Mundungu
Smash Lord
IMDB11 - Return to Carson's
Facebook Event
Date: Saturday, April 12th
Stream: http://www.twitch.tv/MeleeMilwaukee
Location: Carson's Hall 2nd Floor (great venue with tons of free parking and food downstairs)
1515 Tripp Circle, Madison, WI
Tournaments
$10.00 Melee singles
$10.00 Melee doubles ($5 per person)
$10.00 Project M singles
$10.00 Project M doubles ($5 per person)
$2.00 Cactuar Stamina Pancake
$5.00 Divekick AE
Schedule
(subject to change)
Smash
12:00 - Melee Doubles
12:30 - P:M Doubles
2:00 - Melee Singles Pools
2:30 - P:M Singles Pools
4:00 - Melee Singles Bracket
4:30 - P:M Singles Bracket
6:00 - Divekick AE
8:30 - CSP Singles
Payout: 60/30/10 doubles
60/30/10 singles
CSP: 70/30
Parking
Parking is located here, and is right outside the building. It is a huge free parking lot on the weekends. You can temp park in the circle to drop off TVs.
https://www.google.com/maps/place/1515 Tripp Cir/@43.0774765,-89.4116527,17z/data=!3m1!4b1!4m2!3m1!1s0x8807acb8c7813e17:0xdf80e8d5bd7c1e4c?hl=en
Melee Rules
- Items off.
- 4 stock, 8 minutes.
- Team attack on., life stealing allowed.
- Ties are broken by lives then percentage. Percentage ties will replay the match with one stock on the same stage.
- Regular sets are best of 3 matches. Winners finals, losers finals and grand finals sets are best of 5 matches.
- Controller mods are banned.
- Stalling is banned. This includes any excessive use of tactics like rising pound and wall-bombing in order to deliberately delay the match.
- Glitches like the Ice Climbers' freeze glitch and Mewtwo's Soul Stunner are also banned.
- Pausing is banned. Pausing during a match will result in a loss at your opponent’s discretion.
- Modified Dave's Stupid Rule: The loser cannot pick a stage he or she has won on in the set unless agreed upon by both players. Additionally, if both players agree to play on a banned stage, that stage may be played as well.
- Gentleman's Clause: If the two players agree on a change in a rule, like choosing a banned stage, they are allowed to do so. If there is no agreement, standard rules apply.
- Wobbling is LEGAL.
Stages
Neutrals 1v1:
Final Destination
Dream Land
Fountain of Dreams
Battlefield
Yoshi's Story
Counterpick 1v1:
Pokemon Stadium
Neutrals 2v2:
Final Destination
Dream Land
Battlefield
Yoshi's Story
Pokemon Stadium
Counterpick 2v2:
Kongo Jungle 64
Set format
1. Both players select characters. Double blind can be called if necessary.
2. Stage striking: Players eliminate stages from the Neutral Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in a 1-2-1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat steps 4-8 for all consecutive matches until the set is complete.
Project M Rules
(Stagelist subject to change)
* 4 stock, 8:00 minute timer
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Bottom row is neutral stages. Legal counter-pick stages will be the first page of the stage selection screen (Metal Cavern, Castle Siege, Halberd, Pokemon Stadium 1, Skyloft, and Norfair are Banned).
After each match:
1. Winner announces three (3) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Additional Rules:
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Cactuar Stamina Pancake Rules
Cactuar (by Cactuar)
- Best of 7
- Random stage from everything except Icicle Mountain and Hyrule Temple
Stamina (by Nintendo)
- Stamina Mode
Pancake (by Zjiin)
- Random characters
- Starting with the winner from the last game, each player may decide to "flip" either character, meaning re-random them.
- For the first match, decide randomly who flips first (via rock-paper-scissors).
Rules Clarifications
- If Zelda is randomed, re-random again to determine if you got Zelda or Sheik. The top 2 rows = Zelda, the bottom row = Sheik. This makes it very rare to have sheik, since she destroys low tier characters.
- Select pichu before randoming. This is done to prevent disputes getting the same character twice in a row. If you "accidentally" hit B to repick Pichu, you are stuck with him.
- If you can't tell who won the match, replay the game.
- Wobbling is LEGAL.
