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Assuming They're In! Buffs n Nerfs. Making Top Tiers.

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
This is just a thread about how you would like your unconfirmed vet's to play in brawl. How you'd like them buffed or how you would like them to be nerfed. Let me know how you'd want you favorite character changed for the better, or worse? We're going to be making every one top tier.

I'm going to add a different assumed Vet to the list every week. Screw it I'll do it when I feel like it.

Im going to start with Jigglypuff because I main her.



Alright. I love jigglypuff. I always use her. What I'd like to see change in her special moves are her up special and neutral special.

Sing has hardly any use at all. It has no range, has a lot of start up time and lag after and even if you do land it, your opponent wakes up before you even finish singing so its basically a free hit for them. I want it to actually be useful to some extent. I don't think its to much to ask for. A little more range maybe and less lag and start up time. Sounds good to me.

Rollout isn't a horrible move but it's just difficult to put good use. You can use it for recovery but Pound and her jumps are already very good. You can use it as a killing move but her up throw, down special, and forward smash are better. You can use it to get away but it keep going and you have to wait for it to stop where you want it
to.

For this move, I think it should be able to be canceled out of and charged a little
bit more for more power and speed thats it. Enough power so it kills easier than a forward smash and would make you want to use it more. Canceling would be good for just getting around easier for her below average speed.

Her aerials I think are already perfect. Only thing that would make them better
would be a spike. That'd probably make her unbeatable though.

Her smash's are pretty good to as are her tilts. Her neutral A is kind of lame though. I can't think of how it could be changed for the better though.



Luigi



Mario's **** brother, Luigi, is next.

Luigi's is actually a pretty balanced character. All his aerials are pretty **** good and his smashes all kill at moderate damage. The biggest issues I have with him are some of his specials and his dash attack.

His neutral B is a horrible projectile. Probably the worse in the game. It doesn't do very good damage. It only moves straight. You can't spam it very well. It doesn't stun for very long. Its just bad.

Making it bounce and move in a different ways would be enough to make it decent. Also more damage, stun or spamability.

His up special is great offensively but really bad for recovery. Most up specials are supposed to help with recovery more than be used to attack not the other way around and its completely vertical. Lame.

If they're going to make it completely vertical they should at least double the range so after ward he has some chance of reaching the **** ledge. Another glaring problem with this lame attack is its 1% damage. If its only going to do 1% damage when you don't do it really close give it some decent knockback. Give us a reason to use it other than to kill with the OHKO

The problem I have with the Green Missile is the 1 out of 8 chance of it exploding. It already does the same amount of damage fully charged. It's not very skillful just lucky.

Making it more chargeable and store able would make up for that I think.

I just plain don't like his down special. Maybe you could think of a buff for it. I can't.

Luigi's dash is the only dash in the game that does little or no knockback. No combo ability. What the hell.

A better dash attack that pops them up would be nice.

That's all I can think of for Luigi.


Zelda / Sheik



We'll start with Zelda since shes already confirmed.

Zelda's meh. Her special moves aren't real great. A lot of her A attacks are very useful though.

Neutral Special is the only good special she has. It's a nice reflect that works different than fox's but does basically the same thing (for the most part).

I think it should be spammable though. Like i hate using it like a millisecond to early and getting hit by the projectile. I think it be better if you could start it over in the middle of it.

Forward Special is pretty bad. It does okay damage but its not even worth the time it takes to do it. It can't travel through walls and if you use it in the air you can recover. So bad.... Ugh what the hell where they thinking. "Okay, how about we make this attack take days to do and not help recover, and while were at it lets make it do mediocre damage. Where's my Nobel Prize?," or something along those lines.

If they keeping the same start up time and what not then I say it should be able to go through walls and as far as you want it to go until you let go of the button. Also it should do more damage if its going to take so long. Multiple uses in the air would help too. Oh yea, it should also slightly damage and stun people it goes through

Down Special only has one reasonable buff I can think of is super armor but to balance it out a longer transformation time.

