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Awakening the Voice - Tiki for DLC! *Go to sleep...and wait... *

xamus

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I support Tiki by the way, even though I highly prefer Kamui now.
By the way, I have a quick question, does anyone have any idea who the characters in the SMT X FE crossover, literally the only one I could recognize was Tiki. And I'm not sure if the main character that was shown is Lucina.
Not sure how accurate this is, but here's the wiki of the crossover. It has a list of characters that appear. http://fireemblem.wikia.com/wiki/Shin_Megami_Tensei_X_Fire_Emblem
 

Wintropy

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Thank you, Timid! Yew da bess~

So I was letting the ol' grey matter wander the other day, and my thoughts drifted to Kamui, the protagonist of Fire Emblem 14. Based on preliminary information, we know that they wield a sword in addition to a Dragonstone: the first time in the series that the Lord has been a transforming character.

This is a huge and very positive development for fans of the transformation mechanic, and transforming characters in general, but it does raise an interesting point:

Will this affect Tiki's chances?

On the one hand, if any Fire Emblem character is to appear in Smash (either as DLC or in a future title), the protagonist of the newest entry in the series has as good a chance as any. The potential merits of a transforming character appearing in Smash would be huge, and it would represent a vital part of the series that yet to appear in Smash in any meaningful capacity.

Let's be hypothetical for a second: if Kamui is chosen in part due to their Manakete powers, it may mean there's no room left for somebody like Tiki. Unless Sakurai is willing to introduce Kamui and Tiki in the same game, possibly by devising a moveset wherein Kamui doesn't rely entirely on their Dragonstone, it seems egregious to have two Manaketes in the roster. While both Manakete forms are admittedly very different at first glance (Tiki's resembling a traditional European wyvern, Kamui's being more akin to an exotic deer-like creature), Sakurai may feel like a transforming character, irrespective of species or style, would be enough to represent such a transforming archetype. That's not necessarily a bad thing, of course, but it may leave poor Tiki out in cold if such criteria are the sole reasons for their inclusion.

What do you think? Would Kamui (hypothetically) appearing in Smash dull Tiki's chances, or would you be happy with a transforming character, full stop?
 

Villager's_Mewtwo

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Thank you, Timid! Yew da bess~

So I was letting the ol' grey matter wander the other day, and my thoughts drifted to Kamui, the protagonist of Fire Emblem 14. Based on preliminary information, we know that they wield a sword in addition to a Dragonstone: the first time in the series that the Lord has been a transforming character.

This is a huge and very positive development for fans of the transformation mechanic, and transforming characters in general, but it does raise an interesting point:

Will this affect Tiki's chances?

On the one hand, if any Fire Emblem character is to appear in Smash (either as DLC or in a future title), the protagonist of the newest entry in the series has as good a chance as any. The potential merits of a transforming character appearing in Smash would be huge, and it would represent a vital part of the series that yet to appear in Smash in any meaningful capacity.

Let's be hypothetical for a second: if Kamui is chosen in part due to their Manakete powers, it may mean there's no room left for somebody like Tiki. Unless Sakurai is willing to introduce Kamui and Tiki in the same game, possibly by devising a moveset wherein Kamui doesn't rely entirely on their Dragonstone, it seems egregious to have two Manaketes in the roster. While both Manakete forms are admittedly very different at first glance (Tiki's resembling a traditional European wyvern, Kamui's being more akin to an exotic deer-like creature), Sakurai may feel like a transforming character, irrespective of species or style, would be enough to represent such a transforming archetype. That's not necessarily a bad thing, of course, but it may leave poor Tiki out in cold if such criteria are the sole reasons for their inclusion.

What do you think? Would Kamui (hypothetically) appearing in Smash dull Tiki's chances, or would you be happy with a transforming character, full stop?
For me I'd rather have Tiki tbh. Don't get me wrong I love the new FE Lord's design but we already have 1 FE avatar in the game, plus since the games aren't out yet and we still don't know much about them I don't really have any attachment towards the new FE Lords unlike the attachment I have for Tiki since I've played Awakening and know what her character's like
 

Troykv

Smash Master
Joined
Jan 24, 2015
Messages
3,990
Thank you, Timid! Yew da bess~

So I was letting the ol' grey matter wander the other day, and my thoughts drifted to Kamui, the protagonist of Fire Emblem 14. Based on preliminary information, we know that they wield a sword in addition to a Dragonstone: the first time in the series that the Lord has been a transforming character.

This is a huge and very positive development for fans of the transformation mechanic, and transforming characters in general, but it does raise an interesting point:

Will this affect Tiki's chances?

On the one hand, if any Fire Emblem character is to appear in Smash (either as DLC or in a future title), the protagonist of the newest entry in the series has as good a chance as any. The potential merits of a transforming character appearing in Smash would be huge, and it would represent a vital part of the series that yet to appear in Smash in any meaningful capacity.

Let's be hypothetical for a second: if Kamui is chosen in part due to their Manakete powers, it may mean there's no room left for somebody like Tiki. Unless Sakurai is willing to introduce Kamui and Tiki in the same game, possibly by devising a moveset wherein Kamui doesn't rely entirely on their Dragonstone, it seems egregious to have two Manaketes in the roster. While both Manakete forms are admittedly very different at first glance (Tiki's resembling a traditional European wyvern, Kamui's being more akin to an exotic deer-like creature), Sakurai may feel like a transforming character, irrespective of species or style, would be enough to represent such a transforming archetype. That's not necessarily a bad thing, of course, but it may leave poor Tiki out in cold if such criteria are the sole reasons for their inclusion.

