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Assuming They're In! Buffs n Nerfs. Making Top Tiers.

ZenJestr

Smash Lord
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Doral, FL
NNID
ZenJestr
3DS FC
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I honestly dont think Roy will be in Brawl....but w/e if he does then sure as long as his fighting style is substantially different...

and Ganons Utilt does have purpose....just really situational ones....I think it should 1HKO with all that lag and/or give him superarmor while he's chargin it...
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Pichu Buffs:


Remove from roster.


Hmm...

Oh, and I think I have a solution for Jiggly's B situation:

B- Hyper Voice: A charge and store attack that releases a powerful (10-20) sonic wave from her mouth. Great knockback, but a slow recovery as Jiggly releases much energy from this move.

B^- Gyro Ball- Spins horizontally with a quick motion that takes Jiggly up into the air at about the height of Marth's B^ and the distance of Mario's B^. The slower the foe is, the more damage this does. It has a slow start up, but virtually no recovery.

And an idea for her Final Smash:

Perish Song- Jiggly takes out a microphone and sings an ominous tune that makes everyone in the arena, including Jiggly, to raise their damage meters up to 999%. HOWEVER, Jiggly's opponents move much slower, allowing Jiggly to get the kills... and get killed later...
 

ZenJestr

Smash Lord
Joined
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Messages
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Location
Doral, FL
NNID
ZenJestr
3DS FC
4897-6268-7794
I think Jigglypuff's current moveset is fine...just make Rollout better and add more range to Sing...I think that Rollout should get stronger as time passes and its knockback and priority increases everytime she changes direction...

I like that idea for her Final Smash....although I think it should happen in 3 seconds and they should all move them same speed but Jigglypuff's attacks have more priority....
 

Panduh

Smash Journeyman
Joined
Nov 29, 2007
Messages
226
Location
AK
I think jigglypuff is great the way she is,
and every character should have a tether ability.
definitleyyyyyyy..
And Will there be wall jumping in the new one..?
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
Pichu Buffs:


Remove from roster.


Hmm...

Oh, and I think I have a solution for Jiggly's B situation:

B- Hyper Voice: A charge and store attack that releases a powerful (10-20) sonic wave from her mouth. Great knockback, but a slow recovery as Jiggly releases much energy from this move.

B^- Gyro Ball- Spins horizontally with a quick motion that takes Jiggly up into the air at about the height of Marth's B^ and the distance of Mario's B^. The slower the foe is, the more damage this does. It has a slow start up, but virtually no recovery.

And an idea for her Final Smash:

Perish Song- Jiggly takes out a microphone and sings an ominous tune that makes everyone in the arena, including Jiggly, to raise their damage meters up to 999%. HOWEVER, Jiggly's opponents move much slower, allowing Jiggly to get the kills... and get killed later...

Perish song is pretty sweet but jigglypuff doesn't need such a drastic change in her moveset the ones she has are fine they just need a little bit of tweeking not completely different moves.. The only thing I'd want to change is her pound but to awaken slap. So when you put them to sleep it does double damage but i want pound's properties to remind.
 
Joined
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koopa cape located at the end of rainbow road
Perish song is pretty sweet but jigglypuff doesn't need such a drastic change in her moveset the ones she has are fine they just need a little bit of tweeking not completely different moves.. The only thing I'd want to change is her pound but to awaken slap. So when you put them to sleep it does double damage but i want pound's properties to remind.
even though sing is jiggs sig attack it needs to go, it is terrible, i say they find some move that actually does something benificial.
 

ZenJestr

Smash Lord
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increasing range will definitely make it beneficial...and decreasing overall lag....
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
What sing needs is more range a long time that it puts them to sleep, start up time or lag, and maybe a little damage. I don't think it needs to go just changed.\\
 

ZenJestr

Smash Lord
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that'd be kinda weird.....

we also have to take a casual viewpoint when buffing people too yknow...I think thats why Mewtwo was forced to bathe in nerf water.....because impressions said he was 1337...(or so Ive heard)
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
Yea, I heard Kokichi's impressions from the new brawl demo at JumpFesta... Ugh thank gawd. He said wario was really awkward too. I hope thats a good think I plan on maining him in Brawl. It's either Wario or PT.. Unless ofcourse Eggman makes it.
 