Up Special shouldn't change to I think it was pretty good in melee but it could use some tweeking. Can't quite think of what to change at the moment


I'm going back to use them a little bit more before I finish writing this.
 

Panduh

Smash Journeyman
Joined
Nov 29, 2007
Messages
226
Location
AK
If Capt. Falcon makes it in, I'd like to see him use that
blaster on his belt.
He has no aerial.
 

Ruggeth

Smash Journeyman
Joined
Nov 24, 2007
Messages
275
Captain falcon. He's pretty good as melee went.

Though my expectations go as far as him having an F-Zero based final smash (His car thing.)
 

Panduh

Smash Journeyman
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Nov 29, 2007
Messages
226
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AK
Oh yeah,
his Final smash is for sure
a herd of f-zero machines that run you down.

BUT for his blaster they should use that as a side B.
His side B wasn't that differant than his up B.
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
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Glendale, AZ
Isn't he supposed to have some sort of a weapon? He's a bounty hunter after all. Idk I just hope they leave the knee alone. Or maybe make it a little harder but a little powerful.
 

Panduh

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Nov 29, 2007
Messages
226
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Well, isn't the bounty hunter part really irrelevent to the series?
I mean, it's just a racing game...and they randomly made up a moveset for him.
They should give him a weapon. Any weapon.
And keep is catchy lingo
 

Panduh

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Messages
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Oh,
and I'm glad you support Jigglypuff.
Most people hate her.
I main her too : ]
 

Gedennnnn

Smash Journeyman
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haha yea. Well yea, just saying. I'm also expecting the F-Zero Racing base final smash. Unless its just a giant falcon punch but yea thatd be incredible to.
 

Panduh

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Nov 29, 2007
Messages
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Eh, I wouldn't like that punch,
Like I said before, it's not really from his series.

but if they brought back Big Blue,
and the racing FS was used,
that'd be weird.
 

Gedennnnn

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I'm hopin big blue and the other f-zero stage gets left in melee they were suck. Isn't there another thing they can base a stage on for f-zero
 

Panduh

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Well, I can see them both going.
I liked big blue alot, but the ship in that stage (Capt. Falcons) wasn't from
a game, but instead a comic book.
So that's one good reason to trash it.
And as for Mute City, either they redo it or trash it.
Their are now many better stages, visually, that act with a floating platform.

Their are tons of locations they could choose from, but it's probably gunna
be on the racecourse.
 

Gedennnnn

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I would like something more like Lylat Cruise. Like how you don't really interact with the the background but a whole lot is going on. Seeing crashs and huge race cars going like 5000 miles an hour. Ugh, I think it'd be way better.
 

Panduh

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Hey, that's true.
But none of the vehicles are big enough to battle on...
which leads back to big blue.
Maybe they can all stay in the same positions, without moving around, and drive at
the same speed.
 

Gedennnnn

Smash Journeyman
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Messages
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I think it'd be sweet if it was just a normal race on an F-Zero track and you could just watch it but it'd be like a different outcome allways like some time goroh would win or jodie. I think itd be intense. Maybe with a few hazards. And the like recharge station thing that fixes your car could give you back some percentage. I hope they really did think of everything




Anyways back on topic. How every like to see c. Falcon change from his melee counter part
 

Panduh

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ahha.
right,
well his blaster for one thing.
and his side B should be changed...other than that,
I think he's fine.

Fox needs a new upA.
I don't like that leg thing he does.
 

Gedennnnn

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ahha.
right,
well his blaster for one thing.
and his side B should be changed...other than that,
I think he's fine.

Fox needs a new upA.
I don't like that leg thing he does.
There's no real need to talk about fox lol gimpy already did it all but his up smash and uair are really good idk why you'd want it.
 

Kips

Smash Ace
Joined
Dec 20, 2007
Messages
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My Mothers Basement (Don't we all?)
If Mr. Game and Watch makes it in I'd like for him to have more speed/better rolling ability. I like all of his moves and power really, except for his U-Air and the fact that most of his airs can't be l-cancelled. Maybe make his Bacon/Pan a bit more useful and remove the lag from his Oil Panic. Other then that I'd be satisfied just with him making it back. Go Game and Watch!
 