What do you think? Would Kamui (hypothetically) appearing in Smash dull Tiki's chances, or would you be happy with a transforming character, full stop?
Still prefer Tiki.
 

Wintropy

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I had a very long and detailed debate with my brother earlier regarding Tiki in Smash; specifically, which design she would use as her default appearance, young Tiki or adult Tiki.

I maintain that adult Tiki would be the most likely options. Tallying up the evidence for adult Tiki, consider:

- All Fire Emblem characters in Smash 4 possess their most recent canon design; non-canon appearances, such as Marth and Ike's designs in Awakening, are not counted to this end
- Awakening is the most recent canon Fire Emblem title that Tiki has appeared in, and it brought attention to her as a character after an extended hiatus
- Tiki's trophy in Smash 4 is based on the Awakening design; thus far, both DLC characters who appear as trophies (Mewtwo and Lucas) share the same designs between their trophies and their official renders
- On a subjective note, Tiki's adult design is quite popular amongst Fire Emblem fans, at least comparable to that of her young design

The evidence for young Tiki is thus:

- Tiki's original design, familiar to older and long-standing fans of the series
- Appears in Shin Megami Tensei X Fire Emblem, though this is a non-canon appearance

Really, while it's impossible to tell which design would be used, I think it's less of a stretch to consider that Tiki's Awakening design - i.e. adult Tiki - would be the inspiration for her appearance in Smash. That said, I think it's just as likely that young Tiki would appear as an alt - why not both, indeed~?
 

S.F.L.R_9

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Wow, I'd never considered the idea of Tiki being in Smash before but now it sounds extremely interesting. I'd love to see her, especially if she uses a moveset similar to the one in the last post of the first page~ Could I please be added to the supporters list?
 
D

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The thought occurred to me this morning that I sort of think of Medeus, Ganondorf, and (St.) Garon as a set of brothers or something.








They're just so similar IMO.
 

the king of murder

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I just saw this thread. I thought Tiki wouldn't have a chance to be in Smash but now that I see her getting some support, maybe there is hope. I will support you guys because it's freakin Tiki.
 

Wintropy

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So I was thinking about Boxing Ring aliases for characters I support.

For Tiki, I'm thinking "Sleeper Hit".

;3
 

Troykv

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So I was thinking about Boxing Ring aliases for characters I support.

For Tiki, I'm thinking "Sleeper Hit".

;3
Because she is sleep... She wants or doesn't :p
 
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Wintropy

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In light of the (amazing) Smashified K. Rool artwork being released, does anybody reckon we ought to request Tiki to receive the Smashified treatment as well?

It's a long shot, and I doubt the team would be interested in her over the many, many other character requests they get, but it may be worth mentioning it anyway. Who knows? The idea of a human / dragon combo may interest them enough to try it out~
 

Troykv

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In light of the (amazing) Smashified K. Rool artwork being released, does anybody reckon we ought to request Tiki to receive the Smashified treatment as well?

It's a long shot, and I doubt the team would be interested in her over the many, many other character requests they get, but it may be worth mentioning it anyway. Who knows? The idea of a human / dragon combo may interest them enough to try it out~
Where I can support the cause?

Well... Yeah, left the other "Frontrunners" in the Smashified thing.
 
Last edited:

Wintropy

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Where I can support the cause?

Well... Yeah, left the other "Frontrunners" in the Smashified thing.
You can tweet the team with @Smashified on Twitter, or tag them with the message #smashified.

It may be worth a shot, if nothing else. Who knows? They may like the idea enough to consider it~
 

Troykv

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You can tweet the team with @Smashified on Twitter, or tag them with the message #smashified.

It may be worth a shot, if nothing else. Who knows? They may like the idea enough to consider it~
I think We must try a least... What you think?
 

Wintropy

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TIKI AWAKENS!

The Voice of Naga awakens! Tiki is a middleweight fighter who specialises in swift, decisive strikes, with good movement speed and combo potential. While she is relatively weak and lacks range by default, her true power shines when she summons her Manakete spirit: appearing to fight alongside her as an astral projection, her Manakete spirit augments her strength and power and offers her a much wider variety of abilities - it only lasts a short time, though, so be cautious! Skilled use of her Manakete powers is the key to success with Tiki, and while she may lack size and power by herself, nobody will put her to sleep when she and her Manakete friend get in on the action!

* SPECIAL MOVES *

* NEUTRAL-B - MANAKETE FORM *
Tiki produces her Dragonstone and summons her Manakete spirit, manifesting itself in a burst of pink lotus petals. When in Manakete Form, her Manakete spirit will float by her side as long as it is active: this augments the damage, range and launching power of her moves, though it also increases the size of her hitbox. The Manakete spirit will last for thirty seconds before dissipating. It cannot be summoned again for another twelve seconds, represented by a pink energy gauge above Tiki's player profile.

