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In Progress Balancing melee, my way!

Do you like the direction these changes are going?

  • Yes

    Votes: 3 75.0%
  • No

    Votes: 1 25.0%

  • Total voters
    4

nbness

Smash Rookie
Joined
Jul 9, 2016
Messages
6
I'm balancing melee. For the better or for worse? That's for you to decide.

These changes are to (hopefully) make the game's roster more competitively diverse, having more than 20% of all characters being viable at a higher level. Vanilla low tiers will be buffed to better be able to deal with the vanilla top tiers. Top tiers will not be directly nerfed, rather than a playstyle change. The whole game (in my eyes) will be shifting to more of a lower per-move damage but higher hitstun-combo playstyle more like smash 4.


Every character will have all of the following things changed:
  • Base attributes (walk speed, weight, jumpsquat, etc)
  • Damage changes
  • Knockback changes
  • Angle changes

Some characters will have the following things changed if I see fit:
  • Animation swaps
  • Animation speed changes
  • Framedata changes

I still have things to learn and perfect so that I can improve on what I have:
  • Creating custom subactions
  • Finding the correct move logic
  • Extending/Shortening existing subactions

Right now, I am about halfway through rebalancing the roster.
Here's an example of a character change: Marth
  • Smaller tipper hitbox forcing better spacing for optimal damage output
  • More consistent weak-hit knockback creating more consistent combo opportunities
  • Consistent sword range
  • Tipper jab1 confirms into Fsmash, Fair, Ftilt
  • Upsmash foot hitboxes knocks you into the weaker sword hit, tipper hitbox kills ~120%
  • Better framedata
  • Riskier dair but its range is the size of the blade (vanilla its slightly shorter)
  • Tipper on Nair and Shieldbreaker
http://i.imgur.com/EKDpjPJ.png
http://i.imgur.com/3TWDylo.png

Google doc of all changes up to 12/19/2016: https://drive.google.com/open?id=0BzSPQ18hd4jwZGI5Zll4VHpZYzA

The download includes all of the character rebalances I currently have done (formatted as "charname_rebal.dat").
The download also includes the FSM data ("~all_fsm.txt"). Make sure that the FSM Engine is installed into your ISO!
I used CrazyHand 1.31 to make all of these changes.
Download link: https://drive.google.com/open?id=0BzSPQ18hd4jwc1FVX191b0ZYUGs
 
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