Gedennnnn

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Messages
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Glendale, AZ
If Mr. Game and Watch makes it in I'd like for him to have more speed/better rolling ability. I like all of his moves and power really, except for his U-Air and the fact that most of his airs can't be l-cancelled. Maybe make his Bacon/Pan a bit more useful and remove the lag from his Oil Panic. Other then that I'd be satisfied just with him making it back. Go Game and Watch!
Yea. A good roll for him would be good. Now since wavedashin is out rolling is going to play a bigger part in brawl than it did in melee. His aerials are all pretty decent and with the new brawl mechanics I'm sure the Uair will hit both times now if that's the reason you didn't like it in melee. I really don't like any of his specials too much either, except the trampoline. You shouldn't be forced to charge it up all the way. It should be released when you want it to be. I hate any specials that have an element of randomness or luck (with the exception of the turnip because you see what it is before its actually used ) so yea I don't like it too much. The frying pan and sausages are pretty lame I don't like the erratic patters the sausages fly in but at least you can spam it. I think it should be able to spike you too if you get hit with the bottom of it. Fire Spike. Sweet.
 

Gedennnnn

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His down smash also needs a good buff. It needs more range and knock back. Ideally I'd like it to work more like Sheiks Up Smash
 

ZenJestr

Smash Lord
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Doral, FL
NNID
ZenJestr
3DS FC
4897-6268-7794
Buffs to G&W:
-bigger frikin shield
-more knockback in sideways throws
-frying pan can Fire Spike
-turtle (Bair) sucks you in
-last hit of Uair has more knockback
-less lag after Oil Panic
-Oil Panic can catch ANY projectile
-Dsmash should do more damage...but keep the knockback....
-more sausages come out of his frying pan for extra spammability
-touching the firemen in his UpB causes fire damage...

Buffs to Mewtwo:
-more grab range...
-either buff his current DownB and SideB or replace them with other attacks he knows...
-Disable should have more range and should be able to stun in the air......
-if they keep Confusion, it should spin them more and cause more hitstun, reflect projectiles (it just changes their direction, it doesnt do a shine effect), and maybe if your holding B when a projectile comes in range of Confusion, you should be able to "catch" it...you can catch as many things as you want as long as the total damage doesnt exceed 30%...
-either remove some lag from his Dair or make it a spike not a meteor
-if they dont keep Confusion it should be replaced by Disable and M2's new DownB should be Barrier (IMHO). basically its a bubble of light around you that lasts for as long as a Starman effect does and it gives you super armor during that period of time....you can still move around and do stuff....so its not broken it should only be used up to 3-4 times per stock and it should be stackable which adds to the time its out...
-his multi-hit A attack thing should be able to be canceled by rolling
-spot dodge and roll dodge and the dodging thing when you get back onto the stage should all make him go invisible like his aerial dodge...

Buffs to Zelda:
-timed sweetspot attacks should be godly in damage and knockback
-bigger hitbox for her Uair
-bigger hitbox for Din's Fire
-super armor during those frames when ppl can hit you in Farore's Wind
-Marth's grab range

Buffs to Kirby:
-super armor during the frames when ppl can hit you during his Stone attack
-UpB works like it did in SSB64
-NeutralB should have a bit more range (unless DDD has uber range in his sucking ability)
-his Hammer should have more knockback or do more damage
-ppl shouldnt be able to escape his Kirbycide grabs
-Dsmash should have a bit more knockback
-last hit of Fair should have higher knockback

Nerfs to Sheik:
-really weak attacks
-less knockback overall
-(well this is actually a buff) her Chain should actually be usable...
-should be kinda like MetaKnight were she practically has no kill moves...that way you actually DO have to switch mid battle between Zelda & Sheik...

