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"Avalanche": Cloud combo, moveset, and tech sharing thread

exnecross

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So any consistent combo starter other than FH Dair??
Falling uair is his best combo starter. Combos into fair, bair, uair, nair, ftilt, side-b, down-b, and up-b.
 
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Deezxnutz

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Falling Dair to Finishing Touch works at a variety of percents
 
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QTP2T

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Dec 16, 2015
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ahhhh alright nice nice, I'll probably be using this a lot, I spike off of it o.o
Yeah, it's pretty nice. I like spiking off stage, but on stage is also useful, though I haven't really been able to get too much off of it, other than maybe an upsmash read. You might be able to get a uair off of the dair as well, im not sure, I've only played around with fair :p
 

NinjaLink

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It feels like its character specific. Theres too much lag from side-b 2 for me to trust it. I'll have to test it in a match later.
 

Lochy

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At 0 percent d throw into 2 side b slashes will suck the opponent back into grab so you can get a regrab, you can do it twice on Mario to my knowledge

D tilt to up tilt works on heavies

Also have you seen Cloud's dash grab. Omfg

Fastfall nair, dilt, bair, nair at 0

D tilt into bair

D tilt, bair, fast fall nair, uptilt, up air
 
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Top Boss

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Does Cloud have any functional jab resets? sorry. I don't have him yet..
 

SkippyJ

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Up-tilt to up air is a true combo at mid percents :)
You can switch out the up air with a nair for the different trajectory
 
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HoodsxX

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So, to the people who have been talking about Dthrow into turn around Side B (Cross Slash). Cross Slash is too slow of a move for it to come out fast enough. I tested this with my brother yesterday, but basically Dthrow at low percents is a mixup. Utilt being our fastest option when someone is behind us is what will beat out things like Peach's Bair which is by the way on frame 8. So that tells me that anything that is frame 8 and lower will beat out Side B / turn around Ftilt. Your options off of Dthrow are as follows. Utilt will beat any move that is frame 7 or above. Otherwise they can jump away from UTilt and Ftilt. If they decide to just try and hit the ground and shield however Ftilt will always connect, since they're still in the air before they hit the ground. Now the opponent still has the option to jump. Luckily Cloud can still punish someone trying to jump away by doing a SH Nair. Another thing I tested with my brother is if they DI in, while jumping if so Utilt will still hit them IF and only IF they DI into you while they jump. These are your options off of Dthrow at low %'s.

Edit: I forgot to mention this too, but at low %'s if he doesn't have LB stocked up Utilt into Footstool is a viable mixup and can lead into FH Dair combos.
 
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D

Deleted member

Guest
Limit Breaker can be cancelled by pressing B.
You can combo multiples UpAirs on FastFallers.
UpAir to DownB (with Limit Breaker charged) kills super early. (bowser @ 40%)
FAir to DAir at low %.
 
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SkippyJ

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Not a combo but I think it's worth noting that cloud has a very good fox trot, and I think it should be among his primary movement options in the neutral. especially great for spacing down tilt (which can at low percents lead in to a back air, up air, and up tilt strings).
 

HoodsxX

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So found a neat little mixup off of FH Dair. If you don't have LB up. FH Dair into Side B 2x into Foot stool works the timing is hard but if you do it fast enough he can go for another FH Dair combo off of that Foot-stool.
 

Skitrel

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The auto cancel timing on your shorthop and full hop uair+dairs will be different when you have a fully charged limit break. Cloud's fullhop jump height is lower when LB is fully charged and his movement speed changes.

Please can people make note of whether they're doing their combos with a fully charged Limit Break.
 
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HoodsxX

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So... To all of the people who probably have been wondering, How the **** does Cloud auto snap the ledge without LB up? Well! He now has a way to do so! Since he has access to wall jump like Mario for example. He can wall jump and Up B to auto snap the ledge safely. :3
 

Iron Maw

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Zero weights in with some thoughts.
https://www.youtube.com/watch?v=EM9rcDi-1DE

So... To all of the people who probably have been wondering, How the **** does Cloud auto snap the ledge without LB up? Well! He now has a way to do so! Since he has access to wall jump like Mario for example. He can wall jump and Up B to auto snap the ledge safely. :3
Yeah, his recovery in general is looking better than most people thought. Certainly not Lli Mac tier at least.
 

Eureka

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Full hop Dair really deserves some looking into as an approach option. It's not like anything is going to beat out that much disjoint, and it has decent shield stun unlike something like Ryu's late nair.

