DarkDragoon
Smash Champion
Its always scary making a thread in a place you're just allowed into.
Anyways, I have some issues regarding how to make certain automated behaviors happen in PSA, mostly because this entire field is being pioneered by my self and little gems of random ideas NEO comes up with.
Anyways, my original/request/release thread is here:
http://www.smashboards.com/showthread.php?t=273118
What I've figured out so far:
*How to make a single, repeating action.[Just have a "Set Action" tag in any idle animation you wish to change.]
*How to have a character repeatedly shorthop/fastfall an action.[Change the values for the full jump/fall speed to that of a short hop/fastfall.]
Big things I need help in figuring out how to get working:
Falco's SHDL.
*I can get Falco to SHL, and have it be shot out on the very height of the jump, but I don't have the exact [adjusted]frame calculations or the right command to feed Falco to do his "second" laser instead of just repeating the first.
Random Actions.
*This would make for a lot less download volume, since I[we] could make .pac files where the characters SH[Aerial]FF a random aerial. I tried duplicating the effect using something similar to G&W's Judgment, but that didn't work.
Proper Planking.
*Frame data, possibly how to alter trajectory of a jump, if that matters at all, otherwise I'm pretty sure its a simple process, once we identify what actions link together.
So yeah, any ideas/ things I should know/etc?
-DD
Anyways, I have some issues regarding how to make certain automated behaviors happen in PSA, mostly because this entire field is being pioneered by my self and little gems of random ideas NEO comes up with.
Anyways, my original/request/release thread is here:
http://www.smashboards.com/showthread.php?t=273118
What I've figured out so far:
*How to make a single, repeating action.[Just have a "Set Action" tag in any idle animation you wish to change.]
*How to have a character repeatedly shorthop/fastfall an action.[Change the values for the full jump/fall speed to that of a short hop/fastfall.]
Big things I need help in figuring out how to get working:
Falco's SHDL.
*I can get Falco to SHL, and have it be shot out on the very height of the jump, but I don't have the exact [adjusted]frame calculations or the right command to feed Falco to do his "second" laser instead of just repeating the first.
Random Actions.
*This would make for a lot less download volume, since I[we] could make .pac files where the characters SH[Aerial]FF a random aerial. I tried duplicating the effect using something similar to G&W's Judgment, but that didn't work.
Proper Planking.
*Frame data, possibly how to alter trajectory of a jump, if that matters at all, otherwise I'm pretty sure its a simple process, once we identify what actions link together.
So yeah, any ideas/ things I should know/etc?
-DD