PsychoJosh
Banned via Administration
NEWS 8/12/2020: Jim has a new 160-page comic book adventure now being funded on kickstarter!
Intellivision has also given us a quick sneak peek at the new Earthworm Jim game for the Amico!
♪ Earthworm Jim, in he soil he did crawl ♪
♪ Earthworm Jim, a super suit did fall ♪
♪ Jim was just a dirt-eating chewy link of worm-flesh ♪
♪ But all that came to a crashing end, ha-ha-ha! ♪
Intellivision has also given us a quick sneak peek at the new Earthworm Jim game for the Amico!
♪ Earthworm Jim, in he soil he did crawl ♪
♪ Earthworm Jim, a super suit did fall ♪
♪ Jim was just a dirt-eating chewy link of worm-flesh ♪
♪ But all that came to a crashing end, ha-ha-ha! ♪

(3D render by Nibroc-Rock)
Who is Earthworm Jim?
Earthworm Jim is a platforming superhero from the SNES and Genesis era of consoles, created by Doug Tennapel and developed by the now defunct Shiny Entertainment, who gave the rights for the character to Interplay. His first game was released for both the Super Nintendo and Sega Genesis on June 9, 1994, and it was a critical and commercial success. The game was the start of a multimedia legacy. Earthworm Jim went on to have numerous updated ports, sequels, a comic book, a toy line, and even a Saturday morning cartoon series.
What is Jim's backstory?
Once, somewhere in the state of Texas, there lived a small, ordinary, garden-variety earthworm named Jim. Jim spent his days much like any other member of his species, burrowing through soil and dodging dive-bombing crows. One fateful day, an intergalactic bounty hunter named Psy-Crow was chasing a bounty through space, ordered to retrieve a valuable cargo from a space freighter: an "ultra high-tech, indestructible, super space cyber-suit". Getting into a space dogfight with the freighter's pilot, Psy-Crow destroyed the freighter and emerged victorious, but lost the precious cargo he was sent to obtain. The super suit was jettisoned from the explosion and careened through space towards a planet called Earth.
Back on Earth's surface, Jim was having a hard time dealing with a particularly stubborn crow. Suddenly the suit fell from space and crash-landed right next to him. Seeking refuge from the crow, he crawled into the confines of the suit, and as the suit's atomic particles came into contact with Jim's flesh, a miraculous light-speed evolution took place, causing Jim to grow in size and elasticity, gaining eyes, a mouth, and four "hyper-intelligent brains".
"I'm hungry!"
"I'm cold!"
"I'm itchy!"
"Where are all the girls?"
Jim found that he was able to speak perfect English, and with the super suit at his command, he was strong enough to lift cows over his head and knock over trees with barely any effort. Holstered at his side was a strange red object. Tinkering with it, he quickly found out it was a ray gun, which he used to incinerate the crow that had been menacing him. Probing further, he found that the suit had all manner of gadgets, weaponry and hamsters to toy around with.
All his wonder and amazement at these amazing new discoveries were cut short when he overheard a human-sized crow nearby, speaking on the radio to an unknown party. Listening in on their conversation he deduced that they were talking about the suit he was now wearing, and heard stuff about an evil queen's empire and a princess in distress. Interested in meeting this princess and learning more, he pulled out his pocket rocket and followed Psy-Crow into space.
And so began the adventures of Earthworm Jim...
Why should Earthworm Jim be in Smash?
Back in the 90's, Jim was a very important character to gaming, and one of the few examples of western gaming icons in an industry that was then dominated by Japanese developers. His games were extremely popular in the west, so much in fact that a multimedia franchise was born from them. Not only did his game spawn numerous sequels and updated ports with new content on later consoles, they also had a line of toys, a limited run comic book series, and even a fantastic Saturday morning cartoon show by Universal Animation Studios, that was filled with the same quirky humor as the games. Jim was quite a famous and enduring character, but unfortunately, after a few less-than-stellar games near the end of the series' lifespan, he faded off into obscurity, and was lost to time. Now an entirely new generation of gamers has surfaced that has never heard of him.
Smash Bros. could remedy this in a big way, by kicking the dust off this historic franchise and bringing Jim back to duke it out with all the classic gaming icons he shared a spotlight with in his heydey. Not only would this introduce him to the latest generation of gamers, but it would also introduce him to players overseas who might not know very much about him or his games.
So what would Jim play like?
In essence, Earthworm Jim would be a floaty heavyweight zoner, similar to Power Suit Samus. He'd have a large variety of guns and other tricks, such as using his head as a whip, and launching his buddy Snott from his backpack to use as a parachute or to do extended-range melee attacks. He would be able to switch between weapons on the fly, having different zoning options for different situations, but unlike Samus would have a unique mechanic where he would need to watch his ammo.
Earthworm Jim's groovy moveset! (written by me)
COMING SOON: Stage speculation, and other fun stuff!
FUN STUFF:
Trophy descriptions!
Who is Earthworm Jim?
Earthworm Jim is a platforming superhero from the SNES and Genesis era of consoles, created by Doug Tennapel and developed by the now defunct Shiny Entertainment, who gave the rights for the character to Interplay. His first game was released for both the Super Nintendo and Sega Genesis on June 9, 1994, and it was a critical and commercial success. The game was the start of a multimedia legacy. Earthworm Jim went on to have numerous updated ports, sequels, a comic book, a toy line, and even a Saturday morning cartoon series.
What is Jim's backstory?
