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bdacus

hichez50

Smash Lord
Joined
Oct 27, 2008
Messages
1,464
Location
Georgia
NNID
Player-00
3DS FC
2122-6108-1245
http://www.youtube.com/watch?v=xStZMgA-4Q4
I thought I would offer the jigglypuff boards with this video. Hope you enjoy.

Its not incredibly hard to perform its just efficiency.

Original bdcaus thread:
http://www.smashboards.com/showthread.php?t=264193

Originally Posted by xDD-Master View Post
1) Random Move... For example Fair, right before you land
2) You land while the animation hasnt end
3) You should now be in the Fair Landing Lag Animation
4) Here you press Analog Stick Forward + C-Up ONCE and at the same time/frame (That means you dont hold the analog stick)
5) Now you mash C-Up

It hard to do with any of jigglypuff's aerials because they all have super short ending lag. I found that my tendency is not hit hit the analog stick forward at the same time as a perform the first upsmash. If you dash attack you probably have the right timing you just need to use c-up faster.
 

EraOfGames

Smash Journeyman
Joined
Nov 1, 2008
Messages
306
Location
Victorville, CA
3DS FC
2895-7773-5577
Sounds pretty useful, since her air game+dacus are both raep. I'm going to try to learn this later.
 

Noobicidal

Smash Master
Joined
Dec 27, 2008
Messages
3,551
I've never used a DACUS without buffering it as a potential follow up from soft Fair, falling Uair to Ftilt, or Fthrow if they have a habit to DI downwards.

Buffering is, dare I say, essential to using Puff, and DACUS is no exception.
 

hichez50

Smash Lord
Joined
Oct 27, 2008
Messages
1,464
Location
Georgia
NNID
Player-00
3DS FC
2122-6108-1245
Do you really think so? Atlest about the dacus
 

Framerate

Smash Lord
Joined
May 7, 2007
Messages
1,036
For some reason I was imagining like a sliding b move.

Sliding pound? Yes please.
 
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