a large and durable one that can bounce across the ground and off the stage. After charging, you can press B at any time to release it (unless you get hit), so Cinderace can dribble the ball between his feet. You can even kick it behind you while offstage if you flick the stick and press B at the right time. This move has roughly the same animation as in Sword and Shield, which includes the clean sound effects.

Side B: Either Direction - Iron Head
Cinderace would charge forward and slam its head into the opponent. This can be used for knockback, but could leave you vulnerable if you missed (imagine Banjo & Kazooie's side B). This move will spike an opponent upon contact if they're hit while offstage.

Up B: High Jump Kick
When recovering after being hit off stage, Cinderace will move upward like Captain Falcon, but at breakneck speed. On the ground, Cinderace will charge ahead and bash the opponent (like Little Macs neutral B, but without charge time and vulnerability frames).

Down B: Court Change
This move, like previous Pokemon, acts as a counter, but additionally acts as reflect. Cinderace will summon a court area with a white mist in front and behind him (like Pit’s reflect). If an opponent sends a projectile into the courts, Cinderace will reverse it onto the opponent. If the opponent attacks the court area, they will be slowed for a few frames and Cinderace will jump from his position and drop kick them (sort of like Greninja’s Substitute, where the opponent gets slowed before getting hit). The downside is that you're left vulnerable if nothing hits this move.

Final Smash: G-Max Cinderace
Cinderace (like Giga Bowser) will enlarge and will be able to kick its strong, "mind of its own" Pyro Ball towards the stage, and it will bounce around in an unpredictable pattern. The background behind Cinderace will be red, like the Dynamax clouds.

Speed & Jumps: Cinderace will maintain a low jumping distance, but can move extremely fast. While High Jump Kick is an excellent recovery option, Cinderace’s speed and jumps are somewhat on par with Little Mac.

Out of Shield (OoS) options: Great, as Cinderace has a lot of options after shield buffers and other moves, almost like Roy & Chrom.
Weight: Average
Rolls: Fast. Cinderace will leap forward into a barrel roll like Snake, but much quicker.

Up Taunt: Kicks the ground and kicks around a small pebble.
Side Taunt: Proudly pounds his fists up with excitement.
Down Taunt: Gets down on his knees and roars, like in Sword and Shield (more specifically the Dynamax starting animation without Dynamaxing).

Win Animation #1: Cinderace is seen doing all sorts of flips and kicking a Pyro Ball in a circular motion around him. This ends with Cinderace taking a kneel and having his foot on top of the ball like a soccer player. Very stylish overall.

Win Animation #2: Cinderace is running all over the place and lands in a fighting stance, smiling.

Win Animation #3: This will be unique, as you’ll get a background view of Cinderace jumping from another distant island, and he will land on his knees, skidding across the ground and leaving fire behind him.

Idle Animation: Cinderace will follow his idle animation from Sword and Shield, where he will eventually start to kick a pebble and turn it into a Pyro Ball. Cinderace will kick it over his head, and the ball will disappear. This is unique, where an opponent can actually take damage if hit by the ball.
(I know, this won’t really have any effect in competition, it’s just there as an easter egg)

Analysis: Cinderace is a highly unique fighter with quick speed, stylish combos and animations, and strong options for kill confirms and combo start-ups. Edgeguarding has been built into this character’s concept, with Pyro ball and Iron Head being great utility moves. Out of shield options give Cinderace a great deal of flexibility, and speed allows him to easily bait and punish his opponents. The ability to go offstage with Iron Head, as well as using bair/fair can easily make Cinderace a threat to you once you’re off that stage.

Difficulty - Hard: For any player devoted to Cinderace, it will be difficult to control his mechanics, as you'll be put into a lot of risky scenarios with a high reward. Court Change and Iron Head leave you vulnerable, which could end in a quick defeat if you're not careful. If you know Cinderace's combos and can time your smash attacks just right, then you might be able to quickly gain control.