Once, somewhere in the state of Texas, there lived a small, ordinary, garden-variety earthworm named Jim. Jim spent his days much like any other member of his species, burrowing through soil and dodging dive-bombing crows. One fateful day, an intergalactic bounty hunter named Psy-Crow was chasing a bounty through space, ordered to retrieve a valuable cargo from a space freighter: an "ultra high-tech, indestructible, super space cyber-suit". Getting into a space dogfight with the freighter's pilot, Psy-Crow destroyed the freighter and emerged victorious, but lost the precious cargo he was sent to obtain. The super suit was jettisoned from the explosion and careened through space towards a planet called Earth.
Back on Earth's surface, Jim was having a hard time dealing with a particularly stubborn crow. Suddenly the suit fell from space and crash-landed right next to him. Seeking refuge from the crow, he crawled into the confines of the suit, and as the suit's atomic particles came into contact with Jim's flesh, a miraculous light-speed evolution took place, causing Jim to grow in size and elasticity, gaining eyes, a mouth, and four "hyper-intelligent brains".

"I'm hungry!"
"I'm cold!"
"I'm itchy!"
"Where are all the girls?"
Jim found that he was able to speak perfect English, and with the super suit at his command, he was strong enough to lift cows over his head and knock over trees with barely any effort. Holstered at his side was a strange red object. Tinkering with it, he quickly found out it was a ray gun, which he used to incinerate the crow that had been menacing him. Probing further, he found that the suit had all manner of gadgets, weaponry and hamsters to toy around with.
All his wonder and amazement at these amazing new discoveries were cut short when he overheard a human-sized crow nearby, speaking on the radio to an unknown party. Listening in on their conversation he deduced that they were talking about the suit he was now wearing, and heard stuff about an evil queen's empire and a princess in distress. Interested in meeting this princess and learning more, he pulled out his pocket rocket and followed Psy-Crow into space.
And so began the adventures of Earthworm Jim...
Why should Earthworm Jim be in Smash?
Back in the 90's, Jim was a very important character to gaming, and one of the few examples of western gaming icons in an industry that was then dominated by Japanese developers. His games were extremely popular in the west, so much in fact that a multimedia franchise was born from them. Not only did his game spawn numerous sequels and updated ports with new content on later consoles, they also had a line of toys, a limited run comic book series, and even a fantastic Saturday morning cartoon show by Universal Animation Studios, that was filled with the same quirky humor as the games. Jim was quite a famous and enduring character, but unfortunately, after a few less-than-stellar games near the end of the series' lifespan, he faded off into obscurity, and was lost to time. Now an entirely new generation of gamers has surfaced that has never heard of him.
Smash Bros. could remedy this in a big way, by kicking the dust off this historic franchise and bringing Jim back to duke it out with all the classic gaming icons he shared a spotlight with in his heydey. Not only would this introduce him to the latest generation of gamers, but it would also introduce him to players overseas who might not know very much about him or his games.
So what would Jim play like?
In essence, Earthworm Jim would be a floaty heavyweight zoner, similar to Power Suit Samus. He'd have a large variety of guns and other tricks, such as using his head as a whip, and launching his buddy Snott from his backpack to use as a parachute or to do extended-range melee attacks. He would be able to switch between weapons on the fly, having different zoning options for different situations, but unlike Samus would have a unique mechanic where he would need to watch his ammo.
Earthworm Jim's groovy moveset! (written by me)
Earthworm Jim crawls out of hiding!
Stats
Weight: 7/10 (Heavyweight. He'd be on the exact borderline between Ganondorf and Bowser Jr. The new median character between the Heavyweight and Super Heavyweight class)
Walk Speed: 7/10 (About the same as Wii Fit Trainer)
Run Speed: 7/10 (Ditto)
Jump Height: 37 (Exactly the same as Samus)
Fall Speed: Medium-High (About the same as Donkey Kong)
Size: 7/10 (Somewhere in the ballpark of Ganondorf and Charizard)
Crawl: Yes
Wall Jump: No
Wall Cling: No
Tether Grab: Yes
Unique Trait: Jim's guns all use ammunition, which is indicated by a gun icon near his stock counter. This gun icon represents ammo with a number next to it, starting maxed out at 1000 (one thousand) ammo. His ability to do certain attacks are dependent on how much ammo he has, and if he doesn't have enough, he will either do a weaker version of the attack, or won't do the attack at all. Ammo refills itself gradually.
Intro Animation:
Flies into the ring onboard his Pocket Rocket, then stuffs it in his pocket and goes into his standing animation.
Standing Animation:
Bobs up and down anxiously while watching his opponent, plasma pistol drawn and held in his right hand.
Idle:
After a moment of standing around, he pulls out a tiny dancing Elvis and watches it for a moment. He then either eats it or lets it run away.
Idle 2:
He twirls his gun around on his finger, then tosses it in the air with a few different outcomes.
1. He bonks himself on the head with it, and rubs his head painfully.
2. It goes off in his face, leaving him ashen. He shakes the ashes off.
3. He catches it in his side holster.
Crouching Animation:
Gets on all fours, resting on his forearms and looking forward. He looks around occasionally. He can crawl while in this state.
Jump:
Jim has an unorthodox way of staying in the air. In addition to his traditional double jump, pressing the jump button a third time makes his booger buddy Snott come out of his backpack and morph into a parachute to help him glide along. Holding the button allows him to use his helicopter head to blow air into the Snott parachute, elevating them both upwards. This gives him a jump similar to ROB's jump jets combined with Peach's parasol. He can only use heli-head so much before he gets tired, but the Snott Parachute can be left open even in a helpless state. Snott Parachute can also be cancelled with an aerial attack. Because of all these factors, Jim has no B moves that help him recover. Overall, Jim has decent recovery.