Because if Cloud can legit fish in neutral using a safe move and kill confirm off it at 45% then it changes everything.
 

HoodsxX

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In case people were wondering what his thoughts were.
 
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MockRock

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I'm pretty sure they can jump out of it, at least my opponent did when I was doing dthrow foward tilt.
No, you can't follow up any of Cloud's throws with tilts. Down Throw -> Reverse Side B does seem to be a thing at lower percents, though, I don't think it's possible for most characters to escape. Hitting them with the Limit Break version of 0% adds a huge chunk of damage off of a fresh stock.
 

「 Derk 」

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If you run offstage and instantly up B it auto snaps the ledge. I have been using it a lot to ledge trump punish.
 

EnhaloTricks

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I've had decent success with grab release stuff. Grab release to jab/ftilt is good at low percents


At around 100% grab release to lb upb can kill. They can guard or counter, but if they do anything else they'll get caught. Counter won't hit, either. Haven't tested with greninja and lucarios falling counters.

I've also managed to chain dthrow to side b 2 upwards of 2 times then dthrow to fsmash for a quick 54ish%. Not true on the first throw,but the second one might be. I think their only option would be to jump, at which point you nair to whatever.
 

sWiTcHeRoO [疾~斬]

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I was trying these out earlier in training mode against a CPU Mario in the "stop" setting, where all of these were counted as true combos. Obviously some of these setups could last longer or not work at all depending on the character (weight, fall speed and body frame/size), rage, or simply DI employed by a human. These were all done without the Limit Break stat buffs, unless specified.

0%
  • Utilt 3x
  • Near Ledge (if no DI/DI into Cloud): Bthrow > (dash offstage) Cross Slash
Around 10% - 15%
  • Dtilt (tip* and end of move) > Uair
Around 25%
  • Landing Uair > Utilt
  • Landing Uair > Utilt > Nair (startup with the back of hit)
    ^ possible on characters depending on weight/fall speed/body frame (for example, this true combo'd on Cloud himself)
Around 30%
  • Landing Nair (as close as possible) > Dtilt
Around 35% - 40%
  • Landing Uair > Cross Slash (Limit Break also), requires full jump and immediate CS, strict timing
Up to 45%
  • Landing Uair > Uair
  • Landing Uair > Nair
  • Landing Uair > Bair (you need to dash forward a bit before jumping)
  • Landing Uair > Fair (full jump and have the fair come out buffered immediately after jumpsquat)
 
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TheGoodGuava

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Ledge snapping is difficult but not impossible, just recover low and you cant get gimped nearly as easily. Charge limit break while waiting to get the the perfect position which is just before the end of the stage background
 
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Nyhte

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Nov 19, 2014
Messages
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I agree that nair is awesome, dtilt seems really good too

It's not a true combo (vs. most of the cast i believe) but you can make mixups/read pseudo combos from dtilt>nair>dtilt>nair

bthrow>fsmash & nair>fsmash seem like a shield checks

nair has such a good arc while being one of cloud's fastest aerials that it's really good for combos

dtilt pops them up in the air and it's pretty fast too albeit seemingly very punishable on shield

also fair spikes (if given enough %?) so it can be a good final hit / anti combo / anti reaching tool, i've had shiek combo me into getting fair spiked by me, the disadvantage is it seems to have more startup/delay than nair
 

Chalice

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When I have limit break I noticed that cloud can no longer auto cancel back air/fast fall up air out of a short hop. Was this already mentioned?
 

HoodsxX

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I agree that nair is awesome, dtilt seems really good too

It's not a true combo (vs. most of the cast i believe) but you can make mixups/read pseudo combos from dtilt>nair>dtilt>nair

bthrow>fsmash & nair>fsmash seem like a shield checks

nair has such a good arc while being one of cloud's fastest aerials that it's really good for combos

dtilt pops them up in the air and it's pretty fast too albeit seemingly very punishable on shield

also fair spikes (if given enough %?) so it can be a good final hit / anti combo / anti reaching tool, i've had shiek combo me into getting fair spiked by me, the disadvantage is it seems to have more startup/delay than nair
Nair > Dair is a true combo on everyone provided you hit at last part of your nair as you're coming down on the opponent. %'s vary but it's guaranteed on everyone.
 

TheGoodGuava

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Short hop back air to side b seems pretty reliable from mid 30s up until around 50ish depending on weight

also, it seems like the beginning of upair is a semi spike? I'm not to sure but it looks like it
 
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