-Nerfs to Marth:
-less knockback to Fsmash
-I never understood why Marth had super range in his grab but Mewtwo didnt...so less grab range...
-Dair should be a meteor



there are my opinions...
 

matthewmilad

Smash Journeyman
Joined
Jan 3, 2006
Messages
212
hmm

Luigi's down B? You don't like it?
It's not that bad. But assume that it's been replaced with the Poltergust.
Hopefully as his down air it will be really fast and hit the same way as his old one, like a solid hit.
Otherwise it will kind of be disappointing.
Forward B needs less lag afterwards. The random is really cool to have, it's a nice touch.
And yeah, Up B needs some buffs.
We'll see how it goes.

Oh and I'm with you all the way on Jiggs's sing buff necessity. That attack blows. I expect it will also throw her up a bit like Yoshi's does now.
 

matthewmilad

Smash Journeyman
Joined
Jan 3, 2006
Messages
212
Buffs to G&W:
-bigger frikin shield
-more knockback in sideways throws
-frying pan can Fire Spike
-turtle (Bair) sucks you in
-last hit of Uair has more knockback
-less lag after Oil Panic
-Oil Panic can catch ANY projectile
-Dsmash should do more damage...but keep the knockback....
-more sausages come out of his frying pan for extra spammability
-touching the firemen in his UpB causes fire damage...

Buffs to Mewtwo:
-more grab range...
-either buff his current DownB and SideB or replace them with other attacks he knows...
-Disable should have more range and should be able to stun in the air......
-if they keep Confusion, it should spin them more and cause more hitstun, reflect projectiles (it just changes their direction, it doesnt do a shine effect), and maybe if your holding B when a projectile comes in range of Confusion, you should be able to "catch" it...you can catch as many things as you want as long as the total damage doesnt exceed 30%...
-either remove some lag from his Dair or make it a spike not a meteor
-if they dont keep Confusion it should be replaced by Disable and M2's new DownB should be Barrier (IMHO). basically its a bubble of light around you that lasts for as long as a Starman effect does and it gives you super armor during that period of time....you can still move around and do stuff....so its not broken it should only be used up to 3-4 times per stock and it should be stackable which adds to the time its out...
-his multi-hit A attack thing should be able to be canceled by rolling
-spot dodge and roll dodge and the dodging thing when you get back onto the stage should all make him go invisible like his aerial dodge...

Buffs to Zelda:
-timed sweetspot attacks should be godly in damage and knockback
-bigger hitbox for her Uair
-bigger hitbox for Din's Fire
-super armor during those frames when ppl can hit you in Farore's Wind
-Marth's grab range

Buffs to Kirby:
-super armor during the frames when ppl can hit you during his Stone attack
-UpB works like it did in SSB64
-NeutralB should have a bit more range (unless DDD has uber range in his sucking ability)
-his Hammer should have more knockback or do more damage
-ppl shouldnt be able to escape his Kirbycide grabs
-Dsmash should have a bit more knockback
-last hit of Fair should have higher knockback

Nerfs to Sheik:
-really weak attacks
-less knockback overall
-(well this is actually a buff) her Chain should actually be usable...
-should be kinda like MetaKnight were she practically has no kill moves...that way you actually DO have to switch mid battle between Zelda & Sheik...

-Nerfs to Marth:
-less knockback to Fsmash
-I never understood why Marth had super range in his grab but Mewtwo didnt...so less grab range...
-Dair should be a meteor



there are my opinions...


Pretty good, but I don't like the barrier idea. And Kirby's neutral b needs less start-up, more range, and a LOT less ending lag.
 

