So, you're telling me that the computer doesn't play it like a normal match, he is programmed to make the same decisions, this means that if the CPU learned something, that would change nothing because the CPU is programmed to perfrom the same actions in a replay. That is all I wanted you to say. Thankyou.
No, he is telling you it plays it like a normal match but for consistency and syncing, it stores a very small amount of RNGs for keeping things in check. The second it desyncs all of that is useless and it plays out like a normal match. Therefore OH MY GOD WHY AM I EVEN EXPLAINING THIS
CPU'S DON'T LEARN
Crack open a USB Gecko and bring undeniable proof from RAM dumps that they use saved actions from previous experience (HINT: You
won't find it).
Considering the fact that the Wii is not even EQUIPPED for something like this, it's impossible. It's the same as the crazy theorists with it on the GCN, did you honestly think they stored Melee's learned stuff in a small as hell save file which would have to EXPAND to fit further information? Holy
christ. Or even in 40MBish of RAM (Divided among a few hardware pieces), it doesn't work that way, it would require a lot more than that.
Any possible "learning" that you think has happened, with say Dedede, here's a very much more realistic scenario within programming commonplace. Dedede does a Down Throw and the CPU sees that there is an open hitbox on the character during tumble and can move, so he moves and grabs. UH OH IS THIS LEARNING HOW TO CHAINGRAB? No, it's the CPU being a CPU. It's doing it's job, attacking when there is an opening. But because there is an RNG that can change the course of
anything there is a small chance the CPU will or will not do the same thing/s over and over. If it happens, it's rare, the CPU didn't learn though.
So apply this to replays. The CPU still acts like it's a normal match but if the RNG ever changed the course of action it relies on that to do it. But if the match is already desynced all of that doesn't matter because he could be in the air when the RNG was supposed to go off. I don't know if this is the exact way it works because I haven't dived
too deep in it, but from what Dantarion has said about the seeded RNG, it's probably true.