- CUSTOM 1 - RESILIENT MANAKETE -
Tiki's Manakete spirit, when summoned, offers her incredible durability and defence worthy of a Divine Dragon. In this form, her Manakete spirit has super armour, and attacks accrued by its celestial body will not cause knockback. As the Manakete spirit is projected in front of Tiki, this only affects attacks received in that vicinity, and Tiki herself can still be launched if she is hit. It remains active for thirty seconds and will not reappear for twenty-four seconds after it dissipates.

- CUSTOM 2 - FURIOUS MANAKETE -
Tiki's Manakete spirit, when summoned, fights with intense zeal befitting an ancient guardian. In this form, all of Tiki's attacks do 150% of their usual damage and knockback; conversely, attacks dealt to the Manakete spirit do 150% of their usual damage and knockback. As the Manakete spirit is projectd in front of Tiki, this only affects attacks received in that vicinty, and Tiki herself receives normal damage and knockback. It remains active for thirty seconds and will not reappear for eighteen seconds after it dissipates.

* SIDE-B - DIVINE FLAMES *
Tiki's Manakete spirit launches a burst of divine flames from its mouth. The flames are launched at a downward angle and will explode upon contact with a solid surface, releasing a splash of flames that linger briefly after they appear. The flames will disappear after a set distance if there is nothing in their path. This move can only be used in Manakete Form; using it in her default form will cause Tiki to flinch with no effect.

- CUSTOM 1 - RAGING FLAMES -
Tiki's Manakete spirit launches a deluge of intense flames from its mouth. The flames are launched at a downward angle and emerge in a continous stream, the stream gradually dissipating and shrinking back until it fades away. The flames are at their most powerful at the start of the move, with the initial burst doing the most damage. The flames cannot be used again until they are recharged, and it takes five seconds for the flames to return to their full power. This move can only be used in Manakete Form; using it in her default form will cause Tiki to flinch with no effect.

- CUSTOM 2 - COLD FLAMES -
Tiki's Manakete spirit launches a burst of cold flames from its mouth. The flames function similarly to their default form, but instead of releasing a burst of embers, they release a splash of ice that freezes that part of the stage, nullifying opponents' traction. If the flames come in contact with an opponent, they will do minor damage and freeze them if they have already sustained sufficient damage. This move can only be used in Manakete Form; using it in her default form will cause Tiki to flinch with no effect.

* UP-B - WONDROUS WINGS *
Tiki takes to the skies with her Manakete wings, traveling a set distance in the direction aimed. If this move is used when Manakete Form is not active, she will spread her wings and travel a short distance before entering freefall, doing no damage. If this move is used when Manakete Form is active, she will travel a greater distance than usual and ignite at the apex of her journey, releasing a fiery explosion that damages opponents caught in the blast. This move only projects a hitbox at the point of the explosion, and only while Manakete Form is active, at which point she enters freefall as usual.

- CUSTOM 1 - SOARING WINGS -
Tiki takes to the skies with her Manakete wings, traveling very far in the direction aimed. She travels twice as far as she does ordinarily, but it lacks the hitbox at the end of the move. Its effect is only distinguished if Manakete Form is active, otherwise it functions the same as it does ordinarily.

- CUSTOM 2 - BURNING WINGS -
Tiki takes to the skies with her Manakete wings, ignited with her intense passion. She travels half as far as she does ordinarily, but her entire body is covered in flames that projects a hitbox, and the subsequent explosion is larger and substantially more powerful. Its effect is only distinguished if Manakete Form is active, otherwise it functions the same as it does ordinarily.

* DOWN-B - DRAGON'S BLESSING *
Tiki adopts a posture of reverential repose, summoning a barrier of divine power. The barrier resembles a transluscent pink lotus blossom and envelopes her entirely when activated: as long as it is maintained, Tiki's Manakete Form gauge will replenish much more quickly. Tiki can't move or attack whilst this move is active, though if she fully replenishes her Manakete Form gauge using this move, the barrier will dissipate and Manakete Form will automatically be activated. A strong attack will dispel the barrier automatically: the barrier has super armour and, while she will still maintain damage, she will not receive any knockback from the attack. An attack that will only cause minor damage or flinching will not affect the barrier. This move can only be used when Manakete Form is not active.

- CUSTOM 1 - DRAGON'S FOCUS -
Tiki summons a transluscent green barrier that absorbs enemy projeciles, restoring that amount of damage in health. It can be held indefinitely, but she can't move or attack whilst it's active, and a physical attack will interrupt the move and affect Tiki as normal. It does not restore energy to her Manakete Form gauge or have super armour.

- CUSTOM 2 - DRAGON'S WRATH -
Tiki summons a transluscent red barrier that explodes when activated. The blast covers a wide radius around and does intense damage and knockback, but it takes a few seconds to activate and has strong ending lag. A physical attack will interrupt the move and affect Tiki as normal. It does not restore energy to her Manakete Form gauge or have super armour.

* FINAL SMASH - AWAKENING *
Tiki floats into the air, arms outstretched and eyes closed in a posture of devout prayer, and summons the power of Naga, the Divine Dragon. Upon activation, Tiki hovers in mid-air, facing the screen, and a divine projection of Naga appears behind her in a similar pose - a magnificent torrent of divine flames erupts at this point, releasing an enormous tower of fire around Tiki's body that does continuous damage before launching. Using this move automatically refills Tiki's Manakete Form gauge and allows her to summon her Manakete spirit immediately after the move's effect.