Kips

Smash Ace
Joined
Dec 20, 2007
Messages
904
Location
My Mothers Basement (Don't we all?)
Buffs to G&W:
-bigger frikin shield
-more knockback in sideways throws
-frying pan can Fire Spike
-turtle (Bair) sucks you in
-last hit of Uair has more knockback
-less lag after Oil Panic
-Oil Panic can catch ANY projectile
-Dsmash should do more damage...but keep the knockback....
-more sausages come out of his frying pan for extra spammability
-touching the firemen in his UpB causes fire damage...
there are my opinions...
1- I definitely agree with that one- In Melee he has FIVE points where you can shield stab. Most characters only have one or two. A bigger shield would take him very far.
2- I actually like his semi-verticality on the throws because it sets you up to start chaining his F-Airs or to hit them with the Chute of Death (N-Air).
3- The Frying Pan CAN Fire Spike if you hit them with it. It sends them at a downwards diagonal angle.
4- I would love for this to happen because the Turtle has multiple hits, making it one heck of a weapon to mess with.
5- I think his U-Air should be changed completely. It's overshadowed by his U-Air in terms of power, usability and range. Maybe change his Parachute to U-Air and give him a different N-Air?
6- Oil Panics lag IS a pain the posterior. I'd love for it to have less lag (TAKE THAT SPANIMALS!)
7- I'm not sure about this one... But I certainly wouldn't mind it.
8- I think his D-Smash should be faster, which would certainly make up for its subpar damage, and increase its sweet spot a bit. I find it hard to 'tip' them with it.
9- I love this idea- A wall of greasy fat and destruction.
10- I think his initial launch OR getting in his way deal a bit of damage. What I'd like for it is to have more sideways knockback. Even after I hit an opponent out of my way, they recover too fast and just knock me off again.
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
1- I definitely agree with that one- In Melee he has FIVE points where you can shield stab. Most characters only have one or two. A bigger shield would take him very far.
2- I actually like his semi-verticality on the throws because it sets you up to start chaining his F-Airs or to hit them with the Chute of Death (N-Air).
3- The Frying Pan CAN Fire Spike if you hit them with it. It sends them at a downwards diagonal angle.
4- I would love for this to happen because the Turtle has multiple hits, making it one heck of a weapon to mess with.
5- I think his U-Air should be changed completely. It's overshadowed by his U-Air in terms of power, usability and range. Maybe change his Parachute to U-Air and give him a different N-Air?
6- Oil Panics lag IS a pain the posterior. I'd love for it to have less lag (TAKE THAT SPANIMALS!)
7- I'm not sure about this one... But I certainly wouldn't mind it.
8- I think his D-Smash should be faster, which would certainly make up for its subpar damage, and increase its sweet spot a bit. I find it hard to 'tip' them with it.
9- I love this idea- A wall of greasy fat and destruction.
10- I think his initial launch OR getting in his way deal a bit of damage. What I'd like for it is to have more sideways knockback. Even after I hit an opponent out of my way, they recover too fast and just knock me off again.
The frying pan doesn't spike. It does a good amount of downwards knockback, but doesn't spike.
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
Pretty good, but I don't like the barrier idea. And Kirby's neutral b needs less start-up, more range, and a LOT less ending lag.
Kirby needs his old down b back from SSB64, it'd be perfect and I know it'll never happen but, I want Kirby to be able to take multiple powers. Like combined them like he can in his games. Peach and Wario power. or Mario and Ice Climbers power
 
Joined
Jun 26, 2007
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Kirby needs his old down b back from SSB64, it'd be perfect and I know it'll never happen but, I want Kirby to be able to take multiple powers. Like combined them like he can in his games. Peach and Wario power. or Mario and Ice Climbers power
i think it would be awsome if kirby could combine powers, but unfortunatly i dont see that happening, and anyways what would his hat look like?
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
yeah I dont see it happening either. Ill pray though. I have no idea what the hats would look like. Mario/Snake would look something like this im guessing.

 

Rhubarbo

Smash Champion
Joined
Jun 21, 2007
Messages
2,035
Ok, this is my C.Falcon FS, called Falcon Laps:

C.Falcon jumps into his racer and says, "Racing Time...SHOW YA MOVES!" and it moves off the screen in which the direction C.Falcon is facing. Then, from the opposite screen side, it dashes in and is controllable. It deals massive damage if it connects. This is repeated several times. To complte the move he jumps out of the Blue Falcon and exclaims, "FALCONEEEEE...FINISH" and uses his blaster to anihiliate his foes.
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
Buffs to G&W:
-bigger frikin shield
-more knockback in sideways throws
-frying pan can Fire Spike
-turtle (Bair) sucks you in
-last hit of Uair has more knockback
-less lag after Oil Panic
-Oil Panic can catch ANY projectile
-Dsmash should do more damage...but keep the knockback....
-more sausages come out of his frying pan for extra spammability
-touching the firemen in his UpB causes fire damage...