Fighter Classification (Hit & Run/Zoner): Depending on how you play, Cinderace can easily be used to quickly approach the opponent for close-combat attacks and get out of the opponents range just as easy, due to a small hurtbox from the front and back ends. Cinderace can also classify as a Zoner thanks to Pyro Ball. Like Pikachu’s thunder jolts, Pyro Ball is a great option for edgeguarding and stalling the opponent, as it can go off the screen to hit an opponent into the blast zone, as well as bouncing under the stage when necessary. A lot of moves give Cinderace quite the variety of uniqueness!



Classic Mode - Courageous Spirit!

In this route, Cinderace will take on opponents that have some relation to fire or determination.
Cinderace starts each match with a soccer ball next to him. The only item besides this is the X-Bomb.

Stage 1: :ultkrool: on :pirateship:

Stage 2: :ultbowser: & :ultbowserjr: (Bowser’s Castle on Paper Mario; multi-battle with two Bowser and the koopalings)

Stage 3: :ultryu: & :ultken: (Suzaku Castle; stamina battle)

Stage 4: :ultwiifittrainer:&:ultfalcon: (2v1; Big Blue)

Stage 5: Final Smash :ultgreninja: - Starts with final smash, gets another every 30 seconds (Kalos Pokemon League)

Stage 6: :ultincineroar: and :ultcharizard: (free for all; Wyndon Stadium)

Boss - Eternatus (Eternamax form): While it’s unlikely, this would be a cool way to add more bosses to the game for fun. Cinderace will look at Eternatus in confusion at the top of Hammerlocke tower (separate from Wyndon Stadium) and see Eternatus slowly get bigger and take shape. During battle, parts of Eternatus will pop in and out of the screen to attack you, and that’s when you damage it. Cinderace will be on a platform that rotates around Eternatus, surrounding it in a circular motion, but after a while, Eternatus will destroy the platform, leaving you to fight it while moving on the floating debris. You can see the whole region, as well as chunks of debris floating around you.

New Game Feature - Boss Blitz: Sort of like the all-star mode, Boss Blitz will allow you to go through all of the bosses in the game, including a couple of new bosses to be added in over time (Eternatus, for example). You can also get sweet rewards, such as classic tickets, music tracks and high-level spirits.



Stage - Wyndon Stadium: This is a different stage compared to other Pokemon stages. In this stage, the players will be on a platform that moves throughout the Galar region, and this will partly work like Poke Floats did in Melee.

  • The battle will start on a platform made out of glass and a smaller midair platform in the middle. The stage will move around the rim of the Wyndon Stadium. You will see two Pokemon fighting down on the field, but soon, the Pokemon Dynamax. These Pokemon will be random, but mainly, new Gen 8 Pokemon will appear such as the fossil Pokemon, Galarian forms, the other starters, and even some Gigantamax Pokemon (like Charizard). While the super-sized Pokemon fight, the platform will begin to disappear and drop you on to the Dynamax Pokemon, where you can move around on them like the Poke Floats stage from Melee. The players will eventually return to the platform, and the two Pokemon fighting will use Max Moves that result in a bright light covering everything but the platform you’re on.

  • When the light goes away, you’ll see that the platform is moving away from the stadium, still filled with cheering and battling. The platform will travel across the Galar Region, and the platform will fly by all sorts of places, such as the other cities and the hometown.

  • The next stop is the Wild Area, and the platform will move all around it, kind of like the Prism Tower stage, just horizontally. You’ll go through parts like the bridges and the Lake of Outrage, and you will see a bunch of Pokemon running around and living in the area.

  • After a while, the stage will approach and enter a max raid den. You enter as the raid is starting, and you'll see a random Dynamax/Gigantamax Pokemon fighting four Pokemon below. Once again, the platform will drop you onto the Pokemon, and soon enough, another Pokemon from below will Dynamax, and the colossals will continuously collide with eachother. This will end with the raid Pokemon blowing your platform out of the den.

  • This is how the cycle goes, but you can also turn off stage hazards, and you’ll just fight on a floating platform, with one mini platform above it in the middle. This time, the Smash fighters are the attention. Dynamax Pokemon will come in, but they will fight each other and not interfere with you in any way. Occasionally, they will glance at the platform, however.

  • Obviously, no new Pokeball Pokemon will get added, but this stage will more than make up for it.