* STANDARDS MOVES *

Jab - Tiki strikes with an open palm twice and finishes with a swerving kick; in Manakete Form, she slashes with her claws twice and finishes with a swing from her tail

F-tilt - Tiki strikes with a swift roundhouse kick; in Manakete Form, she swipes her tail in a fierce swing

U-tilt - Tiki thrusts her palm into the air for an overhead strike; in Manakete Form, she thrusts both wings upwards

D-tilt - While crouching, Tiki strikes low with her foot; in Manakete Form, she lashes out with her tail

F-smash - Tiki breathes deeply and thrusts both palms forward for an open-handed strike; in Manakete Form, she strikes her neck out and releases a burst of flames

U-smash - Tiki breathes deeply and sweeps her opponent upward with her foot, following up with an upward thrust of her palm; in Manakete Form, she sweeps upwards with her tail and releases a burst of fire overhead

D-smash - Tiki breathes deeply and releases a sweeping kick that hits low to the ground; in Manakete Form, she crouches down and sprays a line of flames along the ground

Dash - A sliding tackle that covers a low angle; in Manakete Form, she leans back while sliding and slashes with her talons

N-air - Tiki strikes with two roundhouse kicks in mid-air; in Manakete Form, she lashes out with her tail twice

F-air - Tiki thrusts her foot out for a mid-air lunge kick; in Manakete Form, she whips with a powerful strike of her tail

B-air - Tiki thrusts her hand behind her for a mid-air backhand; in Manakete Form, she strikes behind with her wings

U-air - Tiki strikes with a mid-air axe kick that has its power concentrated at the height of its swing; in Manakete Form, she thrusts her head upwards for a savage headbutt

D-air - Tiki swipes her foot through the air as a mid-air sweep kick that spikes at the center of its swing; in Manakete Form, she slashes with her talons, likewise spiking at the center of its swing

Grab - A short-range grab with her hand; in Manakete Form, the range of the grab is extended

Pummel - A series of knee strikes to the torso; in Manakete Form, she bites the opponent with savage ferocity

F-throw - Tiki holds the opponent in front of her and launches with a palm strike to the chest; in Manakete Form, she slashes with her claws

B-throw - Tiki pivots on her heel and throws the opponent backwards, then launches with a palm strike to the torso; in Manakete Form, she strikes with her wings

U-throw - Tiki throws the opponent upwards, then launches them with an upward roundhouse kick; in Manakete Form, she releases a stream of flames that launches upwards

D-throw - Tiki throws the opponent onto the ground and strikes with both palms; in Manakete Form, she scours the opponent with a burst of flames

* TAUNTS AND VICTORIES *

* TAUNTS *
Up taunt - Tilts her head forward and dozes off, then wakes up abruptly and shakes her head

Side taunt - Puts hands together and prays - "Naga, guide my path."

Down taunt - Throws head back and floats upwards with her arms and wings extended

* ENTRANCE *
Appears in a shaft of light, as though summoned by the Rescue staff

* VICTORY *
Victory 1 - Tiki looks to the skies with her arms outstretched and smiles - "Sleep well."

Victory 2 - Tiki bows her head, hands embraced in prayer, as her Manakete spirit appears beside her and roars

Victory 3 - The Manakete spirit lays on the ground with Tiki lying on top of it, both asleep and snoring

Victory (vs Marth) - Same pose as the first victory - "Mar-Mar, it's been so long."

Victory (vs Lucina) - Same pose as the first victory - "How strange...it's almost like seeing him again."

* COLOURS AND COSTUMES *

* COLOURS / COSTUMES *

Green hair, red outfit / pale green Manakete (Tiki)
Black hair, crimson outfit / crimson Manakete (Bantu)
Pink hair, yellow outfit / white Manakete (Fae)
Purple hair, pink outfit / yellow Manakete (Myrrh)
Cyan hair, blue outfit / cyan Manakete (Ninian)
Pale green hair, purple outfit / green Manakete (Nowi)
White hair, black outfit / black Manakete (Medeus)
Young Tiki / pale green Manakete (has a different voice pack)

* KIRBY HAT *
Kirby acquires Tiki's green ponytail with her stylistic golden tiara
 
Last edited:

Troykv

Smash Master
Joined
Jan 24, 2015
Messages
3,990

TIKI AWAKENS!
The Voice of Naga awakens! Tiki is a middleweight fighter who specialises in swift, decisive strikes, with good movement speed and combo potential. While she is relatively weak and lacks range by default, her true power shines when she summons her Manakete spirit: appearing to fight alongside her as an astral projection, her Manakete spirit augments her strength and power and offers her a much wider variety of abilities - it only lasts a short time, though, so be cautious! Skilled use of her Manakete powers is the key to success with Tiki, and while she may lack size and power by herself, nobody will put her to sleep when she and her Manakete friend get in on the action!

* SPECIAL MOVES *

* NEUTRAL-B - MANAKETE FORM *
Tiki produces her Dragonstone and summons her Manakete spirit, manifesting itself in a burst of pink lotus petals. When in Manakete Form, her Manakete spirit will float by her side as long as it is active: this augments the damage, range and launching power of her moves, though it also increases the size of her hitbox. The Manakete spirit will last for thirty seconds before dissipating. It cannot be summoned again for another twelve seconds, represented by a pink energy gauge above Tiki's player profile.