Yea, I forgot to mention that about the Oil Panic attack. It should be able to catach all projectiles

Buffs to Mewtwo:
-more grab range...
-either buff his current DownB and SideB or replace them with other attacks he knows...
-Disable should have more range and should be able to stun in the air......
-if they keep Confusion, it should spin them more and cause more hitstun, reflect projectiles (it just changes their direction, it doesnt do a shine effect), and maybe if your holding B when a projectile comes in range of Confusion, you should be able to "catch" it...you can catch as many things as you want as long as the total damage doesnt exceed 30%...
-either remove some lag from his Dair or make it a spike not a meteor
-if they dont keep Confusion it should be replaced by Disable and M2's new DownB should be Barrier (IMHO). basically its a bubble of light around you that lasts for as long as a Starman effect does and it gives you super armor during that period of time....you can still move around and do stuff....so its not broken it should only be used up to 3-4 times per stock and it should be stackable which adds to the time its out...
-his multi-hit A attack thing should be able to be canceled by rolling
-spot dodge and roll dodge and the dodging thing when you get back onto the stage should all make him go invisible like his aerial dodge...
I thought disable did work in the air?

Buffs to Zelda:
-timed sweetspot attacks should be godly in damage and knockback
-bigger hitbox for her Uair
-bigger hitbox for Din's Fire
-super armor during those frames when ppl can hit you in Farore's Wind
-Marth's grab range
I think that the Farore's wind should also do damage to people it passes through.

QUOTE]Buffs to Kirby:
-super armor during the frames when ppl can hit you during his Stone attack
-UpB works like it did in SSB64
-NeutralB should have a bit more range (unless DDD has uber range in his sucking ability)
-his Hammer should have more knockback or do more damage
-ppl shouldnt be able to escape his Kirbycide grabs
-Dsmash should have a bit more knockback
-last hit of Fair should have higher knockback[/QUOTE]

Nerfs to Sheik:
-really weak attacks
-less knockback overall
-(well this is actually a buff) her Chain should actually be usable...
-should be kinda like MetaKnight were she practically has no kill moves...that way you actually DO have to switch mid battle between Zelda & Sheik...

-Nerfs to Marth:
-less knockback to Fsmash
-I never understood why Marth had super range in his grab but Mewtwo didnt...so less grab range...
-Dair should be a meteor
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
Buffs to G&W:
-bigger frikin shield
-more knockback in sideways throws
-frying pan can Fire Spike
-turtle (Bair) sucks you in
-last hit of Uair has more knockback
-less lag after Oil Panic
-Oil Panic can catch ANY projectile
-Dsmash should do more damage...but keep the knockback....
-more sausages come out of his frying pan for extra spammability
-touching the firemen in his UpB causes fire damage...

Yea, I forgot to mention that about the Oil Panic attack. It should be able to catach all projectiles

Buffs to Mewtwo:
-more grab range...
-either buff his current DownB and SideB or replace them with other attacks he knows...
-Disable should have more range and should be able to stun in the air......
-if they keep Confusion, it should spin them more and cause more hitstun, reflect projectiles (it just changes their direction, it doesnt do a shine effect), and maybe if your holding B when a projectile comes in range of Confusion, you should be able to "catch" it...you can catch as many things as you want as long as the total damage doesnt exceed 30%...
-either remove some lag from his Dair or make it a spike not a meteor
-if they dont keep Confusion it should be replaced by Disable and M2's new DownB should be Barrier (IMHO). basically its a bubble of light around you that lasts for as long as a Starman effect does and it gives you super armor during that period of time....you can still move around and do stuff....so its not broken it should only be used up to 3-4 times per stock and it should be stackable which adds to the time its out...
-his multi-hit A attack thing should be able to be canceled by rolling
-spot dodge and roll dodge and the dodging thing when you get back onto the stage should all make him go invisible like his aerial dodge...
I thought disable did work in the air?

