ECHOnce
Smash Lord
EDIT: Deconfirmed ;_____; Karma mentions below, this is sometimes known as an invisible Nayrus, which I mistook for a Nair. Sometimes the game doesn't know how to display stuff when a lot is going on, and so all that happened was the game didn't load the blue crystal graphic. A more common case that may be more familiar to everyone is invisible shields in debug, which is also exemplified in the second gif in the spoiler. More than likely to be the same thing.
(gfycat 1) -- no hitboxes
(gfycat 2) -- hitboxes (and glitched debug camera lock :/ oh well)
I had intended to input a B-reversed Nayrus. That's what the hitboxes appear to be (not sure), and that's what sound effect came out. Uploading a second gif with debug hitboxes turned on, but those are known to have inaccuracies and that seems to be the case here. I don't think any Nair sound effect was audible. This was performed in Dolphin with the SD Netplay build; mechanics should all be 1:1 with vanilla 3.6, but I figured it was still worth noting.
(gfycat 2) -- hitboxes (and glitched debug camera lock :/ oh well)
I had intended to input a B-reversed Nayrus. That's what the hitboxes appear to be (not sure), and that's what sound effect came out. Uploading a second gif with debug hitboxes turned on, but those are known to have inaccuracies and that seems to be the case here. I don't think any Nair sound effect was audible. This was performed in Dolphin with the SD Netplay build; mechanics should all be 1:1 with vanilla 3.6, but I figured it was still worth noting.
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