- CUSTOM 1 - RESILIENT MANAKETE -
Tiki's Manakete spirit, when summoned, offers her incredible durability and defence worthy of a Divine Dragon. In this form, her Manakete spirit has super armour, and attacks accrued by its celestial body will not cause knockback. As the Manakete spirit is projected in front of Tiki, this only affects attacks received in that vicinity, and Tiki herself can still be launched if she is hit. It remains active for thirty seconds and will not reappear for twenty-four seconds after it dissipates.

- CUSTOM 2 - FURIOUS MANAKETE -
Tiki's Manakete spirit, when summoned, fights with intense zeal befitting an ancient guardian. In this form, all of Tiki's attacks do 150% of their usual damage and knockback; conversely, attacks dealt to the Manakete spirit do 150% of their usual damage and knockback. As the Manakete spirit is projectd in front of Tiki, this only affects attacks received in that vicinty, and Tiki herself receives normal damage and knockback. It remains active for thirty seconds and will not reappear for eighteen seconds after it dissipates.

* SIDE-B - DIVINE FLAMES *
Tiki's Manakete spirit launches a burst of divine flames from its mouth. The flames are launched at a downward angle and will explode upon contact with a solid surface, releasing a splash of flames that linger briefly after they appear. The flames will disappear after a set distance if there is nothing in their path. This move can only be used in Manakete Form; using it in her default form will cause Tiki to flinch with no effect.

- CUSTOM 1 - RAGING FLAMES -
Tiki's Manakete spirit launches a deluge of intense flames from its mouth. The flames are launched at a downward angle and emerge in a continous stream, the stream gradually dissipating and shrinking back until it fades away. The flames are at their most powerful at the start of the move, with the initial burst doing the most damage. The flames cannot be used again until they are recharged, and it takes five seconds for the flames to return to their full power. This move can only be used in Manakete Form; using it in her default form will cause Tiki to flinch with no effect.

- CUSTOM 2 - COLD FLAMES -
Tiki's Manakete spirit launches a burst of cold flames from its mouth. The flames function similarly to their default form, but instead of releasing a burst of embers, they release a splash of ice that freezes that part of the stage, nullifying opponents' traction. If the flames come in contact with an opponent, they will do minor damage and freeze them if they have already sustained sufficient damage. This move can only be used in Manakete Form; using it in her default form will cause Tiki to flinch with no effect.

* UP-B - WONDROUS WINGS *
Tiki takes to the skies with her Manakete wings, traveling a set distance in the direction aimed. If this move is used when Manakete Form is not active, she will spread her wings and travel a short distance before entering freefall, doing no damage. If this move is used when Manakete Form is active, she will travel a greater distance than usual and ignite at the apex of her journey, releasing a fiery explosion that damages opponents caught in the blast. This move only projects a hitbox at the point of the explosion, and only while Manakete Form is active, at which point she enters freefall as usual.

- CUSTOM 1 - SOARING WINGS -
Tiki takes to the skies with her Manakete wings, traveling very far in the direction aimed. She travels twice as far as she does ordinarily, but it lacks the hitbox at the end of the move. Its effect is only distinguished if Manakete Form is active, otherwise it functions the same as it does ordinarily.

- CUSTOM 2 - BURNING WINGS -
Tiki takes to the skies with her Manakete wings, ignited with her intense passion. She travels half as far as she does ordinarily, but her entire body is covered in flames that projects a hitbox, and the subsequent explosion is larger and substantially more powerful. Its effect is only distinguished if Manakete Form is active, otherwise it functions the same as it does ordinarily.

* DOWN-B - DRAGON'S BLESSING *
Tiki adopts a posture of reverential repose, summoning a barrier of divine power. The barrier resembles a transluscent pink lotus blossom and envelopes her entirely when activated: as long as it is maintained, Tiki's Manakete Form gauge will replenish much more quickly. Tiki can't move or attack whilst this move is active, though if she fully replenishes her Manakete Form gauge using this move, the barrier will dissipate and Manakete Form will automatically be activated. A strong attack will dispel the barrier automatically: the barrier has super armour and, while she will still maintain damage, she will not receive any knockback from the attack. An attack that will only cause minor damage or flinching will not affect the barrier. This move can only be used when Manakete Form is not active.

- CUSTOM 1 - DRAGON'S FOCUS -
Tiki summons a transluscent green barrier that absorbs enemy projeciles, restoring that amount of damage in health. It can be held indefinitely, but she can't move or attack whilst it's active, and a physical attack will interrupt the move and affect Tiki as normal. It does not restore energy to her Manakete Form gauge or have super armour.

- CUSTOM 2 - DRAGON'S WRATH -
Tiki summons a transluscent red barrier that explodes when activated. The blast covers a wide radius around and does intense damage and knockback, but it takes a few seconds to activate and has strong ending lag. A physical attack will interrupt the move and affect Tiki as normal. It does not restore energy to her Manakete Form gauge or have super armour.

* FINAL SMASH - AWAKENING *
Tiki floats into the air, arms outstretched and eyes closed in a posture of devout prayer, and summons the power of Naga, the Divine Dragon. Upon activation, Tiki hovers in mid-air, facing the screen, and a divine projection of Naga appears behind her in a similar pose - a magnificent torrent of divine flames erupts at this point, releasing an enormous tower of fire around Tiki's body that does continuous damage before launching. Using this move automatically refills Tiki's Manakete Form gauge and allows her to summon her Manakete spirit immediately after the move's effect.

