Even an infinitely techskill player would be in error to constantly throw out hitboxes as fast and mercilessly as he could. Of course, when you are doing consecutive hits / combo'ing, you want to be very fast and precise in your attacks, but not just any attack will do. But I'm not talking about that, so much as the moments between combos, say when they're spacing / shielding. Throwing out your attacks recklessly is a bad idea, as soon as you attack that space is safe for entering in the following frames. As soon as you attack their shield, they are free to punish in the frames following the attack. You need to keep pressure not only by attacks, but by the possibility of an attack, from being located relative to them to attack at any moment, but waiting for them to make a mistake before you truly initiate.
Just a Zen thought of the day.
Just a Zen thought of the day.