Music Tracks
  • Battle! Wild Pokemon (Remix)
  • FInal Battle! Hop
  • Battle! Gym Leader (Remix)
  • Battle! Marnie
  • Battle! Rival Bede
  • Motostoke
  • Hammerlocke
  • Wyndon
  • Battle Tower
  • Battle! Max Raid
  • Battle! Zacian/Zamazenta
  • Eternatus Phase 1
  • Eternatus Phase 2
  • Eternatus Phase 3 (Remix)
 
Last edited:

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
6,999
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605
I have updated the Cinderace moveset and took off Libero to make it more realistic. I have also updated some of the moves and move descriptions, added a bunch more cool features, as well as the stage and details, music tracks, classic route, and a new boss & mode for the fun of it.

I can't attach the link for some reason (tried it four times), so here's a massive text warning.

Here we go:

Here is a realistic moveset I made, I'd appreciate it if anybody enjoys this idea, or if there are any comments or suggestions for improvements. I considered having Libero as the ability, but removed it for the fear of too much complexity.

If you have any questions, please let me know!



Jabs: Cinderace will throw out a series of fists directly in front of it.

Side Tilt: Cinderace will release a roundhouse kick directly in front of it.
Up Tilt: Cinderace will simply hop up and use a headbutt upwards like a soccer player when they use their heads. (imagine :ultpikachu: up grab)
Down Tilt: Kind of like Pikachu's down tilt, Cinderace will do a low sweep kick on the ground. This generally has a 30% chance to trip the opponents.

Dash Attack: Cinderace will simply charge forward and slam its elbow into the opponent and push them down towards the ground (imagine the taunt that :ultincineroar: does when he lands his dash attack).

Neutral Aerial: Nothing too special to this, Cinderace will cover himself in flames like Flare Blitz, having a hitbox that surrounds him.
Side Aerial: This move would run like :ultfalcon:'s kick, where Cinderace jabs a flaming knee (Blaze Kick) forward.
Up Aerial: Once in the air, Cinderace will backflip into an uppercut kick.
Down Aerial: This move has a meteor effect. Cinderace will stomp two feet directly below him (imagine the motion where :ultmetaknight: does a downward grab).

Forward Smash: Cinderace now has a stronger roundhouse kick, which slams forward.
Down Smash: Cinderace will almost literally break dance and move his feet around him, covering both the front and the back.
Up Smash: Cinderace does a backflip like his up air and swings his foot above him.

Basic Grabs:. Cinderace will grab the opponent and knee them in the stomach.

Forward Throw: Cinderace will push the opponent in front of him and push him away using his foot (good going into a down tilt).
Down Throw: Cinderace will do what:ultgreninja: does for his Down B. He will simply throw the opponent towards the ground. Like :ultgreninja:, this is good for transitioning into combos.
Up Throw: Cinderace will headbutt the opponent upright, kind of like how a soccer player would hit a ball with their head.

Neutral B: Pyro Ball
The charge time would be the same as Water Shuriken, but the Pyro Ball can bounce around the stage. Tap B for a small Pyro Ball (good for edgeguarding), but hold for a large and durable one that can bounce off the stage. This move has roughly the same animation as in Sword and Shield, which includes the clean sound effects.

Side B: Either Direction - Iron Head
Cinderace would charge forward and slam its head into the opponent. This can be used for knockback, but could leave you vulnerable if you missed (imagine :ultbanjokazooie: side B). This move will spike an opponent upon contact if hit while offstage.

Up B: High Jump Kick
When recovering after being hit off stage, Cinderace will move upward like :ultfalcon:, but at breakneck speed. On the ground, Cinderace will charge ahead (like Little Macs neutral B).

Down B: Court Change
This move, like previous Pokemon, acts as a counter, but additionally acts as reflect. Cinderace will summon a court area with a white mist in front and behind him (like Pit’s reflect). If an opponent sends a projectile into the field, Cinderace will reverse it onto the opponent. If the opponent attacks the court area, they will be slowed for a few frames and Cinderace will drop kick them (sort of like how Greninja’s Substitute, where the opponent gets slowed before getting hit).