A Moves
Jab 1: A quick hook with his leading hand.
Jab 2: Follows up with a straight punch from his aft hand.
Jab 3: Follows with an uppercut with his leading hand.
Rapidfire Jab: Starts blasting with his pistol. It rapidly fires bullets, each bullet doing 2 damage. Can be aimed in any direction as long as the button is held, and the bullets can juggle people in the air. Range only travels a bit farther than the visual effect of the blasts themselves, which is about two character widths. This attack spends ammo at a rate of 125 ammo per second, although that's not how many bullets will actually be hitting the opponent.
Forward Tilt: Pistol whips his opponent with follow through.
Up Tilt: Thrusts his fist straight up into the air, heroically.
Down Tilt: Snott quickly shoots forward out of Jim's backpack, morphing into a boxing glove with a stretchy appendage. Has quite a long reach - about three and a half character widths.
Dash Attack: He leaps forward and does a diving tackle, then rolls to his feet and dusts himself off.
Up Smash: His head crawls out of his body and begins squeezing his suit. When released, the neck of the suit will belch an explosion upwards, similar to his death animations in EWJ1 and 2.
Forward Smash: Puts his hand in his pocket. Upon releasing the Smash attack, he pulls out a "Happy Oinker" (a full-sized pig) and smashes it on the ground in front of him. Very strong smash attack with great range, but has long start-up.
Down Smash: Reaches into his pocket. Upon releasing, he pulls out and drops down a very large hamster and rides on top of it rodeo-style as it bucks around in a circle and bites things on either side of him. Has a lot of starting lag, but the hamster is quite enormous and bites up to four times (twice on either side) before going away.
Neutral Air: Goes perpendicular to the stage and does a barrel roll with his fists, his gun spraying a quick flurry of plasma if the button is held. Firing the gun spends ammo.
Forward Air: A shoulder tackle that pushes him forward a little, similar to the one he uses in Snot a Problem. If the button is held, he fires his gun forward while spinning, similar to his animation in the last part of Level 5 (EWJ1). Firing the gun spends ammo.
Back Air: Goes horiizontal and does a flying elbow drop. If the button is held, he will fire his gun backwards. Firing the gun spends ammo.
Up Air: Snott Swing. Snott shoots out of Jim's backpack and stretches upwards. If Snott hits them, he sticks to the opponent and then snaps Jim into them, reeling them in with his sticky body. A two-hit aerial where the second hit depends on the first. This is the only one of Jim's aerials that doesn't have the option to use the gun.
Down Air: Does a double hammerfist downwards, legs spread. If the button his held he will fire his gun downwards. Firing the gun spends ammo.
Z-Air: Whips his head diagonally up and in front of him. If it connects with a ledge, he will grab onto the ledge with his teeth, and his suit will climb up and put him back inside.
Grabs and Throws
Grab: His iconic head-whip. Can be aimed in any direction except down, and comes out much faster than any other tether grab in the game. Can also be used in the air. Upon grabbing his opponents, his head lassos around them.
Pummel:
Jim's suit punches the opponent in the face while they're being held by his head.
Forward throw:
Jim quickly twirls the opponent in the air a couple of times with cowboy-like flair, before spiking them into the ground in front of him. If done near a ledge, it will spike the opponent straight down into the abyss.
Back throw
Same as above, except Jim spikes the opponent behind him.
Up throw
Jim twirls the opponent at his side and then whips them straight upwards.
Down throw
Jim smashes the opponent into the ground twice; once on either side of him.
B Moves
Neutral B: Mega Plasma
Blasts the opponent with a burst of Mega Plasma - an explosive, elongated, VERY fast fireball. Can be held down to aim aimed in all directions, otherwise aims forward by default. . Each Mega Plasma blast costs 300 ammo. If he doesn't have enough ammo when he tries to perform this attack, his gun will fizzle out a very weak and tiny spark that burns the opponent but doesn't knock them back far at all.
Side+B: HOME-ing Missile
Jim fires an a house-shaped (or rather, "home" shaped) missile that travels in a wide and dangerous arc. It is a very fast-moving projectile and tracks the opponent in a circular arc, but it is possible to make it miss and slam into a wall. Costs 200 ammo.
Up+B: Manta Shield
Jim holds his forearms in front of him and they grow hard protrusions that wrap around him, in the shape of a manta-ray. Negates all projectiles, and gives Jim hyper armor against melee attacks while the button is being held (he will still take damage from physical attacks but suffer no knockback at all). He can also slowly walk while holding the shield up. However, he can still be grabbed out of it.
Down+B: Tactical Cow Drop
Jim blows a whistle on his fingers and a shadow appears over him with a whistling noise. A cow falls shortly after. Jim can move out of the shadow to make the cow fall on the ground in front of him, or he can stay in the shadow to catch the cow and use it as an item. The cow is a deadly projectile to anyone who gets hit by it as it falls, and it can spike in the air, much like Pikachu's Thunder. Very rarely it can be an "exploding cow" (a cow with a lit fuse on top of its head).
When a cow is present, Jim can do several things with it:
-Carry it around and caber toss it a short distance. He can toss it off ledges. Useful for edgeguarding. Can even break shields if it lands on top of a shielding opponent correctly.
-Perform a smash attack with it. Jim will grab it by the tail and smash it in front of him. Has huge wind-up time but breaks shields in one hit and is also extremely powerful.
-Smack it on the rump, which will send it charging in the direction it's facing. When it's an explosive cow, this can be a useful strategy; you can let the cow cook for a few seconds before sending it stampeding into a crowd of enemies, where it will detonate and send everyone flying. HERE'S the beef!
