Link to original post: [drupal=682]Balancing Zelda[/drupal]
Zelda seeks to use powerful ranged attacks for superior defense and KO capacity.
Zelda struggles against characters who outrange her, or those who can maneuver around her easily predicted attacks.
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+B a mediocre reflector.
+Recovery easy to punish.
+ Increase hitstun on B; increase reflect damage to +75%.
+ Side-B no long puts Zelda in a stunned state in the air.
I'm intentionally not buffing Zelda much as she probably "deserves". Instead, my plan is to make Shiek a damage machine who can create distance (enough to transform) but not KO. Zelda has enough KO power as it is, and as long as Shiek can handle the early approach and get a lead, the duo is in a good position. Projectiles are now even less viable agianst her defense to boot.
Zelda seeks to use powerful ranged attacks for superior defense and KO capacity.
Zelda struggles against characters who outrange her, or those who can maneuver around her easily predicted attacks.
<!--break-->
+B a mediocre reflector.
+Recovery easy to punish.
+ Increase hitstun on B; increase reflect damage to +75%.
+ Side-B no long puts Zelda in a stunned state in the air.
I'm intentionally not buffing Zelda much as she probably "deserves". Instead, my plan is to make Shiek a damage machine who can create distance (enough to transform) but not KO. Zelda has enough KO power as it is, and as long as Shiek can handle the early approach and get a lead, the duo is in a good position. Projectiles are now even less viable agianst her defense to boot.