Gedennnnn
Smash Journeyman
This is just a thread about how you would like your unconfirmed vet's to play in brawl. How you'd like them buffed or how you would like them to be nerfed. Let me know how you'd want you favorite character changed for the better, or worse? We're going to be making every one top tier.
I'm going to add a different assumed Vet to the list every week. Screw it I'll do it when I feel like it.
Im going to start with Jigglypuff because I main her.
Alright. I love jigglypuff. I always use her. What I'd like to see change in her special moves are her up special and neutral special.
Sing has hardly any use at all. It has no range, has a lot of start up time and lag after and even if you do land it, your opponent wakes up before you even finish singing so its basically a free hit for them. I want it to actually be useful to some extent. I don't think its to much to ask for. A little more range maybe and less lag and start up time. Sounds good to me.
Rollout isn't a horrible move but it's just difficult to put good use. You can use it for recovery but Pound and her jumps are already very good. You can use it as a killing move but her up throw, down special, and forward smash are better. You can use it to get away but it keep going and you have to wait for it to stop where you want it
to.
For this move, I think it should be able to be canceled out of and charged a little
bit more for more power and speed thats it. Enough power so it kills easier than a forward smash and would make you want to use it more. Canceling would be good for just getting around easier for her below average speed.
Her aerials I think are already perfect. Only thing that would make them better
would be a spike. That'd probably make her unbeatable though.
Her smash's are pretty good to as are her tilts. Her neutral A is kind of lame though. I can't think of how it could be changed for the better though.
Luigi
Mario's **** brother, Luigi, is next.
Luigi's is actually a pretty balanced character. All his aerials are pretty **** good and his smashes all kill at moderate damage. The biggest issues I have with him are some of his specials and his dash attack.
His neutral B is a horrible projectile. Probably the worse in the game. It doesn't do very good damage. It only moves straight. You can't spam it very well. It doesn't stun for very long. Its just bad.
Making it bounce and move in a different ways would be enough to make it decent. Also more damage, stun or spamability.
His up special is great offensively but really bad for recovery. Most up specials are supposed to help with recovery more than be used to attack not the other way around and its completely vertical. Lame.
If they're going to make it completely vertical they should at least double the range so after ward he has some chance of reaching the **** ledge. Another glaring problem with this lame attack is its 1% damage. If its only going to do 1% damage when you don't do it really close give it some decent knockback. Give us a reason to use it other than to kill with the OHKO
The problem I have with the Green Missile is the 1 out of 8 chance of it exploding. It already does the same amount of damage fully charged. It's not very skillful just lucky.
Making it more chargeable and store able would make up for that I think.
I just plain don't like his down special. Maybe you could think of a buff for it. I can't.
Luigi's dash is the only dash in the game that does little or no knockback. No combo ability. What the hell.
A better dash attack that pops them up would be nice.
That's all I can think of for Luigi.
Zelda / Sheik
We'll start with Zelda since shes already confirmed.
Zelda's meh. Her special moves aren't real great. A lot of her A attacks are very useful though.
Neutral Special is the only good special she has. It's a nice reflect that works different than fox's but does basically the same thing (for the most part).
I think it should be spammable though. Like i hate using it like a millisecond to early and getting hit by the projectile. I think it be better if you could start it over in the middle of it.
Forward Special is pretty bad. It does okay damage but its not even worth the time it takes to do it. It can't travel through walls and if you use it in the air you can recover. So bad.... Ugh what the hell where they thinking. "Okay, how about we make this attack take days to do and not help recover, and while were at it lets make it do mediocre damage. Where's my Nobel Prize?," or something along those lines.
If they keeping the same start up time and what not then I say it should be able to go through walls and as far as you want it to go until you let go of the button. Also it should do more damage if its going to take so long. Multiple uses in the air would help too. Oh yea, it should also slightly damage and stun people it goes through
Down Special only has one reasonable buff I can think of is super armor but to balance it out a longer transformation time.