Final Smash: G-Max Cinderace
Cinderace (like Giga Bowser) will enlarge and will be able to kick its strong, "mind of its own" Pyro Ball towards the stage and it will bounce around in an unpredictable pattern. The background behind Cinderace will be red, like the Dynamax clouds.

Speed & Jumps: Cinderace will maintain a low jumping distance, but can move extremely fast. While High Jump Kick is an excellent recovery option, Cinderace’s speed and jumps are somewhat on par with :ultlittlemac:.

Out of Shield (OoS) options: Great, as Cinderace has a lot of options after shield buffers and other moves, almost like :ultroy: & :ultchrom:.

Weight: Average
Rolls: Fast. Cinderace will leap forward into a barrel roll.

Up Taunt: Kicks the ground and kicks around a small pebble.
Side Taunt: Proudly pounds his fists up with excitement.
Down Taunt: Gets down on his knees and roars, like in Sword and Shield (more specifically the Dynamax starting animation without Dynamaxing).

Win Animation #1: Cinderace is seen doing all sorts of flips and kicking a Pyro Ball in a circular motion around him. This ends with Cinderace taking a kneel and having his foot on top of the ball like a soccer player.

Win Animation #2: Cinderace is running all over the place and lands in a fighting stance, smiling.

Win Animation #3: This will be unique, as you’ll get a background view of Cinderace jumping from another distant island, and he will land on his knees, skidding across the ground and leaving fire behind him.

Idle Animation: Cinderace will follow his idle animation from Sword and Shield, where he will eventually start to kick a pebble and turn it into a Pyro Ball. Cinderace will kick it over his head, and the ball will disappear. This is unique, where an opponent can actually take damage if hit by the ball.
(I know, this won’t really have any effect in competition, it’s just there as an easter egg)

Analysis: Cinderace is a highly unique fighter with quick speed and many options for kill confirms and combo start-ups. Edgeguarding has been built into this character’s concept, with Pyro ball and Iron Head being great utility moves. Out of shield options give Cinderace a great deal of flexibility, and speed allows it to easily bait and punish his opponents. The ability to go offstage with Iron Head, as well as using bair/fair can easily make Cinderace a threat to you once you’re off that stage.

Fighter Classification (Hit & Run/Zoner): Depending on how you play, Cinderace can easily be used to quickly approach the opponent for close-combat attacks and get out of the opponents range just as easy, due to a small hurtbox from the front and back ends. Cinderace can also classify as a Zoner thanks to Pyro Ball. Like Pikachu’s thunder jolts, Pyro Ball is a great option for edgeguarding and stalling the opponent, as it can go off the screen to hit an opponent into the blast zone, as well as bouncing under the stage when necessary. A lot of moves give Cinderace quite the variety of uniqueness!



Classic Mode - Courageous Spirit!

In this route, Cinderace will take on opponents that have some relation to fire or determination.

Cinderace starts each match with a soccer ball next to him. The only item besides this is the X-Bomb.
Stage 1: :ultkrool: on :pirateship:

Stage 2: :ultbowser: & :ultbowserjr: (Bowser’s Castle on Paper Mario; multi-battle with two Bowser and the koopalings)

Stage 3: :ultryu: & :ultken: (Suzaku Castle; stamina battle)

Stage 4: Final Smash :ultgreninja: (Kalos Pokemon League)

Stage 5: :ultincineroar: and :ultcharizard: (free for all; Wyndon Stadium)

Boss - Eternatus (Eternamax form): While it’s unlikely, this would be a cool way to add more bosses to the game for fun. Cinderace will look at Eternatus in confusion at the top of Hammerlocke tower (separate from Wyndon Stadium) and see Eternatus slowly get bigger and take shape. During battle, Eternatus’ face will pop in and out of the screen, and that’s when you damage it. Cinderace will be on a platform that rotates around Eternatus, surrounding it in a circular motion.



New Game Feature - Boss Blitz: Sort of like the all-star mode, Boss Blitz will allow you to go through all of the bosses in the game, including a couple of new bosses to be added in over time (Eternatus, for example).