Divekick AE Rules
- All rounds are Bo5
- Double blind first match (both character and gem if necessary)
- Character lock for the winner, loser can counter pick
- Winner picks gem first
Facebook Event
Date: Saturday, April 12th
Stream: http://www.twitch.tv/MeleeMilwaukee
Location: Carson's Hall 2nd Floor (great venue with tons of free parking and food downstairs)
1515 Tripp Circle, Madison, WI
Tournaments
$10.00 Melee singles
$10.00 Melee doubles ($5 per person)
$10.00 Project M singles
$10.00 Project M doubles ($5 per person)
$2.00 Cactuar Stamina Pancake
$5.00 Divekick AE
Schedule
(subject to change)
Smash
12:00 - Melee Doubles
12:30 - P:M Doubles
2:00 - Melee Singles Pools
2:30 - P:M Singles Pools
4:00 - Melee Singles Bracket
4:30 - P:M Singles Bracket
6:00 - Divekick AE
8:30 - CSP Singles
Payout: 60/30/10 doubles
60/30/10 singles
CSP: 70/30
Parking
Parking is located here, and is right outside the building. It is a huge free parking lot on the weekends. You can temp park in the circle to drop off TVs.
https://www.google.com/maps/place/1515 Tripp Cir/@43.0774765,-89.4116527,17z/data=!3m1!4b1!4m2!3m1!1s0x8807acb8c7813e17:0xdf80e8d5bd7c1e4c?hl=en
Melee Rules
- Items off.
- 4 stock, 8 minutes.
- Team attack on., life stealing allowed.
- Ties are broken by lives then percentage. Percentage ties will replay the match with one stock on the same stage.
- Regular sets are best of 3 matches. Winners finals, losers finals and grand finals sets are best of 5 matches.
- Controller mods are banned.
- Stalling is banned. This includes any excessive use of tactics like rising pound and wall-bombing in order to deliberately delay the match.
- Glitches like the Ice Climbers' freeze glitch and Mewtwo's Soul Stunner are also banned.
- Pausing is banned. Pausing during a match will result in a loss at your opponent’s discretion.
- Modified Dave's Stupid Rule: The loser cannot pick a stage he or she has won on in the set unless agreed upon by both players. Additionally, if both players agree to play on a banned stage, that stage may be played as well.
- Gentleman's Clause: If the two players agree on a change in a rule, like choosing a banned stage, they are allowed to do so. If there is no agreement, standard rules apply.
- Wobbling is LEGAL.
Stages
Neutrals 1v1:
Final Destination
Dream Land
Fountain of Dreams
Battlefield
Yoshi's Story
Counterpick 1v1:
Pokemon Stadium
Neutrals 2v2:
Final Destination
Dream Land
Battlefield
Yoshi's Story
Pokemon Stadium
Counterpick 2v2:
Kongo Jungle 64
Set format
1. Both players select characters. Double blind can be called if necessary.
2. Stage striking: Players eliminate stages from the Neutral Stage List until only 1 remains, and the players then play the first match on that stage. Players strike stages in a 1-2-1 order.
3. The first match is played.
4. Winning player of the preceding match bans a stage.
5. The losing player of preceding match picks stage for the next match.
6. The winning player of preceding match picks character.
7. The losing player picks character.
8. The next match is played.
9. Repeat steps 4-8 for all consecutive matches until the set is complete.
Project M Rules
(Stagelist subject to change)
* 4 stock, 8:00 minute timer
* All items set to OFF and item frequency set to NONE
* Input Assist set to OFF.
* Ties after the time limit are determined by stocks, then by percentage.
* Dave’s Stupid Rule: You cannot counterpick any stage you have won on in a set unless agreed upon by the opponent.
Stage Strike from Starters for the first match of the set in “1221″ fashion:
1. First player strikes one stage.
2. Second player strikes the next two stages.
3. First player strikes one stage.
Stagelist:
Bottom row is neutral stages. Legal counter-pick stages will be the first page of the stage selection screen (Metal Cavern, Castle Siege, Halberd, Pokemon Stadium 1, Skyloft, and Norfair are Banned).
After each match:
1. Winner announces three (3) stage bans
2. Loser chooses counterpick stage
3. Winner chooses their character
4. Loser chooses their character
Additional Rules:
* Player’s Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not deliberately delay the tournament process. In the event of a disagreement, house rules stand.
* Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
* Neutral Spawn Points: Players may elect to use neutral spawn points to decide controller ports for the first match in case of any disputes.
* Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.
Doubles-Specific Rules:
* Life stealing is allowed
* Friendly Fire is turned ON
* Pause is turned OFF
Cactuar Stamina Pancake Rules
Cactuar (by Cactuar)
- Best of 7
- Random stage from everything except Icicle Mountain and Hyrule Temple
Stamina (by Nintendo)
- Stamina Mode
Pancake (by Zjiin)
- Random characters
- Starting with the winner from the last game, each player may decide to "flip" either character, meaning re-random them.
- For the first match, decide randomly who flips first (via rock-paper-scissors).
Rules Clarifications
- If Zelda is randomed, re-random again to determine if you got Zelda or Sheik. The top 2 rows = Zelda, the bottom row = Sheik. This makes it very rare to have sheik, since she destroys low tier characters.
- Select pichu before randoming. This is done to prevent disputes getting the same character twice in a row. If you "accidentally" hit B to repick Pichu, you are stuck with him.
- If you can't tell who won the match, replay the game.
- Wobbling is LEGAL.
Divekick AE Rules
- All rounds are Bo5
- Double blind first match (both character and gem if necessary)
- Character lock for the winner, loser can counter pick
- Winner picks gem first
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