Final Smash: Barn Blaster
"Eat dirt, everyone in the vicinity!"
Jim pulls out a gigantic gun made out of bricks with a chimney on top, which he holds with both hands and aims directly in front of him. The chimney whistles out a bunch of smoke as the gun vibrates, and the Barn Blaster fires a gigantic, immensely powerful sphere of super-heated plasma, scorching everyone in front of him before the sphere explodes like a supernova. Jim is knocked off his feet by the sheer force of the blast and gets up rubbing his head.
Up Taunt
Pulls out an accordion and starts prancing around in place while playing a tune.
Side Taunt
Does a dance where he pretends to ride an invisible horse while twirling his head around in a lasso. Shouts "yeehaw!" or "wheeee doggy!"
Down Taunt
Bounces his upper body around while flexing. He occasionally strikes karate poses in between bouncing around. (Source: https://www.youtube.com/watch?v=xaE1MjCZfXw , 39 seconds in)
Victory Animation 1
Jim flies around in a circle on his rocket, twirling his head around like a lasso. He whips his face at the camera and it freeze frames on him grinning before he puts himself back in his suit.
Victory Animation 2
Jim prances around playing an accordion to his victory music. He is abruptly cut off by a falling cow, which he dives out of the way of in the nick of time. He sits there rubbing his head as the cow chews grass.
Victory Animation 3
Camera shows a close-up of a cow's face. Zoom out to show Jim leaning on the cow and giving a thumbs up to the camera. The cow says "well done" in a baritone voice as it eats its grass
Victory Music
Ending theme from EWJ2, shortened to 5 seconds. https://www.youtube.com/watch?v=EmhI6yD3s0w
Stats
Weight: 7/10 (Heavyweight. He'd be on the exact borderline between Ganondorf and Bowser Jr. The new median character between the Heavyweight and Super Heavyweight class)
Walk Speed: 7/10 (About the same as Wii Fit Trainer)
Run Speed: 7/10 (Ditto)
Jump Height: 37 (Exactly the same as Samus)
Fall Speed: Medium-High (About the same as Donkey Kong)
Size: 7/10 (Somewhere in the ballpark of Ganondorf and Charizard)
Crawl: Yes
Wall Jump: No
Wall Cling: No
Tether Grab: Yes
Unique Trait: Jim's guns all use ammunition, which is indicated by a gun icon near his stock counter. This gun icon represents ammo with a number next to it, starting maxed out at 1000 (one thousand) ammo. His ability to do certain attacks are dependent on how much ammo he has, and if he doesn't have enough, he will either do a weaker version of the attack, or won't do the attack at all. Ammo refills itself gradually.
Intro Animation:
Flies into the ring onboard his Pocket Rocket, then stuffs it in his pocket and goes into his standing animation.
Standing Animation:
Bobs up and down anxiously while watching his opponent, plasma pistol drawn and held in his right hand.
Idle:
After a moment of standing around, he pulls out a tiny dancing Elvis and watches it for a moment. He then either eats it or lets it run away.
Idle 2:
He twirls his gun around on his finger, then tosses it in the air with a few different outcomes.
1. He bonks himself on the head with it, and rubs his head painfully.
2. It goes off in his face, leaving him ashen. He shakes the ashes off.
3. He catches it in his side holster.
Crouching Animation:
Gets on all fours, resting on his forearms and looking forward. He looks around occasionally. He can crawl while in this state.
Jump:
Jim has an unorthodox way of staying in the air. In addition to his traditional double jump, pressing the jump button a third time makes his booger buddy Snott come out of his backpack and morph into a parachute to help him glide along. Holding the button allows him to use his helicopter head to blow air into the Snott parachute, elevating them both upwards. This gives him a jump similar to ROB's jump jets combined with Peach's parasol. He can only use heli-head so much before he gets tired, but the Snott Parachute can be left open even in a helpless state. Snott Parachute can also be cancelled with an aerial attack. Because of all these factors, Jim has no B moves that help him recover. Overall, Jim has decent recovery.
A Moves
Jab 1: A quick hook with his leading hand.
Jab 2: Follows up with a straight punch from his aft hand.
Jab 3: Follows with an uppercut with his leading hand.
Rapidfire Jab: Starts blasting with his pistol. It rapidly fires bullets, each bullet doing 2 damage. Can be aimed in any direction as long as the button is held, and the bullets can juggle people in the air. Range only travels a bit farther than the visual effect of the blasts themselves, which is about two character widths. This attack spends ammo at a rate of 125 ammo per second, although that's not how many bullets will actually be hitting the opponent.
Forward Tilt: Pistol whips his opponent with follow through.
Up Tilt: Thrusts his fist straight up into the air, heroically.
Down Tilt: Snott quickly shoots forward out of Jim's backpack, morphing into a boxing glove with a stretchy appendage. Has quite a long reach - about three and a half character widths.
Dash Attack: He leaps forward and does a diving tackle, then rolls to his feet and dusts himself off.
Up Smash: His head crawls out of his body and begins squeezing his suit. When released, the neck of the suit will belch an explosion upwards, similar to his death animations in EWJ1 and 2.
Forward Smash: Puts his hand in his pocket. Upon releasing the Smash attack, he pulls out a "Happy Oinker" (a full-sized pig) and smashes it on the ground in front of him. Very strong smash attack with great range, but has long start-up.