Stage - Wyndon Stadium: This is a different stage compared to other Pokemon stages. In this stage, the players will be on a platform that moves throughout the Galar region, and this will partly work like Poke Floats did in Melee.

  • The battle will start on a midair platform made out of glass, but it will move around the rim of the Wyndon Stadium. You will see two Pokemon fighting down on the field, but soon, the Pokemon Dynamax. These Pokemon will be random, but mainly, new Gen 8 Pokemon will appear. The fossil Pokemon, Galarian forms, the other starters, and even some Gigantamax Pokemon will appear. While the super-sized Pokemon fight, the platform will begin to disappear and drop you on to the Dynamax Pokemon, where you can move around like Poke Floats from Melee. The players will eventually return to the platform, and the two Pokemon fighting will use Max Moves that result in a bright light covering everything but the platform you’re on.

  • When the light goes away, you’ll see that the platform is moving away from the stadium, still filled with energy and cheering, and will travel across the Galar Region. The next stop is the Wild Area, and the platform will move all around it, kind of like the Prism Tower stage, just horizontally. You’ll go through parts like the bridges and the Lake of Outrage, and you will see a bunch of Pokemon running around and living in the area.

  • The players will continue to tour the Galar Region, and the platform will fly by all sorts of places in the region, such as the other cities and the hometown.

  • After a while, the sky will become dark and red, as The Darkest Day has been unleashed. Your platform will then go to the top of Hammerlocke tower, where you will see Eternatus in its Eternamax form. It won’t be a boss battle during the stage, but you will interact with him. One of Eternatus’ attacks will shatter the platform, and you’ll have to battle while moving on the large, airborne Eternatus. After a while, Zacian and Zamazenta will eventually defeat Eternatus, and the platform reappears. In the distance, you will see a Pokeball get thrown at Eternatus, and the sky clears up. Then, the process will repeat, as you head back to the stadium with the Dynamax Pokemon already battling.



  • This is how the cycle goes, but you can also turn off stage hazards, and you’ll just fight on a floating platform, with one mini platform above it. This time, the Smash fighters are the attention. Dynamax Pokemon will come in, but they will fight each other and not interfere with you in any way. Occasionally, they will glance at the platform, however.

  • Obviously, no new Pokeball Pokemon will get added, but this stage will more than make up for it.


Music Tracks
  • Battle! Wild Pokemon (Remix)
  • FInal Battle! Hop
  • Battle! Gym Leader (Remix)
  • Battle! Marnie
  • Battle! Rival Bede
  • Motostoke
  • Hammerlocke
  • Wyndon
  • Battle Tower
  • Battle! Max Raid
  • Battle! Zacian/Zamazenta
  • Eternatus Phase 1
  • Eternatus Phase 2
  • Eternatus Phase 3 (Remix)
I'll add this to the op later if that's ok.
 

NeonVoid

Smash Journeyman
Joined
Dec 31, 2019
Messages
212
I'll add this to the op later if that's ok.
Sounds good! If you want, I can try getting a working link

EDIT: Actually, I kind of forgot to give this guy a gimmick, and I got the perfect idea for how Blaze could work, if you give me a bit.
 
Last edited:

LightKnight

Smash Journeyman
Joined
Mar 21, 2019
Messages
284
Nice to see a non-Libero take on the set you made. I like the extra touch of adding the analysis, comments on difficulty, and fighter classification.
On a separate but related note, I find it interesting that after rage was nerfed in Ultimate they've decided to add more characters with extra comeback mechanics.
 
Last edited:

NeonVoid

Smash Journeyman
Joined
Dec 31, 2019
Messages
212
Nice to see a non-Libero take on the set you made. I like the extra touch of adding the analysis, comments on difficulty, and fighter classification.
On a separate but related note, I find it interesting that after rage was nerfed in Ultimate they've decided to add more characters with extra comeback mechanics.
Yeah, it does interest me. Do you have any questions on the moveset, stage or route? Just trying to make notes :)
 

LightKnight

Smash Journeyman
Joined
Mar 21, 2019
Messages
284
Yeah, it does interest me. Do you have any questions on the moveset, stage or route? Just trying to make notes :)
I also thought the Eternatus boss fight idea was cool and adding Boss Rush was the right opportunity to add along with it.
One question I have is how Cinderace can "dribble" the rock. Does it only ever go straight, perhaps with a small downward curve after a certain distance depending on the force?

