Super Smash Bros. Ultimate’s August Smash Direct revealed plenty of new content yesterday. Fans were expecting a character reveal, maybe even two, only to be blown away by how many got confirmed. Five newcomers were confirmed - two unique characters and three echo fighters.
The unique newcomers are King K. Rool from Donkey Kong and Simon Belmont from Castlevania. Also joining as echo fighters:
- Dark Samus (Metroid)
- Chrom (Fire Emblem)
- Richter Belmont (Castlevania)
Notably, Masahiro Sakurai said Dark Samus and Chrom were highly requested. He didn’t comment on K. Rool although it probably goes without saying the Smash Ballot had a role in his inclusion in Ultimate. Sakurai also said “we plan to reveal the design of every fighter before the game launches. We will have a few more to announce later to stay tuned,” meaning that more newcomers remains to be revealed. Who they are is left for people to speculate on.
Outside playable characters, here are what else got confirmed,
- Bomber (Kirby)
- Banana Gun (Donkey Kong)
- Ramblin’ Evil Mushroom (Earthbound)
- Killing Edge (Fire Emblem)
- Staff (Kid Icarus)
- Death’s Scythe (Castlevania)
- Rage Blaster (possibly an original item)
- Alolan Exeggutor
- Klaptrap (Donkey Kong)
- Ashley (WarioWare)
- Moon (The Legend of Zelda)
- Kapp’n (Animal Crossing)
- Nikki (Mii)
- Gray Fox (Metal Gear Solid)
- Zero (Mega Man)
- Alucard (Castlevania)
- Rathalos (Monster Hunter)
- Shovel Knight (Shovel Knight)
There will be at least 103 stages, with Omega and Battlefield forms bringing it to 309 so far. Alongside the previously-revealed forms, it is possible to disable stage hazards. Every stage is available in eight-player matches.
- Peach’s Castle (Super Mario Bros., Super Smash Bros. 64)
- Mushroom Kingdom (Super Mario Bros., Super Smash Bros. 64)
- Kongo Jungle (Donkey Kong, Super Smash Bros. 64)
- Super Happy Tree (Yoshi, Super Smash Bros. 64)
- Rainbow Cruise (Super Mario Bros., Super Smash Bros. Melee)
- Yoshi’s Island (Yoshi, Super Smash Bros. Melee)
- Brinstar Depth (Metroid, Super Smash Bros. Melee)
- Fountain of Dream (Kirby, Super Smash Bros. Melee)
- Pokémon Stadium (Pokémon, Super Smash Bros. Melee)
- Mario Bros. (Super Mario Bros., Super Smash Bros. Brawl)
- Pirate Ship (The Legend of Zelda, Super Smash Bros. Brawl)
- Summit (Ice Climber, Super Smash Bros. Brawl)
- Hanebow (Electroplankton, Super Smash Bros. Brawl)
- Gamer (WarioWare, Super Smash Bros. for Wii U)
- Golden Plains (Super Mario Bros., Super Smash Bros. for 3DS)
- Paper Mario (Super Mario Bros., Super Smash Bros. for 3DS)
- Dream Land GB (Kirby, Super Smash Bros. for 3DS)
- Unova Pokémon League (Pokémon, Super Smash Bros. for 3DS)
- Mute City (F-Zero, Super Smash Bros. for 3DS)
- Magicant (Earthbound, Super Smash Bros. for 3DS)
- PictoChat 2 (PictoChat, Super Smash Bros. for 3DS)
- Flat Zone X (Game & Watch, Super Smash Bros. for 3DS)
- Windy Hill Zone (Sonic the Hedgehog, Super Smash Bros. for Wii U)
- Big Battlefield (Super Smash Bros.)
- Final Destination (Super Smash Bros.)
- New Donk City Hall (Super Mario Bros.)
- Dracula’s Castle (Castlevania)
- Metal Face (Xenoblade)
- Dracula (Castlevania)
- Rathalos (Monster Hunter)
- Roughly 900 tracks
- Organized by series rather than stages
- Castlevania has thirty-four audio tracks
Sakurai also mentioned plenty of new details on modes this game:
- Classic Single-Player mode returns. Each character has a unique pre-set series of opponents to fight.
- Tournament Mode returns from Brawl with support for up to thirty-two players.
- Squad Strike offers the option for three vs. three or five vs. five elimination battle, similar to crew battles.
- Another new versus mode comes in the form of Smashdown. After each game, the characters used in that game are locked.
- When entering versus mode, the option to set match rules appears before stage and character selection.
- As in previous games, you can set who gets to pick the stage - either all players can choose stages, one player chooses at a time in a set order, or the loser of the previous game chooses the stage.
- Training Mode adds a new stage with a grid design. After landing an attack in Training, the game shows launch distances for each attack at 0% and 100%.
Europe will be receiving this sleek bundle with the Switch, containing the game, Nintendo GameCube Controller, and the adapter. Whenever or not it comes out in the rest of the world remains to be seen.
What would you like to see out of Ultimate now that we have seen most of the game and do you think they can top E3 or yesterday's Smash Direct?