Down Smash: Reaches into his pocket. Upon releasing, he pulls out and drops down a very large hamster and rides on top of it rodeo-style as it bucks around in a circle and bites things on either side of him. Has a lot of starting lag, but the hamster is quite enormous and bites up to four times (twice on either side) before going away.
Neutral Air: Goes perpendicular to the stage and does a barrel roll with his fists, his gun spraying a quick flurry of plasma if the button is held. Firing the gun spends ammo.
Forward Air: A shoulder tackle that pushes him forward a little, similar to the one he uses in Snot a Problem. If the button is held, he fires his gun forward while spinning, similar to his animation in the last part of Level 5 (EWJ1). Firing the gun spends ammo.
Back Air: Goes horiizontal and does a flying elbow drop. If the button is held, he will fire his gun backwards. Firing the gun spends ammo.
Up Air: Snott Swing. Snott shoots out of Jim's backpack and stretches upwards. If Snott hits them, he sticks to the opponent and then snaps Jim into them, reeling them in with his sticky body. A two-hit aerial where the second hit depends on the first. This is the only one of Jim's aerials that doesn't have the option to use the gun.
Down Air: Does a double hammerfist downwards, legs spread. If the button his held he will fire his gun downwards. Firing the gun spends ammo.
Z-Air: Whips his head diagonally up and in front of him. If it connects with a ledge, he will grab onto the ledge with his teeth, and his suit will climb up and put him back inside.
Grabs and Throws
Grab: His iconic head-whip. Can be aimed in any direction except down, and comes out much faster than any other tether grab in the game. Can also be used in the air. Upon grabbing his opponents, his head lassos around them.
Pummel:
Jim's suit punches the opponent in the face while they're being held by his head.
Forward throw:
Jim quickly twirls the opponent in the air a couple of times with cowboy-like flair, before spiking them into the ground in front of him. If done near a ledge, it will spike the opponent straight down into the abyss.
Back throw
Same as above, except Jim spikes the opponent behind him.
Up throw
Jim twirls the opponent at his side and then whips them straight upwards.
Down throw
Jim smashes the opponent into the ground twice; once on either side of him.
B Moves
Neutral B: Mega Plasma
Blasts the opponent with a burst of Mega Plasma - an explosive, elongated, VERY fast fireball. Can be held down to aim aimed in all directions, otherwise aims forward by default. . Each Mega Plasma blast costs 300 ammo. If he doesn't have enough ammo when he tries to perform this attack, his gun will fizzle out a very weak and tiny spark that burns the opponent but doesn't knock them back far at all.
Side+B: HOME-ing Missile
Jim fires an a house-shaped (or rather, "home" shaped) missile that travels in a wide and dangerous arc. It is a very fast-moving projectile and tracks the opponent in a circular arc, but it is possible to make it miss and slam into a wall. Costs 200 ammo.
Up+B: Manta Shield
Jim holds his forearms in front of him and they grow hard protrusions that wrap around him, in the shape of a manta-ray. Negates all projectiles, and gives Jim hyper armor against melee attacks while the button is being held (he will still take damage from physical attacks but suffer no knockback at all). He can also slowly walk while holding the shield up. However, he can still be grabbed out of it.
Down+B: Tactical Cow Drop
Jim blows a whistle on his fingers and a shadow appears over him with a whistling noise. A cow falls shortly after. Jim can move out of the shadow to make the cow fall on the ground in front of him, or he can stay in the shadow to catch the cow and use it as an item. The cow is a deadly projectile to anyone who gets hit by it as it falls, and it can spike in the air, much like Pikachu's Thunder. Very rarely it can be an "exploding cow" (a cow with a lit fuse on top of its head).
When a cow is present, Jim can do several things with it:
-Carry it around and caber toss it a short distance. He can toss it off ledges. Useful for edgeguarding. Can even break shields if it lands on top of a shielding opponent correctly.
-Perform a smash attack with it. Jim will grab it by the tail and smash it in front of him. Has huge wind-up time but breaks shields in one hit and is also extremely powerful.
-Smack it on the rump, which will send it charging in the direction it's facing. When it's an explosive cow, this can be a useful strategy; you can let the cow cook for a few seconds before sending it stampeding into a crowd of enemies, where it will detonate and send everyone flying. HERE'S the beef!
Final Smash: Barn Blaster
"Eat dirt, everyone in the vicinity!"
Jim pulls out a gigantic gun made out of bricks with a chimney on top, which he holds with both hands and aims directly in front of him. The chimney whistles out a bunch of smoke as the gun vibrates, and the Barn Blaster fires a gigantic, immensely powerful sphere of super-heated plasma, scorching everyone in front of him before the sphere explodes like a supernova. Jim is knocked off his feet by the sheer force of the blast and gets up rubbing his head.
Up Taunt
Pulls out an accordion and starts prancing around in place while playing a tune.
Side Taunt
Does a dance where he pretends to ride an invisible horse while twirling his head around in a lasso. Shouts "yeehaw!" or "wheeee doggy!"
Down Taunt
Bounces his upper body around while flexing. He occasionally strikes karate poses in between bouncing around. (Source: https://www.youtube.com/watch?v=xaE1MjCZfXw , 39 seconds in)
Victory Animation 1
Jim flies around in a circle on his rocket, twirling his head around like a lasso. He whips his face at the camera and it freeze frames on him grinning before he puts himself back in his suit.
Victory Animation 2
Jim prances around playing an accordion to his victory music. He is abruptly cut off by a falling cow, which he dives out of the way of in the nick of time. He sits there rubbing his head as the cow chews grass.