I got an idea now for how to do a Cinderace Classic run so I'll post that later.
There's currently a Google doc going around Twitter trying to decide who the most wanted character in Smash is (I thought it was Sora), feel free to cast a vote!
Cool, I voted Knuckles, like last time in the official poll :lol:
My most wanted Pokemon inclusion into Smash though is Empoleon. Not gonna happen (unless gen 4 remakes happen and somehow coincide with future Ultimate DLC) but I can dream :awesome:
 

NeonVoid

Smash Journeyman
Joined
Dec 31, 2019
Messages
212
I also thought the Eternatus boss fight idea was cool and adding Boss Rush was the right opportunity to add along with it.
One question I have is how Cinderace can "dribble" the rock. Does it only ever go straight, perhaps with a small downward curve after a certain distance depending on the force?

I got an idea now for how to do a Cinderace Classic run so I'll post that later.

Cool, I voted Knuckles, like last time in the official poll :lol:
My most wanted Pokemon inclusion into Smash though is Empoleon. Not gonna happen (unless gen 4 remakes happen and somehow coincide with future Ultimate DLC) but I can dream :awesome:
For the bribbling, it's a rough concept, but once the Pyro Ball is charged, Cinderace will be able to maneuver the ball within his feet, just as a soccer player would with maneuvering the ball.

A classic route? But how does it compare to mine :smileye:
 

LightKnight

Smash Journeyman
Joined
Mar 21, 2019
Messages
284
For the bribbling, it's a rough concept, but once the Pyro Ball is charged, Cinderace will be able to maneuver the ball within his feet, just as a soccer player would with maneuvering the ball.

A classic route? But how does it compare to mine :smileye:
Oh, interesting, that's the animation while idle or running? Curious how that'd look in the air.

Haha, alright, so hear me out. I wanted this to be a little more unique compared to the other routes because after doing so many of them they start to feel the same. The big thing with Sword&Shield is dynamaxing/gigantamaxing soooo what if the focus was put on Final Smashes, specifically for characters that turn big?

With that in mind, here is how it'd look:

Cinderace Classic Mode; Dynamic Dangers! (Focused on battles against characters that generally 'turn big' for their Final Smash which become active for them at 20 seconds and at 30 seconds for you)
Items; Occasional Big Mushrooms and Soccer Balls
All the stages are very vaguely suppose to represent your journey through Galar
Stage 1 - :ultjigglypuff: :smashville:
Stage 2 - :ultpiranha::distantplanet:
Stage 3 - :ultlittlemac:(Little Mac's Boxing Ring stage) (150HP Stamina Battle)
Stage 4 - :ultgnw::ps2:(Stand-in for Galar stage)
Stage 5 - :ultganondorf::halberd:(Omega)
Stage 6 - :ultbayonetta1::frigate:(Battlefield)
Boss - Giga:ultbowser: on :fdb: (with :ultlucario::ultcharizard::ultpikachu: as allies) (representing raid battles) (Yes, Giga Bowser could use its Final Smash at 20 seconds while at 30 seconds only you could use your own)

Of course Pokelego999, feel free to add it if you want to.
 
Last edited:

Brodemmars

Smash Apprentice
Joined
Feb 1, 2020
Messages
197
So the translation to Sakurai's latest Famitsu column (which talks in-depth about his current work situation) was just posted.
https://twitter.com/Sephazon/status/1255523291428765696

General Summary (credit to Robert Sephazon):
Sakurai: "Super Smash Bros. Ultimate is a highly confidential project and should be well protected. However, while that doesn’t worry me, to prevent the spread of COVID-19, it is imperative to encourage less contact between people. We absolutely should cooperate and survive together."

-Sakurai has been working remotely and so far it has been quite successful, working from home is healthier and less stressful for him and he and his people are able to work with more flexibility.
-After buying a microphone and a capture unit for his new studio, Sakurai is able to communicate with his team and capture gameplay footage for work.

