Jeremy Smasher
Smash Cadet
I want to view Spirit Battles as a cute little spin-off of Event Matches, little fun scenarios representing characters with clever references. But the problem that detractors of the mode have brought up is how they can be trivialised through Spirit combinations that cheese the challenge too much for its own good. An example brought up in this one video was using the Animal Crossing spirit that gives you the Ore Club to make wading through standard Spirit Battles a breeze. I used to think this was somewhat negated through the ability to get more rewards if your Spirit Team power is lesser than that of the opponent's, at the very least giving you a legitimate reason to play through with a less powerful deck at your hands. But you can still use say, that all mighty Club and still have your Spirit Team's power lesser than that of the opponent's.
Does this make Spirits cheesable to the point of worthlessness? Would it have helped if winning with absolutely no Spirits at all netted you even more rewards so you were technically incentivised to complete the battle at that certain difficulty (though that might be a bit against the expected way of being able to play these battles, what with the Stage Conditions and all)? I just want to ask if this criticism of the mode is paramount and not dismissable and if that in turn, devalues the quality and experience of the mode. Because after all, if you've got a powerful tool in a video game, aren't you always going to use it unless incentivised otherwise?
Does this make Spirits cheesable to the point of worthlessness? Would it have helped if winning with absolutely no Spirits at all netted you even more rewards so you were technically incentivised to complete the battle at that certain difficulty (though that might be a bit against the expected way of being able to play these battles, what with the Stage Conditions and all)? I just want to ask if this criticism of the mode is paramount and not dismissable and if that in turn, devalues the quality and experience of the mode. Because after all, if you've got a powerful tool in a video game, aren't you always going to use it unless incentivised otherwise?
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