* STANDARDS MOVES *
Jab - Tiki strikes with an open palm twice and finishes with a swerving kick; in Manakete Form, she slashes with her claws twice and finishes with a swing from her tail

F-tilt - Tiki strikes with a swift roundhouse kick; in Manakete Form, she swipes her tail in a fierce swing

U-tilt - Tiki thrusts her palm into the air for an overhead strike; in Manakete Form, she thrusts both wings upwards

D-tilt - While crouching, Tiki strikes low with her foot; in Manakete Form, she lashes out with her tail

F-smash - Tiki breathes deeply and thrusts both palms forward for an open-handed strike; in Manakete Form, she strikes her neck out and releases a burst of flames

U-smash - Tiki breathes deeply and sweeps her opponent upward with her foot, following up with an upward thrust of her palm; in Manakete Form, she sweeps upwards with her tail and releases a burst of fire overhead

D-smash - Tiki breathes deeply and releases a sweeping kick that hits low to the ground; in Manakete Form, she crouches down and sprays a line of flames along the ground

Dash - A sliding tackle that covers a low angle; in Manakete Form, she leans back while sliding and slashes with her talons

N-air - Tiki strikes with two roundhouse kicks in mid-air; in Manakete Form, she lashes out with her tail twice

F-air - Tiki thrusts her foot out for a mid-air lunge kick; in Manakete Form, she whips with a powerful strike of her tail

B-air - Tiki thrusts her hand behind her for a mid-air backhand; in Manakete Form, she strikes behind with her wings

U-air - Tiki strikes with a mid-air axe kick that has its power concentrated at the height of its swing; in Manakete Form, she thrusts her head upwards for a savage headbutt

D-air - Tiki swipes her foot through the air as a mid-air sweep kick that spikes at the center of its swing; in Manakete Form, she slashes with her talons, likewise spiking at the center of its swing

Grab - A short-range grab with her hand; in Manakete Form, the range of the grab is extended

Pummel - A series of knee strikes to the torso; in Manakete Form, she bites the opponent with savage ferocity

F-throw - Tiki holds the opponent in front of her and launches with a palm strike to the chest; in Manakete Form, she slashes with her claws

B-throw - Tiki pivots on her heel and throws the opponent backwards, then launches with a palm strike to the torso; in Manakete Form, she strikes with her wings

U-throw - Tiki throws the opponent upwards, then launches them with an upward roundhouse kick; in Manakete Form, she releases a stream of flames that launches upwards

D-throw - Tiki throws the opponent onto the ground and strikes with both palms; in Manakete Form, she scours the opponent with a burst of flames

* TAUNTS AND VICTORIES *

* TAUNTS *
Up taunt - Tilts her head forward and dozes off, then wakes up abruptly and shakes her head

Side taunt - Puts hands together and prays - "Naga, guide my path."

Down taunt - Throws head back and floats upwards with her arms and wings extended

* ENTRANCE *
Appears in a shaft of light, as though summoned by the Rescue staff

* VICTORY *
Victory 1 - Tiki looks to the skies with her arms outstretched and smiles - "Sleep well."
Victory 2 - Tiki bows her head, hands embraced in prayer, as her Manakete spirit appears beside her and roars
Victory 3 - The Manakete spirit lays on the ground with Tiki lying on top of it, both asleep and snoring
Victory (vs Marth) - Same pose as the first victory - "Mar-Mar, it's been so long."
Victory (vs Lucina) - Same pose as the first victory - "How strange...it's almost like seeing him again."

* COLOURS AND COSTUMES *

* COLOURS / COSTUMES *
Green hair, red outfit (Tiki)
Black hair, crimson outfit (Bantu)
Pink hair, yellow outfit (Fae)
Purple hair, pink outfit (Myrrh)
Cyan hair, cyan outfit (Ninian)
Pale green hair, purple outfit (Nowi)
White hair, black outfit (Medeus)
Young Tiki (has a differen voice pack)

* KIRBY HAT *
Green ponytail with golden tiara
All looks so awesome! Really looks a cool idea to use in Smash.

... I'm trying to think: How the older Tiki can has a young tiki alt? Please... Can you show how? :bluejump:
 
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Wintropy

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All looks so awesome! Really looks a cool idea to use in Smash.

... I'm trying to think: How the older Tiki can has a young tiki alt? Please... Can you show how? :bluejump:
Thank you! I had a lot of fun writing it, even though it took several weeks to finally finish it up and share it with y'all. :3

That's a good question. I am thinking that, really, it would just be a case of transferring Young Tiki's clothing, and possibly facial features, onto Adult Tiki. Compare the two:



Obviously the main difference is that the former looks much younger than the latter: the difference seems to be akin to that of a young teenager and a twenty-something-year-old. The basic elements - hairstyle, clothing type, tiara, cape - are much the same, or at least similar, and it would only take some aesthetic tweaks to make it work out. That's easily fixed, and characters like Villager, Wii Fit Trainer, Little Mac and Bowser Jr prove that it can be done.

The real issue here is that their body types are so vastly different: Young Tiki resembles a pubescent girl, while Tiki is fully developed and has a mature sense about her. The trick here, I think, would be to change their body type slightly in a way that would not affect the actual character, yet still offer the impression that Young Tiki is indeed younger than the default model. That would mean changing their facial features (larger eyes, softer jawline) and body type (flat chest, less curvaceous hips) to give the impression of youth.