Victory Animation 3
Camera shows a close-up of a cow's face. Zoom out to show Jim leaning on the cow and giving a thumbs up to the camera. The cow says "well done" in a baritone voice as it eats its grass
Victory Music
Ending theme from EWJ2, shortened to 5 seconds. https://www.youtube.com/watch?v=EmhI6yD3s0w
COMING SOON: Stage speculation, and other fun stuff!
FUN STUFF:
Trophy descriptions!
Earthworm Jim
First appearance: Earthworm Jim (1994) (SNES)
Once an ordinary garden-variety earthworm, Jim's life was changed forever when something called an "ultra-high-tech-indestructible-super-space-cyber-suit" fell from outer space and crash landed on his home turf. When a young Jim entered the neck ring of the suit to avoid a particularly vicious crow, he miraculously evolved at the speed of light, growing in size, sprouting eyes, a mouth, and the ability to talk. Now this soil-munching hero cruises the cosmos using the many gadgets in his suit to fight evil wherever it rears its ugly head. And boy, does his suit have gadgets! It's filled with all manner of blasters, shields, rockets, springtraps, barnyard animals, anvils, tiny dancing Elvises, hamsters...
Princess What's-Her-Name
First appearance: Earthworm Jim (1994) (SNES)
Heiress to the throne of the distant planet Insecticka, Princess What's-Her-Name (which is her actual name) is the good-natured twin sister of the evil Queen Slug-for-a-Butt. Unfortunately, the princess is considered very ugly by Insectickan standards, which caused her to be shunned and exiled by her people - and no one even bothered to give her a name. Eventually, she met Earthworm Jim after his victory over the evil Queen - and although their relationship had a rough start (due to the princess being struck by a falling cow immediately after their initial meeting), the two have been a romantic pair ever since.
Peter Puppy
First appearance: Earthworm Jim (1994) (SNES)
Peter Puppy is one of Earthworm Jim's closest friends, a friendly and loyal talking dog who lives on an asteroid belt somewhere in space with his family of 200-or-so small puppies. However, Peter has a small problem - whenever he is hurt, scared or stressed out, he mutates into a gigantic, extremely violent monster dog. This tendency of his makes it difficult for him to maintain any friends, but luckily for Peter, Jim is quite the magnanimous fellow, and he just takes the occasional mauling as a simple quirk of their friendship.
First appearance: Earthworm Jim (1994) (SNES)
Once an ordinary garden-variety earthworm, Jim's life was changed forever when something called an "ultra-high-tech-indestructible-super-space-cyber-suit" fell from outer space and crash landed on his home turf. When a young Jim entered the neck ring of the suit to avoid a particularly vicious crow, he miraculously evolved at the speed of light, growing in size, sprouting eyes, a mouth, and the ability to talk. Now this soil-munching hero cruises the cosmos using the many gadgets in his suit to fight evil wherever it rears its ugly head. And boy, does his suit have gadgets! It's filled with all manner of blasters, shields, rockets, springtraps, barnyard animals, anvils, tiny dancing Elvises, hamsters...
Princess What's-Her-Name
First appearance: Earthworm Jim (1994) (SNES)
Heiress to the throne of the distant planet Insecticka, Princess What's-Her-Name (which is her actual name) is the good-natured twin sister of the evil Queen Slug-for-a-Butt. Unfortunately, the princess is considered very ugly by Insectickan standards, which caused her to be shunned and exiled by her people - and no one even bothered to give her a name. Eventually, she met Earthworm Jim after his victory over the evil Queen - and although their relationship had a rough start (due to the princess being struck by a falling cow immediately after their initial meeting), the two have been a romantic pair ever since.
Peter Puppy
First appearance: Earthworm Jim (1994) (SNES)
Peter Puppy is one of Earthworm Jim's closest friends, a friendly and loyal talking dog who lives on an asteroid belt somewhere in space with his family of 200-or-so small puppies. However, Peter has a small problem - whenever he is hurt, scared or stressed out, he mutates into a gigantic, extremely violent monster dog. This tendency of his makes it difficult for him to maintain any friends, but luckily for Peter, Jim is quite the magnanimous fellow, and he just takes the occasional mauling as a simple quirk of their friendship.
Victory quotes!
An idea I've had for an additional feature to future Smash games is the addition of victory quotes for each character when they win against certain other characters, in the style of a traditional fighting game. I'd like to see them add something like this as it would make for interesting interaction between the characters. Here are some I came up with. If you come up with any, post them in the thread!
Vs. Mario: "If you think having one arch-nemesis is bad, try having TEN of them!"
Vs. Dragon Quest Hero: "I don't watch many Japanese cartoons, but weren't you in one of 'em? Except you did a lot more kicking and yelling..."
Vs. Crash Bandicoot: "Somethin' I like about you, Crash! Guys like you and me just got that universal appeal, y'know what I'm saying?"
Vs. Bayonetta: "Holy cow! High heels with guns on 'em?! If that ain't the PERFECT birthday present for my favorite gal! Where, and how much?!"
Vs. Joker: "You're a thief? With noodle arms like those? No offense pal, but you don't look like you could steal a free lunch."
Vs. Pokemon Trainer: "Training animals to do your fighting for you is illegal in AT LEAST nine states! I'm turning you in!"
Vs. Cloud: "Hey, loosen up, pal! No need to take everything so... CIRRUS-ly! Bwahahahaha!!"
Vs. Donkey Kong: "Your old man said WHAT about me?! Why, I got a mind to pay that old geezer a little visit!"
Vs. Diddy Kong: "You're not even half as annoying as this other chimp I know. 'Course, maybe it's 'cause your head's not grafted to a mad scientist..."