Sakurai: "“For the time being, we are proceeding without any problems, so far. However, we’re only developing DLC at the moment. For example, it would have been very difficult to develop Super Smash Bros. Ultimate early on if we were in this situation. Beyond video games, many creators are facing difficulties. However, I continue to work hard, not only to increase the amount of free time to play at home, but also, of course, so when the threat of COVID-19 subsides, we can enjoy being outside in the sun once again.”
 
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Pokelego999

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So the translation to Sakurai's latest Famitsu column (which talks in-depth about his current work situation) was just posted.
https://twitter.com/Sephazon/status/1255523291428765696

General Summary (credit to Robert Sephazon):
Sakurai: "Super Smash Bros. Ultimate is a highly confidential project and should be well protected. However, while that doesn’t worry me, to prevent the spread of COVID-19, it is imperative to encourage less contact between people. We absolutely should cooperate and survive together."

-Sakurai has been working remotely and so far it has been quite successful, working from home is healthier and less stressful for him and he and his people are able to work with more flexibility.
-After buying a microphone and a capture unit for his new studio, Sakurai is able to communicate with his team and capture gameplay footage for work.

Sakurai: "“For the time being, we are proceeding without any problems, so far. However, we’re only developing DLC at the moment. For example, it would have been very difficult to develop Super Smash Bros. Ultimate early on if we were in this situation. Beyond video games, many creators are facing difficulties. However, I continue to work hard, not only to increase the amount of free time to play at home, but also, of course, so when the threat of COVID-19 subsides, we can enjoy being outside in the sun once again.”
This actually sounds far better than Sakurai showing up sick to work or similar things. This could work well in the long run.
 

Brodemmars

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Why did they remove it?
I haven't heard any official word on it from the EVO organizers but the most likely reason is that Smash's online is notoriously bad. People don't want to have to put up with super laggy matches and frequent disconnects.
 

Brodemmars

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So they just announced a 4-week giveaway to promote Isle of Armor. I guess that they’ll be releasing Isle of Armor sometime around June 19th.
 

Pokelego999

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So they just announced a 4-week giveaway to promote Isle of Armor. I guess that they’ll be releasing Isle of Armor sometime around June 19th.
That's around E3 right? Maybe theyll drop a trailer or something for the new things their revealing.
 

Brodemmars

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That's around E3 right? Maybe theyll drop a trailer or something for the new things their revealing.
Yeah hopefully they’ll give us more details about the new Galarian mons. At very least I expect that they’ll give us an exact date for IoA’s release. But who knows? With E3 being cancelled, maybe it’ll be a shadow drop. edit:: nevermind they gave us a date.

Also a quick update, just heard that some people have datamined the latest update from Pokémon HOME. In addition to Jungle Healing they found 21 new moves. I’m going to look into it and see if it’s legit, but I would appreciate it if anyone else can vouch for or verify this leak.


Expanding Force
Steel Roller
Scale Shot
Meteor Beam
Shell Side Arm
Misty Explosion
Grassy Glide
Rising Voltage
Terrain Pulse
Skitter Smack
Burning Jealousy
Lash Out
Poltergeist
Corrosive Gas
Coaching
Flip Turn
Triple Axel
Dual Wingbeat
Scorching Sands
Wicked Blow
Surging Strikes
 
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NeonVoid

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Yeah hopefully they’ll give us more details about the new Galarian mons. At very least I expect that they’ll give us an exact date for IoA’s release. But who knows? With E3 being cancelled, maybe it’ll be a shadow drop.

Also a quick update, just heard that some people have datamined the latest update from Pokémon HOME. In addition to Jungle Healing they found 21 new moves. I’m going to look into it and see if it’s legit, but I would appreciate it if anyone else can vouch for or verify this leak.