There's also the issue that one is presumably much shorter than the other, but I don't think that's really an issue. Tiki is never portrayed as being particularly tall or imposing: she has a graceful body and long legs, but looking at Young Tiki, you can see that she also has long, athletic legs that would lend themselves well to dashing and kicking, as Tiki's moveset makes good use of. I think you could very easily achieve a sort of compromise here, making Adult Tiki a little smaller and Young Tiki a little taller so they share the same model without looking too stretched or skewed. I can realistically see that being the case, as Adult Tiki's maturity is defined by her womanly physique and serious, calm demeanour, not by being noticeably taller or more intimidating than her younger self.

There's also the fact that, in her moveset, Tiki is designed to appear small and unassuming, in contrast with her big, fearsome Manakete spirit. In that sense, making Tiki slightly smaller than she usually is and having a child alt would actually help define this marked contrast. There's also the fact that characters like Palutena and Zero Suit Samus are of different sizes relative to their counterparts than they are in canon: Samus in her Power Suit is much taller than she is in her Zero Suit, and Palutena is much taller than Pit in Kid Icarus, yet they are of comparable size to each-other in Smash. Tiki's size being altered slightly to fit both models at once would work just fine, I think.

tl;dr - Young Tiki and Adult Tiki share the same model, and their differences are noted by a change in physical features and voice, rather than by a difference in height.
 

Troykv

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Thank you! I had a lot of fun writing it, even though it took several weeks to finally finish it up and share it with y'all. :3

That's a good question. I am thinking that, really, it would just be a case of transferring Young Tiki's clothing, and possibly facial features, onto Adult Tiki. Compare the two:



Obviously the main difference is that the former looks much younger than the latter: the difference seems to be akin to that of a young teenager and a twenty-something-year-old. The basic elements - hairstyle, clothing type, tiara, cape - are much the same, or at least similar, and it would only take some aesthetic tweaks to make it work out. That's easily fixed, and characters like Villager, Wii Fit Trainer, Little Mac and Bowser Jr prove that it can be done.

The real issue here is that their body types are so vastly different: Young Tiki resembles a pubescent girl, while Tiki is fully developed and has a mature sense about her. The trick here, I think, would be to change their body type slightly in a way that would not affect the actual character, yet still offer the impression that Young Tiki is indeed younger than the default model. That would mean changing their facial features (larger eyes, softer jawline) and body type (flat chest, less curvaceous hips) to give the impression of youth.

There's also the issue that one is presumably much shorter than the other, but I don't think that's really an issue. Tiki is never portrayed as being particularly tall or imposing: she has a graceful body and long legs, but looking at Young Tiki, you can see that she also has long, athletic legs that would lend themselves well to dashing and kicking, as Tiki's moveset makes good use of. I think you could very easily achieve a sort of compromise here, making Adult Tiki a little smaller and Young Tiki a little taller so they share the same model without looking too stretched or skewed. I can realistically see that being the case, as Adult Tiki's maturity is defined by her womanly physique and serious, calm demeanour, not by being noticeably taller or more intimidating than her younger self.

There's also the fact that, in her moveset, Tiki is designed to appear small and unassuming, in contrast with her big, fearsome Manakete spirit. In that sense, making Tiki slightly smaller than she usually is and having a child alt would actually help define this marked contrast. There's also the fact that characters like Palutena and Zero Suit Samus are of different sizes relative to their counterparts than they are in canon: Samus in her Power Suit is much taller than she is in her Zero Suit, and Palutena is much taller than Pit in Kid Icarus, yet they are of comparable size to each-other in Smash. Tiki's size being altered slightly to fit both models at once would work just fine, I think.

tl;dr - Young Tiki and Adult Tiki share the same model, and their differences are noted by a change in physical features and voice, rather than by a difference in height.
Oh... This remember me the Robin's case: M!Avatar is taller than F!Avatar in Awakening XD

And also... I REALLY want Tiki has a Young alt? Why? Because Awakening has all in this game ... Except a AT :p.
 
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Burruni

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Well.
I've been a Tiki-fan for a while. She and Anna were in my top 3 of wants for an FE newcomer this time around.
Didn't think a Manakete would really work since transformations got removed.
Your work has made me want to believe again.
I HEAR THE VOICE OF THE DIVINE DRAGON AND TAKE THE HELM TO BE HER MARMAR ONCE MORE.

In English: Supporter here.
 
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Villager's_Mewtwo

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I've asked for Tiki and Lana a few times to be #Smashified and it would be awesome to see them in that art style
 

Wintropy

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As promised way back when I first started this thread, there are now hypothetical stages included in the OP!

Go check 'em out - I worked hard on it!
 

Another K-2L Survivor

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As promised way back when I first started this thread, there are now hypothetical stages included in the OP!

Go check 'em out - I worked hard on it!
The stage concepts were a great read! I would personally love to see the Mila Tree in glorious HD on the Wii U, rather than the 3DS, but would be happy either way.
 

Wintropy

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The stage concepts were a great read! I would personally love to see the Mila Tree in glorious HD on the Wii U, rather than the 3DS, but would be happy either way.
Thanks, I appreciate your feedback!