Vs. Dedede: "Hey, weren't you the mascot for some cigarette company?"
Vs. Peach: "Say, you're a princess, ain'tcha? Where do you like to shop for jewelry? See, I got a gal-pal who's birthday is comin' up, and, well..."
Vs. Rosalina: "Don't worry, I know how lonely it gets in space. You know how I deal with it? Motivational bumper stickers! Grab yourself some, they really lift your spirits!"
Vs. Palutena: "What a fancy dress you got on there! Gosh, did I wind up in the middle of an upper-class ball? I hope my deodorant hasn't worn off!
Vs. Sonic: "Man, it's great to see you still kickin' around! I still got that sticker-book with you and me in it from that magazine in 1994!"
Vs. Fox: "Sooo... do I just call you Fox or Star Fox? Because y'know, Star Fox would make a great superhero name! Like Johnny Dactyl, or the Hamsternator!"
Vs. Falco: "Who're you? One of Psy-Crow's buddies? You'd better not be sizin' me up for lunch or we're gonna resort to blastin'!"
Vs. Snake: "Hey, we all got our inner demons, pal. You don't know real fear until you've been a worm in the park on lawnmowin' day. Uggghhh."
Vs. Link: "...what's your deal, man? Just say somethin'! Is shoutin' really all you can do? Ya gotta learn to enunciate!"
Vs. Warioware Wario: "Ragsdale, you rotten old dog! That fake mustache doesn't fool me! Wait, what? You're not Boogerman? But why do you have all his powers?!"
Vs. Samus (Power Suit): "Metroids? Yeah, Peter had a bad case of those once! Wasn't pleasant, I had to get him some special cream from the vet."
Vs. Samus (Zero Suit): "Geez, if you weren't a blonde I swear you'd be a dead ringer for my lady-friend! Tall, and pretty, with really mean kicks. Yeowch!"
Other characters' victory quotes against Jim:
Rosalina: "Even something as little as an earthworm has its place in the universe - you help planets stay green. Your life is a precious gift, Mr. Worm."
Falco: "Worms ain't on my menu, pal. I'm more of a fried tilapia with brown rice kinda guy. And who the heck is this Psy-Crow you keep blabbing about?"
Fox: "I'll admit you're pretty handy with that blaster. But you'd still never cut it in the mercenary corps."
Wolf: "Foolish worm. You're no match for a trained mercenary. Begone before I feed you to Leon."
Lip: "Say, Mr. Worm, would you be willing to come home with me? I'd love some help judging the quality of my garden's soil!"
Ganondorf: "Sending an actual lowly, pathetic worm after me? Those wretched goddesses shall pay dearly for this mockery."
King Dedede: "Psy-Crow? Never heard of 'im. Do I look like someone who fraternizes with crows? I'm a king, boy!"
Sonic: "Well, if it isn't Earthworm Jim! Never thought I'd catch you at this party."
Kirby: "Hu... hayoyo? (Big.. spaghetti?)"
Pit: "I didn't know worms could breathe in space. Hey, do worms even breathe? Where do they keep their lungs? I gotta ask Viridi..."
Diddy Kong: "Ookiikii ook ook eek ook. [Hey, sorry about the trash can thing... Cranky can be a little ornery sometimes...]"
Master Chief: "Only ONE big worm in a space suit? Maybe you'd pose a greater threat if there were a hundred more of you in there."
Vs. Mario: "If you think having one arch-nemesis is bad, try having TEN of them!"
Vs. Dragon Quest Hero: "I don't watch many Japanese cartoons, but weren't you in one of 'em? Except you did a lot more kicking and yelling..."
Vs. Crash Bandicoot: "Somethin' I like about you, Crash! Guys like you and me just got that universal appeal, y'know what I'm saying?"
Vs. Bayonetta: "Holy cow! High heels with guns on 'em?! If that ain't the PERFECT birthday present for my favorite gal! Where, and how much?!"
Vs. Joker: "You're a thief? With noodle arms like those? No offense pal, but you don't look like you could steal a free lunch."
Vs. Pokemon Trainer: "Training animals to do your fighting for you is illegal in AT LEAST nine states! I'm turning you in!"
Vs. Cloud: "Hey, loosen up, pal! No need to take everything so... CIRRUS-ly! Bwahahahaha!!"
Vs. Donkey Kong: "Your old man said WHAT about me?! Why, I got a mind to pay that old geezer a little visit!"
Vs. Diddy Kong: "You're not even half as annoying as this other chimp I know. 'Course, maybe it's 'cause your head's not grafted to a mad scientist..."
Vs. Dedede: "Hey, weren't you the mascot for some cigarette company?"
Vs. Peach: "Say, you're a princess, ain'tcha? Where do you like to shop for jewelry? See, I got a gal-pal who's birthday is comin' up, and, well..."
Vs. Rosalina: "Don't worry, I know how lonely it gets in space. You know how I deal with it? Motivational bumper stickers! Grab yourself some, they really lift your spirits!"
Vs. Palutena: "What a fancy dress you got on there! Gosh, did I wind up in the middle of an upper-class ball? I hope my deodorant hasn't worn off!
Vs. Sonic: "Man, it's great to see you still kickin' around! I still got that sticker-book with you and me in it from that magazine in 1994!"
Vs. Fox: "Sooo... do I just call you Fox or Star Fox? Because y'know, Star Fox would make a great superhero name! Like Johnny Dactyl, or the Hamsternator!"
Vs. Falco: "Who're you? One of Psy-Crow's buddies? You'd better not be sizin' me up for lunch or we're gonna resort to blastin'!"