Panduh

Smash Journeyman
Joined
Nov 29, 2007
Messages
226
Location
AK
Pokemon Trainer is hogging the spotlight, ha, I forget about Pikachu being a character all the time.
What I don't like about Wario , is after you use his bike, then people can throw it.
Same with sonics jump thing. I don't like that.
Cuz what if you want an itemless battle (Which I do)
And I pray eggmans not in.
 

Panduh

Smash Journeyman
Joined
Nov 29, 2007
Messages
226
Location
AK
o.o

Blast ! you're right (well, I didn't figure you could grab items like that for the longest time, haa)
I was reading posts, and I guess it's okay (with samus' suit and diddy's peanuts)
but I was wondering right after wario uses his chopper, then he can take it out agian, even though
it's being used as an item.
I was thinking it probably can regenerate when the pieces of the old one dissapear.
 

ZenJestr

Smash Lord
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Doral, FL
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I think in his update it said that only one can be out at a time(probably per Wario)...so I dont think its a spammable Hammerhead type of thing....
 

Panduh

Smash Journeyman
Joined
Nov 29, 2007
Messages
226
Location
AK
I don't get the hammer referance.. \
haha but, oh the bike thing makes sense.
 

Bacon Man11

Smash Journeyman
Joined
Dec 17, 2007
Messages
409
Location
Near Chicago
Buffs to G&W:
-bigger frikin shield
-more knockback in sideways throws
-frying pan can Fire Spike
-turtle (Bair) sucks you in
-last hit of Uair has more knockback
-less lag after Oil Panic
-Oil Panic can catch ANY projectile
-Dsmash should do more damage...but keep the knockback....
-more sausages come out of his frying pan for extra spammability
-touching the firemen in his UpB causes fire damage...

Buffs to Mewtwo:
-more grab range...
-either buff his current DownB and SideB or replace them with other attacks he knows...
-Disable should have more range and should be able to stun in the air......
-if they keep Confusion, it should spin them more and cause more hitstun, reflect projectiles (it just changes their direction, it doesnt do a shine effect), and maybe if your holding B when a projectile comes in range of Confusion, you should be able to "catch" it...you can catch as many things as you want as long as the total damage doesnt exceed 30%...
-either remove some lag from his Dair or make it a spike not a meteor
-if they dont keep Confusion it should be replaced by Disable and M2's new DownB should be Barrier (IMHO). basically its a bubble of light around you that lasts for as long as a Starman effect does and it gives you super armor during that period of time....you can still move around and do stuff....so its not broken it should only be used up to 3-4 times per stock and it should be stackable which adds to the time its out...
-his multi-hit A attack thing should be able to be canceled by rolling
-spot dodge and roll dodge and the dodging thing when you get back onto the stage should all make him go invisible like his aerial dodge...

Buffs to Zelda:
-timed sweetspot attacks should be godly in damage and knockback
-bigger hitbox for her Uair
-bigger hitbox for Din's Fire
-super armor during those frames when ppl can hit you in Farore's Wind
-Marth's grab range

Buffs to Kirby:
-super armor during the frames when ppl can hit you during his Stone attack
-UpB works like it did in SSB64
-NeutralB should have a bit more range (unless DDD has uber range in his sucking ability)
-his Hammer should have more knockback or do more damage
-ppl shouldnt be able to escape his Kirbycide grabs
-Dsmash should have a bit more knockback
-last hit of Fair should have higher knockback

Nerfs to Sheik:
-really weak attacks
-less knockback overall
-(well this is actually a buff) her Chain should actually be usable...
-should be kinda like MetaKnight were she practically has no kill moves...that way you actually DO have to switch mid battle between Zelda & Sheik...

-Nerfs to Marth:
-less knockback to Fsmash
-I never understood why Marth had super range in his grab but Mewtwo didnt...so less grab range...
-Dair should be a meteor



there are my opinions...
Hmmm. this is really nice, I'd love if they did nerf Shiek.

I was thinking that Shiek should get a new special and use the chain for grabs like Link and Samus.
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
Yea. Tether recovery. I always hated her side special anyways. It'd be a good way to change it with out completely removing it from the game like they did to Mario's old down special being his new down air
 

ZenJestr

Smash Lord
Joined
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Messages
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Doral, FL
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ZenJestr
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Sheik should keep the chain as SideB...I think...I just think it should be useful and it should be able to TR...

besides what else can they give Sheik (maybe she can throw a Deku Nut...kinda like Mewtwo's Disable...)
 
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