Buffs to Zelda:
-timed sweetspot attacks should be godly in damage and knockback
-bigger hitbox for her Uair
-bigger hitbox for Din's Fire
-super armor during those frames when ppl can hit you in Farore's Wind
-Marth's grab range
I think that the Farore's wind should also do damage to people it passes through.

QUOTE]Buffs to Kirby:
-super armor during the frames when ppl can hit you during his Stone attack
-UpB works like it did in SSB64
-NeutralB should have a bit more range (unless DDD has uber range in his sucking ability)
-his Hammer should have more knockback or do more damage
-ppl shouldnt be able to escape his Kirbycide grabs
-Dsmash should have a bit more knockback
-last hit of Fair should have higher knockback[/QUOTE]

If people couldn't escape his kirbycides then all kirby's would camp the edges and do nothing else. His D smash needs some sort of buff. and he needs his old down b from ssb64

Nerfs to Sheik:
-really weak attacks
-less knockback overall
-(well this is actually a buff) her Chain should actually be usable...
-should be kinda like MetaKnight were she practically has no kill moves...that way you actually DO have to switch mid battle between Zelda & Sheik...

I agree, she should have little or no killing attacks. so you have a reason to use zelda

-Nerfs to Marth:
-less knockback to Fsmash
-I never understood why Marth had super range in his grab but Mewtwo didnt...so less grab range...
-Dair should be a meteor

marth already has a spike. why does he need a meteor too?
 

ZenJestr

Smash Lord
Joined
Jul 5, 2007
Messages
1,278
Location
Doral, FL
NNID
ZenJestr
3DS FC
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yea...I was about to say that......

I also think DK's Headbutt should be a spike and his other meteors should be harder to meteor cancel....and make him a bit stronger (in %) overall...and give him some super armor in his laggy attacks...

and when I say that Chef (or w/e its called) should fire spike I mean a real spike not an attack that has a downwards trajectory...


Yoshi's Egg Roll should have really high priority....Im tired of Sheik break my shell with a single needle....and his tongue should be able to tether recover......and his grab range should be longer too...and should be sticky throughout the entire animation and throughout the entire part of the tongue...not just the tip...and another thing that would totally buff Yoshi: black and white colors...
 

Gedennnnn

Smash Journeyman
Joined
Nov 15, 2006
Messages
373
Location
Glendale, AZ
I think gimpy said the egg roll does have more priority and power. I don't think anyone even tried tether recovery with him at e 4 all though. I haven't heard anything about it anyways. but again we need not discuss it since gimpy already have a very good in depth description of how he will be in brawl... unless he gets drastically changed
 

Magically Enhanced Hobo

Smash Journeyman
Joined
Oct 15, 2007
Messages
344
Location
I come from the land of the ice and snow..
All I know is, Falcon had better keep the knee. I don't mind as much if it's nerfed, as it probably needs a good nerfing anyhow, but it needs to keep the electric shock animation. And, of course, show me ya moves! needs to come back.

Ganondorf's Up-tilt definitely needs a big change. There is no practical use for it. Of course, that was a clone of Falcon's up-tilt, and if he comes back he will probably have a new moveset, tilts, aerials, and the whole shebang.

Finally, Mewtwo's side B and Down B need to not suck(and preferably changed into something totally new), his Up B needs to go just a wee bit further, and of course, his general awkwardness needs to be taken care of, so he's actually playable. Now that I think about it, that's quite a few changes. I'd be fine if he came back totally revamped. I do want him back though.
 

ZMan

Smash Master
Joined
Jul 16, 2005
Messages
3,601
Location
cromartie high school aka albuquerque, nm
Marth nerfs:
Make the rest of his sword cept the tip signifficantly weaker. If they did that to Marth he wold be a lot more balanced.

Roy buffs:
Give him a new moveset. And make the center of his blade stronger. It should be at least as strong as the tipper.
 
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