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Basic Lucina combos?

D

Deleted member

Guest
Anyone know any basic, easy to pull off combos for Lucina? Trying to get into her in this game
 

Wumbo105

Smash Ace
Joined
Feb 7, 2012
Messages
746
Location
Queens, NY
D-throw to u-air works until about the 40s-50s, may have to substitute uair with bair depending on DI but it'll still connect.

Another solid one is fastfall landing uair -> utilt-> SH uair. Easy 32%

The first hit of nair confirms into fsmash at most percents (not fastfallers at 0% tho)
 

Flowen231

Smash Apprentice
Joined
Apr 20, 2015
Messages
193
at about 10% on most characters you can sh nair, then ff and go into another sh nair, pretty basic stuff but it does link very well and if you ff the second nair you can set up for a tech chase or a f smash if they miss the tech.

Just a bit of an expansion as to what Wumbo above me said lol. If you do the sh uair, you're in a prime position to juggle, and that could easily kill in this game.
 
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B’Nana

Smash Cadet
Joined
Jun 19, 2018
Messages
32
THe taco common one I see is dash, dash, dash, side b, dash dash, fsmash, dash, dash, side b, dash, side b, dash, dash, fsmash. Rinse and repeat for the whole game. And when I say dash, I mean foxtrot. Lucina players don’t seem to know how to run normally.
 

FartyParty

Smash Journeyman
Joined
Dec 15, 2018
Messages
286
Location
New Jersey
Switch FC
SW-7316-5581-8026
At low percents you can do dtilt into side special.

Against heavies, you can land a grounded dair spike into side special up until like 50 or 60% I think? This is something you try, for example, against a Ridley while they're shooting fireballs or a K. Rool using the gun suction. Use that time where they're stationary and doing a laggy move to get above them then ff into the dair.
 

Blueye

Smash Rookie
Joined
Oct 16, 2014
Messages
24
3DS FC
1418-7026-6335
Dair spike -> bair also works with regard to the above comment.

At very low percents, down throw-> bair -> fair works depending on DI for the bair. After the bair you can fastfall to a platform/floor to continue the juggle with up tilt strings.

Uair is more consistent regardless of DI with down throw tho.
 
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