Yeah, truth be told, there are only two main reasons why I demarcated them as such:

1. I've actually had the idea of the Mila Tree as a stage since I first started the thread, just that I only got around to fleshing out the concept yesterday.

2. I think the Ice Dragon Temple would need to be a Wii U exclusive to accommodate its stage boss, as the Ice Dragon has a relatively complex AI compared to the stage hazards in the 3DS version.

I also like the idea that they'd represent the different incarnations of Tiki and her development as a character: from her initial appearance as a young Manakete princess in the Ice Dragon Temple, right up to her maturing into the guardian of Azure and Voice of Naga in the Mila Tree. It's the little details like that that I love in Smash~
 

Troykv

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Thanks, I appreciate your feedback!

Yeah, truth be told, there are only two main reasons why I demarcated them as such:

1. I've actually had the idea of the Mila Tree as a stage since I first started the thread, just that I only got around to fleshing out the concept yesterday.

2. I think the Ice Dragon Temple would need to be a Wii U exclusive to accommodate its stage boss, as the Ice Dragon has a relatively complex AI compared to the stage hazards in the 3DS version.

I also like the idea that they'd represent the different incarnations of Tiki and her development as a character: from her initial appearance as a young Manakete princess in the Ice Dragon Temple, right up to her maturing into the guardian of Azure and Voice of Naga in the Mila Tree. It's the little details like that that I love in Smash~
Oh yeah... I like that idea about possible stages.

But because Awakening only looks possible the Mila Tree... Well... Still something outside Ylisse in the actual Zofia.
 

Wintropy

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Just a heads up: Tiki will be appearing in the Fire Emblem trading card game!



Here's a more detailed image of the first one, if you want to check it out:


Also, amiibo compatibility for if has been announced:


This makes me want a Tiki amiibo even more! Kamui and Tiki would be an unstoppable duo of peace and carnage love~
 

Another K-2L Survivor

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Just a heads up: Tiki will be appearing in the Fire Emblem trading card game!



Here's a more detailed image of the first one, if you want to check it out:


Also, amiibo compatibility for if has been announced:


This makes me want a Tiki amiibo even more! Kamui and Tiki would be an unstoppable duo of peace and carnage love~
Gah!! That TCG art of Tiki is adorable! And I love the new Amiibo compatibility. I hadn't even thought of a Tiki Amiibo.
 

Wintropy

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Gah!! That TCG art of Tiki is adorable! And I love the new Amiibo compatibility. I hadn't even thought of a Tiki Amiibo.
Honestly, neither had I, in the sea of magnanimous revelations we'd had recently.

That said, if a Tiki amiibo is ever released, I may well have to get back into amiibo hunting.

Naga free my soul.
 

Troykv

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Just a heads up: Tiki will be appearing in the Fire Emblem trading card game!



Here's a more detailed image of the first one, if you want to check it out:


Also, amiibo compatibility for if has been announced:


This makes me want a Tiki amiibo even more! Kamui and Tiki would be an unstoppable duo of peace and carnage love~
I like the Tiki's Card, looks so cute :3
 
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Wintropy

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Roy confirmed.

Roy is quarter Manakete on his mother's side.

Tiki is a Manakete.

Tiki confirmed.

Nah I just wanted an excuse to bump this. :3

How does everybody feel about Roy's return? Does that mean we've got our arbitrary quota of Fire Emblem characters, or does it demonstrate that Sakurai appreciates the series and wants to delve into the older and more obscure parts of its history?

Incidentally, Roy's design is a synthesis of the old and the new.

Just like Tiki.

It's all clear now.

Tiki confirmed.
 

Burruni

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Roy confirmed.

Roy is quarter Manakete on his mother's side.

Tiki is a Manakete.

Tiki confirmed.

Nah I just wanted an excuse to bump this. :3

How does everybody feel about Roy's return? Does that mean we've got our arbitrary quota of Fire Emblem characters, or does it demonstrate that Sakurai appreciates the series and wants to delve into the older and more obscure parts of its history?

Incidentally, Roy's design is a synthesis of the old and the new.

Just like Tiki.

It's all clear now.

Tiki confirmed.
Wait.
What.

Did Ninnian get screwed by Eliwood and give birth to Roy across the time of FE7 or am I missing something.

I'm less Salty than I was this morning about Roy.

But like, the difference between 90% and 70% lethal dosage of salt is still a hefty amount of salt before and after.
 
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Wintropy

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Wait.
What.

Did Ninnian get screwed by Eliwood and give birth to Roy across the time of FE7 or am I missing something
Not canonically, though it's heavily implied that Ninian is Eliwood's wife and therefore Roy's mother.

tfw nergal is roy's granddaddy
 

FalKoopa

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Courtesy of @Arcanir

Another FE poll was conducted in Japan. Just look at the results.



Ike and Marth are at the top, but the interesting thing is Tiki managing to beat out all but 6 characters, and is the highest placed character who is not central to any game.

:231:
 

Burruni

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Courtesy of @Arcanir

Another FE poll was conducted in Japan. Just look at the results.



Ike and Marth are at the top, but the interesting thing is Tiki managing to beat out all but 6 characters, and is the highest placed character who is not central to any game.

:231:
HOW IS ANNA NOT EVEN TOP 10
THAT SAID HECTOR #8 PRETTY GOOD
 
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