Vs. Snake: "Hey, we all got our inner demons, pal. You don't know real fear until you've been a worm in the park on lawnmowin' day. Uggghhh."
Vs. Link: "...what's your deal, man? Just say somethin'! Is shoutin' really all you can do? Ya gotta learn to enunciate!"
Vs. Warioware Wario: "Ragsdale, you rotten old dog! That fake mustache doesn't fool me! Wait, what? You're not Boogerman? But why do you have all his powers?!"
Vs. Samus (Power Suit): "Metroids? Yeah, Peter had a bad case of those once! Wasn't pleasant, I had to get him some special cream from the vet."
Vs. Samus (Zero Suit): "Geez, if you weren't a blonde I swear you'd be a dead ringer for my lady-friend! Tall, and pretty, with really mean kicks. Yeowch!"
Other characters' victory quotes against Jim:
Rosalina: "Even something as little as an earthworm has its place in the universe - you help planets stay green. Your life is a precious gift, Mr. Worm."
Falco: "Worms ain't on my menu, pal. I'm more of a fried tilapia with brown rice kinda guy. And who the heck is this Psy-Crow you keep blabbing about?"
Fox: "I'll admit you're pretty handy with that blaster. But you'd still never cut it in the mercenary corps."
Wolf: "Foolish worm. You're no match for a trained mercenary. Begone before I feed you to Leon."
Lip: "Say, Mr. Worm, would you be willing to come home with me? I'd love some help judging the quality of my garden's soil!"
Ganondorf: "Sending an actual lowly, pathetic worm after me? Those wretched goddesses shall pay dearly for this mockery."
King Dedede: "Psy-Crow? Never heard of 'im. Do I look like someone who fraternizes with crows? I'm a king, boy!"
Sonic: "Well, if it isn't Earthworm Jim! Never thought I'd catch you at this party."
Kirby: "Hu... hayoyo? (Big.. spaghetti?)"
Pit: "I didn't know worms could breathe in space. Hey, do worms even breathe? Where do they keep their lungs? I gotta ask Viridi..."
Diddy Kong: "Ookiikii ook ook eek ook. [Hey, sorry about the trash can thing... Cranky can be a little ornery sometimes...]"
Master Chief: "Only ONE big worm in a space suit? Maybe you'd pose a greater threat if there were a hundred more of you in there."
Loading screen tips!
Fighters - Earthworm Jim: Snott Swing
Jim's up-aerial, the Snott Swing, sends out his buddy Snott to latch onto something. If it latches onto a ceiling or hard platform, it will snap Jim into it and function like a wall tech, which will restore his jumps if he's still in the air. It pays to have a giant smiling booger in your backpack!
Stages - Level Ate
Like it says in the Earthworm Jim 2 instruction manual, drooling on your controller may cause poor performance. Consider wearing a bib when playing this stage. (Nintendo is not liable for any damages caused by drooling on your controller or attempting to eat your TV screen).
Stages - Level Ate
Be careful, the pizza's still piping hot from the oven! If you stand on it too long, you'll sink into the cheese and take fire damage! Who ordered an 80 foot pepperoni pizza, anyways? Perhaps it was Dedede... or Wario? This roster has no shortage of suspects...
Stages - New Junk City
When it starts raining garbage, don't just stand around outside! Take shelter inside the handy school bus, although things may get hectic once you're in there. Some of these old CRT TV sets in the garbage are still working just fine, but no one really wants them anymore... unless you're still playing Melee.
Jim's up-aerial, the Snott Swing, sends out his buddy Snott to latch onto something. If it latches onto a ceiling or hard platform, it will snap Jim into it and function like a wall tech, which will restore his jumps if he's still in the air. It pays to have a giant smiling booger in your backpack!
Stages - Level Ate
Like it says in the Earthworm Jim 2 instruction manual, drooling on your controller may cause poor performance. Consider wearing a bib when playing this stage. (Nintendo is not liable for any damages caused by drooling on your controller or attempting to eat your TV screen).
Stages - Level Ate
Be careful, the pizza's still piping hot from the oven! If you stand on it too long, you'll sink into the cheese and take fire damage! Who ordered an 80 foot pepperoni pizza, anyways? Perhaps it was Dedede... or Wario? This roster has no shortage of suspects...
Stages - New Junk City
When it starts raining garbage, don't just stand around outside! Take shelter inside the handy school bus, although things may get hectic once you're in there. Some of these old CRT TV sets in the garbage are still working just fine, but no one really wants them anymore... unless you're still playing Melee.
Show your support for Earthworm Jim! Jim can be a hero if we only sing along!
Jim's can o' worms:
tonygameman
SuperDoom1
GaminGryff
MangoPeachey
C ClayFighter
cj.
Pakky
leprechaunlink727
KirbyWorshipper2465
Dixie Kong
S SEGAGameBoy
I Imadethisname
smash puffle
verysleepywolf
SquashiniKun
BirthNote
kiteinthesky
P PF9
Oddball
Yomi's Biggest Fan
nirvanafan
@Yoshi-Thomas
PsychoJosh
Freduardo
scarlet solsitce
DerErlenkonig
Megadoomer
SonicMetaphor
C candysell
BonafideFella
Cruelcumber
ErenJager
TheZoologist
Mamboo07
S SSBCandidates
Blankiturayman
ninjahmos
Jim's can o' worms:




C ClayFighter





S SEGAGameBoy
I Imadethisname





P PF9



@Yoshi-Thomas






C candysell





S SSBCandidates


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