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Pichu's size and speed is agony, but well-placed side-tilts and shorthopped n-airs will catch him. This matchup is only doomed if you're one of those Villager players who hasn't found out that the slingshot isn't his only attack.Pichu is pretty hard to zone out because of his size, but pikachu is worse because he can usually outcamp and freely spam thunderjolt until he rushes you down with combos.
Pikachu can spam thunder jolt with no repercussions. Tree I find is a far better solution than pocket. Tree blocks out the jolts and better allows you to set up a wall of projectiles. You can only pocket one projectile at a time (should be more imo), and thunder jolt is pretty fast in regards to Villager's mobility. Also pocket's startup is a little too slow to be as consistent as I'd like it to be.Pichu's size and speed is agony, but well-placed side-tilts and shorthopped n-airs will catch him. This matchup is only doomed if you're one of those Villager players who hasn't found out that the slingshot isn't his only attack.
Thunder Jolt is a slow projectile. You can easily block it with a gyroid or pocket it for a combo.
I'm going to respectfully totally disagree with all of this.Pikachu can spam thunder jolt with no repercussions. Tree I find is a far better solution than pocket. Tree blocks out the jolts and better allows you to set up a wall of projectiles. You can only pocket one projectile at a time (should be more imo), and thunder jolt is pretty fast in regards to Villager's mobility. Also pocket's startup is a little too slow to be as consistent as I'd like it to be.
When it comes to those two though I find myself using the meatier hitboxes of dair/uair, nair, and tilts. Spacing while keeping up with Pichu/Pikachu is tricky.
That's the thing, a good pikachu is never stationary and thunderjolt is best used in the air, the moment after you pocket one jolt another is in your face from the ground and another in the air. You're forced to dance around them, and pikachu is already hard to hit so you have to be really patient and precise.I'm going to respectfully totally disagree with all of this.
Pikachu can't spam Thunder Jolts unless he's moving in the air. If stationary, you can easily block, roll, or jump. If you're close, you can use a tilt or instant dash attack to go right through it. If you're too far for that, then you can easily block with a gyroid or pocket it. I have never had any issue with the pocket's startup--it's nearly instant.
Blocking Thunder Jolts with a tree is not a consistent option. It's extremely slow, and Villager is usually at a disadvantage with the tree up because it blocks your own projectiles (while opposing projectiles are rarely threatening for Villager). It's CERTAINLY slower than blocking, jumping, gyroids, or pockets.
If you need to see other ways to play around Thunder Jolt, then play as Pikachu and try to spam it against a level 9 CPU. I use Pichu often, and if I try to do that in neutral then I'm about to get bodied hard.