Up Special shouldn't change to I think it was pretty good in melee but it could use some tweeking. Can't quite think of what to change at the moment
I'm going back to use them a little bit more before I finish writing this.
I'm going to add a different assumed Vet to the list every week. Screw it I'll do it when I feel like it.
Im going to start with Jigglypuff because I main her.
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Alright. I love jigglypuff. I always use her. What I'd like to see change in her special moves are her up special and neutral special.
Sing has hardly any use at all. It has no range, has a lot of start up time and lag after and even if you do land it, your opponent wakes up before you even finish singing so its basically a free hit for them. I want it to actually be useful to some extent. I don't think its to much to ask for. A little more range maybe and less lag and start up time. Sounds good to me.
Rollout isn't a horrible move but it's just difficult to put good use. You can use it for recovery but Pound and her jumps are already very good. You can use it as a killing move but her up throw, down special, and forward smash are better. You can use it to get away but it keep going and you have to wait for it to stop where you want it
to.
For this move, I think it should be able to be canceled out of and charged a little
bit more for more power and speed thats it. Enough power so it kills easier than a forward smash and would make you want to use it more. Canceling would be good for just getting around easier for her below average speed.
Her aerials I think are already perfect. Only thing that would make them better
would be a spike. That'd probably make her unbeatable though.
Her smash's are pretty good to as are her tilts. Her neutral A is kind of lame though. I can't think of how it could be changed for the better though.
Luigi
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Mario's **** brother, Luigi, is next.
Luigi's is actually a pretty balanced character. All his aerials are pretty **** good and his smashes all kill at moderate damage. The biggest issues I have with him are some of his specials and his dash attack.
His neutral B is a horrible projectile. Probably the worse in the game. It doesn't do very good damage. It only moves straight. You can't spam it very well. It doesn't stun for very long. Its just bad.
Making it bounce and move in a different ways would be enough to make it decent. Also more damage, stun or spamability.
His up special is great offensively but really bad for recovery. Most up specials are supposed to help with recovery more than be used to attack not the other way around and its completely vertical. Lame.
If they're going to make it completely vertical they should at least double the range so after ward he has some chance of reaching the **** ledge. Another glaring problem with this lame attack is its 1% damage. If its only going to do 1% damage when you don't do it really close give it some decent knockback. Give us a reason to use it other than to kill with the OHKO
The problem I have with the Green Missile is the 1 out of 8 chance of it exploding. It already does the same amount of damage fully charged. It's not very skillful just lucky.
Making it more chargeable and store able would make up for that I think.
I just plain don't like his down special. Maybe you could think of a buff for it. I can't.
Luigi's dash is the only dash in the game that does little or no knockback. No combo ability. What the hell.
A better dash attack that pops them up would be nice.
That's all I can think of for Luigi.
Zelda / Sheik
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We'll start with Zelda since shes already confirmed.
Zelda's meh. Her special moves aren't real great. A lot of her A attacks are very useful though.
Neutral Special is the only good special she has. It's a nice reflect that works different than fox's but does basically the same thing (for the most part).
I think it should be spammable though. Like i hate using it like a millisecond to early and getting hit by the projectile. I think it be better if you could start it over in the middle of it.
Forward Special is pretty bad. It does okay damage but its not even worth the time it takes to do it. It can't travel through walls and if you use it in the air you can recover. So bad.... Ugh what the hell where they thinking. "Okay, how about we make this attack take days to do and not help recover, and while were at it lets make it do mediocre damage. Where's my Nobel Prize?," or something along those lines.
If they keeping the same start up time and what not then I say it should be able to go through walls and as far as you want it to go until you let go of the button. Also it should do more damage if its going to take so long. Multiple uses in the air would help too. Oh yea, it should also slightly damage and stun people it goes through
Down Special only has one reasonable buff I can think of is super armor but to balance it out a longer transformation time.
Up Special shouldn't change to I think it was pretty good in melee but it could use some tweeking. Can't quite think of what to change at the moment
I'm going back to use them a little bit more before I finish writing this.