Expanding Force
Steel Roller
Scale Shot
Meteor Beam
Shell Side Arm
Misty Explosion
Grassy Glide
Rising Voltage
Terrain Pulse
Skitter Smack
Burning Jealousy
Lash Out
Poltergeist
Corrosive Gas
Coaching
Flip Turn
Triple Axel
Dual Wingbeat
Scorching Sands
Wicked Blow
Surging Strikes
I'm pretty sure this is real, as they were allegedly datamined from Pokemon HOME. Don't quote me on this

I found another recent leak on a couple new max moves like Max Aura and Max Shuriken. I'm gonna pray for Greninja to return to SwSh
 

Pokelego999

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I'm pretty sure this is real, as they were allegedly datamined from Pokemon HOME. Don't quote me on this

I found another recent leak on a couple new max moves like Max Aura and Max Shuriken. I'm gonna pray for Greninja to return to SwSh
Greninja. Was the most popular pokemon for years and still is. Wouldn't surprise me.
 

Brodemmars

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I'm pretty sure this is real, as they were allegedly datamined from Pokemon HOME. Don't quote me on this

I found another recent leak on a couple new max moves like Max Aura and Max Shuriken. I'm gonna pray for Greninja to return to SwSh
I think it’s real too, but for the sake of verification it would be better if multiple people were able to confirm it. Many of the community's most trusted hackers have yet to look into it themselves, perhaps due to lack of interest or perhaps hacking into the mobile version of Pokemon HOME (where this information was first datamined) has it's own caveats. But I'll admit that I might just be out of the loop and this info may have already been verified somewhere on the internet.

I guess I should also mention that while researching this I found this video:


Turns out there was an update sometime ago and this guy found out that 4 old signature moves have been added, which could mean that the Pokemon that have those moves are coming back.

Techno Blast (Genesect)
Judgment (Arceus)
Dark Void (Darkrai)
V-create (Victini, although Rayquaza can have it as well)
 

Pokelego999

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I think it’s real too, but for the sake of verification it would be better if multiple people were able to confirm it. Many of the community's most trusted hackers have yet to look into it themselves, perhaps due to lack of interest or perhaps hacking into the mobile version of Pokemon HOME (where this information was first datamined) has it's own caveats. But I'll admit that I might just be out of the loop and this info may have already been verified somewhere on the internet.

I guess I should also mention that while researching this I found this video:


Turns out there was an update sometime ago and this guy found out that 4 old signature moves have been added, which could mean that the Pokemon that have those moves are coming back.

Techno Blast (Genesect)
Judgment (Arceus)
Dark Void (Darkrai)
V-create (Victini, although Rayquaza can have it as well)
I can see them bringing these guys back.
 

Brodemmars

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Okay more leaks coming from Pokemon HOME

Two abilities were added to HOME
- Quick Draw
- Unseen Fist (which we already know belongs to Urshifu)

A bunch of items were also added to HOME
- Max Honey
- Max Mushrooms
- Galarica Twig
- Galarica Cuff
- Style Card
- Armor Pass
- Exp. Charm (which was already confirmed, https://swordshield.pokemon.com/en-us/expansionpass/features/)
- Armorite Ore
- Mark Charm



Also another quick update, the Anime will be returning on June 7 in Japan


 
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Brodemmars

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"It has been confirmed that the next bit of Pokémon Sword & Shield Expansion Pass news will be revealed on Tuesday June 2nd at 13:00 UTC/14:00 BST/15:00 CEST/09:00 EDT/06:00 PDT/22:00 JST."

Cool, hopefully they'll give us an exact date of when IoA will be available.
(Also congrats on reaching 10,000 views)
 

Pokelego999

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"It has been confirmed that the next bit of Pokémon Sword & Shield Expansion Pass news will be revealed on Tuesday June 2nd at 13:00 UTC/14:00 BST/15:00 CEST/09:00 EDT/06:00 PDT/22:00 JST."

Cool, hopefully they'll give us an exact date of when IoA will be available.
(Also congrats on reaching 10,000 views)
9 am tomorrow for me. I hope we get more info on those new regis, cause I just love them. (Still haven't caught them yet though)
Also thanks! I didn't realise that had happened till you pointed it out lol
 

Brodemmars

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Finally found the English trailer, for some reason it was unlisted on Youtube.

https://www.serebii.net/index2.shtml
Good to know that the move/item/ability leak has been verified.
Cinderace's HA is also available now, can't wait to see how this will impact the meta.
 
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